nella_jt

nella_jt

GB
827
4W - 12L
Gameplay Summary

Prefers Fast Castle builds over Feudal aggression (45% boom/FC). Plays a cavalry-heavy style in mid/late game. Most successful with No Rush (60% win rate). Struggles against Heavy Cavalry compositions. Plays open and aggressive with minimal walling. Frequently employs Fast Castle and FC into Unique Units.

Prefers Fast Castle builds over Feudal aggression (45% boom/FC). Plays a cavalry-heavy style in mid/late game. Most successful with No Rush (60% win rate). Struggles against Heavy Cavalry compositions. Plays open and aggressive with minimal walling. Frequently employs Fast Castle and FC into Unique Units.

Elo
827
Top 80%
Rank
#33,319
1v1 RM
Games
12
4W / 12L
Steam
16 years
Unverified
No risk factors detected

Player Analysis

11 games
Early Game
Quick Facts
Favorite Openings
No Rush
45%
Militia Rush
36%
Skirmisher Rush
9%
Cavalry Archer Rush
9%
Overall Behavior
Early castle build (55%) Fast castle (45%) Phosphoru (36%) Militia rush (36%) Castle drop (27%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (9% of games)
Opening Success Rates
No Rush 5 games
60%
Militia Rush 4 games
25%
Loses to
Eagle Rush 68.4%
Steppe Lancer Rush 67%
Scout Rush 65.1%
Beats
Skirmisher Rush 56.9%
Early-Game Strengths
They defend best against:
No Rush (5 games)
60% win rate
Early-Game Weaknesses
They struggle against these:
Scout Rush (3 games)
33% win rate
How to Beat This Player
Early Game
If they open No Rush (45%), often loses to:
BEST Eagle Rush 68.4% WR
Scout Rush 65.1% WR
Mid & Late Game
If they go Cavalry (63%), often loses to:
BEST Heavy Cavalry (4L)
Archers (4L)
Skirmishers (4L)
Scout Rush
3 games
67%
win rate
No Rush
5 games
60%
win rate
Quick tips: Plays open - pressure early Frequent FC - deny eco
Mid & Late Game
63%
Cavalry
PRIMARY STYLE
Unique Unit 50% 0% WR
Infantry (Sword) 50% 75% WR
Skirmishers 38% 0% WR
Cav Archers 25%
Dominates vs
No data
Struggles vs
Heavy Cavalry −4
Archers −4
Skirmishers −4
Common Transitions
No Rush Infantry (Sword) 75% WR
Tendencies & Patterns
Civ. Stats
Variable
Win Rates by Civ Type
Their Best Infantry Civ: Armenians
100% WR
Civ Playstyle Analysis
Top Opening: Militia Rush
Playstyle Analysis
Feudal: 10:53 Castle: 22:27
militia rush
100%
early castle build
100%
castle drop
33%
skirmisher rush
33%
Top Opening: No Rush
Playstyle Analysis
Feudal: 11:21 Castle: 20:07

No specific behavior patterns detected for this civ.

Top Opening: Militia Rush

Insufficient data for detailed analysis.

Top Opening: No Rush

Insufficient data for detailed analysis.

Top Opening: No Rush

Insufficient data for detailed analysis.

Top Opening: Skirmisher Rush

Insufficient data for detailed analysis.

Map Tendencies
Map Games Win Rate Likely Opening Loses To
MegaRandom 4 50% Militia Rush 50% -
Valley 3 33% Skirmisher Rush 33% -
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
16.7%
6 games
Evening
18:00 - 00:00
30%
10 games
Based on 16 matches • Times in UTC
Win Rate by Game Length
Avg. Win
40 min
Avg. Loss
58 min
Games
11
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:06)
11:06
/ 11:12 target
III
Castle Age
(-01:58)
18:60
/ 20:58 target
Fast Castle - 45%
IV
Imperial Age
(+04:51)
41:29
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:26
Improve
Reaches Imperial
45%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Britons Archer
0-2
Worst Matchups
Britons Archer
0-2
Archer (0%)
Infantry (0%)
Gunpowder (50%)
Camel (100%)
Defensive (0%)
Most Faced Civs
1
Mongols 50%
2 games 1W - 1L
2
Portuguese 0%
2 games 0W - 2L
3
Britons 0%
2 games 0W - 2L
Italians 0%
1 games 0W - 1L
Mayans 0%
1 games 0W - 1L
Vietnamese 0%
1 games 0W - 1L
Top 6 of 9 tracked opponent picks
Rating History (Last 60 days)
-28 Elo 8 games
Current
827
Peak
855
Low
827
Record (W:L)
0 - 0
Effective APM (Last 11 games)
Overall
16.7
actions per minute
Slower than average for 827 Elo
0 Avg (24)
Dark Age
17.8
Feudal
11.5
Castle
17.1
Imperial
8.5
Peak: 48.5 eAPM
Recent Match History (11 games analyzed)
Result Map Civ Opponent Duration Date / Actions
DEFEAT
827 (-28)
Golden Pit
#459499845
Spanish
ro Gagresivu Mayans (885) 00:40:18
Feb 27, 2026
1 month ago
VICTORY
855 (+33)
Valley
#449912050
Armenians
No Rush
fr Jungle Kriss Mongols (836) 00:44:37
Jan 20, 2026
2 months ago
VICTORY
822 (+32)
MegaRandom
#449671963
Armenians
No Rush
us ChaosShots Persians (778) 00:31:30
Jan 19, 2026
2 months ago
VICTORY
790 (+36)
Scandinavia
#449318108
Armenians
No Rush
gr eplastiras Turks (765) 00:42:01
Jan 18, 2026
2 months ago
DEFEAT
754 (-36)
Paradise Island
#449303252
Japanese
Cavalry Archer Rush
dk bancilagabrielfw Britons (794) 00:48:48
Jan 18, 2026
2 months ago
DEFEAT
790 (-38)
Valley
#449294079
Bulgarians
Militia Rush
tw yanghero Britons (829) 01:00:11
Jan 18, 2026
2 months ago
DEFEAT
828 (-42)
Valley
#449051599
Vietnamese
Skirmisher Rush
lv StrongWolf91512 Portuguese (857) 01:57:09
Jan 17, 2026
2 months ago
DEFEAT
870 (-37)
MegaRandom
#449044951
Huns
Fast Castle
fr LuDaL Sicilians (948) 00:31:55
Jan 17, 2026
2 months ago
DEFEAT
907 (-40)
Paradise Island
#449038072
Bulgarians
Militia Rush
co j.garcia-22 Koreans (972) 00:36:29
Jan 17, 2026
2 months ago
VICTORY
947 (+42)
MegaRandom
#447844084
Bulgarians
Militia Rush
de Karzoffl Hindustanis (880) 00:42:07
Jan 12, 2026
2 months ago
DEFEAT
905 (-48)
Arena
#447590801
Spanish
Fast Castle
gr Armies_are_overrated Teutons (940) 00:42:04
Jan 11, 2026
2 months ago
DEFEAT
953 (-47)
MegaRandom
#447568812
Japanese
Militia Rush
es Azue Vietnamese (1010) 01:11:00
Jan 11, 2026
2 months ago
DEFEAT
1064
My Map
#438935318
Portuguese
gb abli30 Portuguese (1340) 00:32:58
Dec 09, 2025
3 months ago
DEFEAT
1064
My Map
#438932397
Vikings
gb abli30 Vikings (1340) 00:11:38
Dec 09, 2025
3 months ago
DEFEAT
1043 (-7)
My Map
#437718266
Japanese
us Mr_Chucklz Mongols (1286) 00:29:11
Dec 04, 2025
4 months ago
DEFEAT
1068 (-8)
My Map
#436876637
Armenians
us slobthenob Italians (1269) 00:28:50
Nov 30, 2025
4 months ago
No matches found with the selected filters.