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XxShadowCrew
Gameplay Summary
Often booms to Castle Age (54%), occasionally opens Archer Rush (18%). Plays a archer-focused style in mid/late game. Most successful with Militia Rush (63% win rate). Struggles against Unique Unit compositions. Plays variable civs.
Often booms to Castle Age (54%), occasionally opens Archer Rush (18%). Plays a archer-focused style in mid/late game. Most successful with Militia Rush (63% win rate). Struggles against Unique Unit compositions. Plays variable civs.
Elo
551
Bottom 20%
Rank
#41,478
1v1 RM
Games
1,634
109W /
146L
Steam
N/A
Unverified
No risk factors detected
Player Analysis
94 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
54%
Archer Rush
18%
Scout Rush
12%
Militia Rush
9%
Overall Behavior
Early castle build (72%)
Archer rush (28%)
Skirmisher rush (16%)
Tower rush (13%)
Scout rush (12%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (64% of games)
Opening Success Rates
No Rush
51 games
33%
Archer Rush
17 games
47%
Scout Rush
11 games
55%
Militia Rush
8 games
63%
Skirmisher Rush
5 games
20%
Loses to
Ram Push
77.8%
Steppe Lancer Rush
72.2%
Monk Rush
65.5%
Beats
Skirmisher Rush
55.1%
Early-Game Strengths
They defend best against:
Skirmisher Rush
(5 games)
80%
win rate
Early-Game Weaknesses
They struggle against these:
No Rush
(51 games)
37%
win rate
Archer Rush
(10 games)
40%
win rate
Militia Rush
(10 games)
40%
win rate
How to Beat This Player
Early Game
If they open No Rush (54%), often loses to:
BEST
Scout Rush
65% WR
Men at Arms
63.4% WR
Mid & Late Game
If they go Archer (57%), often loses to:
BEST
Unique Unit
(30L)
Heavy Cavalry
(14L)
Infantry (Sword)
(13L)
No Rush
51 games
63%
win rate
Archer Rush
10 games
60%
win rate
Militia Rush
10 games
60%
win rate
Skirmisher Rush
5 games
80%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
57%
Archer
PRIMARY STYLE
Infantry (Spear)
63%
46% WR
Skirmishers
57%
37% WR
Unique Unit
45%
36% WR
Archers
44%
45% WR
Dominates vs
Unique Unit
+23
Infantry (Spear)
+20
Skirmishers
+14
Struggles vs
Unique Unit
−30
Heavy Cavalry
−14
Infantry (Sword)
−13
Common Transitions
No Rush
Infantry (Spear)
34% WR
Archer Rush
Skirmishers
50% WR
Scout Rush
Light Cavalry
55% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Romans
50%
Win Rates by Civ Type
Infantry Civs
37%
Their Best Infantry Civ:
Goths
67% WR
Cavalry Civs
59%
Their Best Cavalry Civ:
Burgundians
67% WR
Archer Civs
50%
Their Best Archer Civ:
Ethiopians
67% WR
Gunpowder Civs
0%
Their Best Gunpowder Civ:
Bohemians
% WR
Elephant Civs
29%
Their Best Elephant Civ:
Bengalis
33% WR
Camel Civs
80%
Their Best Camel Civ:
Saracens
75% WR
Civ Playstyle Analysis
Romans
6
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:33
Castle: 25:13
early castle build
67%
tower rush
33%
Khmer
4
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 13:39
Castle: 28:15
early castle build
75%
tower rush
25%
militia rush
25%
Saracens
4
75%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:28
Castle: 23:10
early castle build
75%
monk rush
25%
tower rush
25%
militia rush
25%
skirmisher rush
25%
Burmese
4
0%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Playstyle Analysis
Feudal: 14:04
Castle: 27:20
early castle build
75%
skirmisher rush
25%
tower rush
25%
cav archer rush
25%
archer rush
25%
Dravidians
4
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:52
Castle: 23:18
early castle build
75%
tower rush
25%
skirmisher rush
25%
Aztecs
4
0%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 14:46
Castle: 26:49
early castle build
50%
tower rush
25%
archer rush
25%
Ethiopians
3
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:36
Castle: 25:11
early castle build
100%
archer rush
33%
Bengalis
3
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 14:36
Castle: 30:00
early castle build
100%
militia rush
33%
archer rush
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| MegaRandom | 24 | 46% | No Rush 67% | No Rush (6) |
| Arena | 23 | 22% | No Rush 43% | No Rush (15) |
| Arabia | 21 | 43% | Archer Rush 33% | Militia Rush (3) |
| Mired | 9 | 33% | No Rush 78% | No Rush (3) |
| Paradise Island | 8 | 50% | No Rush 88% | No Rush (4) |
| Valley | 3 | 33% | No Rush 33% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
45.1%
164 games
Morning
06:00 - 12:00
35.8%
67 games
Afternoon
12:00 - 18:00
0%
2 games
Evening
18:00 - 00:00
50%
22 games
Struggles in the Morning (35.8% WR).
Based on 255 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
8x
Chases losses
19x
Stops after losses
12x
After 1st Win
4.9
games
After 1st defeat
4.1
games
End on Win
53%
Win Rate by Game Length
Avg. Win
73 min
Avg. Loss
53
min
Games
94
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+02:12)
13:24
/ 11:12 target
III
Castle Age
(+04:24)
25:22
/ 20:58 target
IV
Imperial Age
(+02:55)
39:33
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:56
Average
Reaches Imperial
77%
Late-game player
Win Rates vs Opponent Civ Type
Best Matchups
Britons
Archer
2-0
Lithuanians
Cavalry
2-0
Vietnamese
Archer
2-1
Worst Matchups
Slavs
Infantry
0-2
Portuguese
Gunpowder
0-3
Romans
Infantry
0-3
Infantry (28%)
Cavalry (54%)
Archer (58%)
Gunpowder (18%)
Cavalry Archer (40%)
Most Faced Civs
1
Spanish
40%
15 games
6W - 9L
2
Franks
46%
13 games
6W - 7L
3
Huns
45%
11 games
5W - 6L
Persians
36%
11 games
4W - 7L
Turks
30%
10 games
3W - 7L
Britons
80%
10 games
8W - 2L
Top 6 of 70 tracked opponent picks
Rating History (Last 60 days)
-3 Elo
159 games
Current
551
Peak
591
Low
441
Record (W:L)
71
-
88
Effective APM (Last 20 games)
Overall
12.4
actions per minute
Slower than average
for 551 Elo
0
Avg (24)
Dark Age
10.9
Feudal
8.3
Castle
10.4
Imperial
14.3
Peak:
45.4
eAPM
Recent Match History (94 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
551
(+23)
GIANT SLAYER
|
Arabia
#468081167
|
Romans
|
|
01:32:53 |
Apr 05, 2026
|
|
DEFEAT
528
(-18)
|
MegaRandom
#468076559
|
Bulgarians
|
|
00:40:22 |
Apr 05, 2026
|
|
DEFEAT
546
(-13)
|
Arabia
#468071905
|
Mongols
|
|
00:42:47 |
Apr 05, 2026
|
|
DEFEAT
559
(-14)
|
MegaRandom
#468068654
|
Chinese
|
|
00:28:03 |
Apr 05, 2026
|
|
VICTORY
573
(+21)
GIANT SLAYER
|
Arena
#468062130
|
Poles
|
|
01:00:34 |
Apr 05, 2026
|
|
DEFEAT
552
(-14)
|
Arabia
#468056957
|
Franks
|
|
00:41:19 |
Apr 05, 2026
|
|
VICTORY
566
(+19)
|
MegaRandom
#468050154
|
Byzantines
|
|
00:00:44 |
Apr 05, 2026
|
|
VICTORY
547
(+16)
|
Black Forest
#467804907
|
Slavs
|
|
01:04:06 |
Apr 04, 2026
|
|
VICTORY
531
(+13)
|
Arabia
#467796587
|
Aztecs
|
|
01:12:04 |
Apr 04, 2026
|
|
DEFEAT
518
(-11)
|
Enclosed
#467792714
|
Japanese
|
|
00:30:03 |
Apr 04, 2026
|
|
VICTORY
529
(+23)
GIANT SLAYER
|
Black Forest
#467786997
|
Aztecs
|
|
00:44:51 |
Apr 04, 2026
|
|
VICTORY
506
(+19)
|
Enclosed
#467786389
|
Aztecs
|
|
00:00:21 |
Apr 04, 2026
|
|
DEFEAT
487
(-12)
|
MegaRandom
#467778842
|
Vikings
|
|
00:57:08 |
Apr 04, 2026
|
|
DEFEAT
499
(-10)
|
Arabia
#467745854
|
Koreans
|
|
00:45:43 |
Apr 03, 2026
|
|
DEFEAT
509
(-12)
|
Arabia
#467739368
|
Malay
|
|
00:48:15 |
Apr 03, 2026
|
|
VICTORY
521
(+20)
|
Migration
#467735386
|
Mayans
|
|
00:26:58 |
Apr 03, 2026
|
|
DEFEAT
501
(-6)
|
Nomad
#467559528
|
Byzantines
|
|
00:42:57 |
Apr 03, 2026
|
|
VICTORY
507
(+10)
|
Arabia
#467554036
|
Chinese
|
|
01:10:19 |
Apr 03, 2026
|
|
VICTORY
497
(+22)
GIANT SLAYER
|
Migration
#467553716
|
Bengalis
|
|
00:00:18 |
Apr 03, 2026
|
|
DEFEAT
475
(-10)
|
Arena
#467548129
|
Bohemians
|
|
00:34:32 |
Apr 03, 2026
|
|
DEFEAT
485
(-6)
|
Nomad
#467544863
|
Dravidians
|
|
00:42:06 |
Apr 03, 2026
|
|
VICTORY
491
(+17)
|
MegaRandom
#467538960
|
Britons
|
|
00:58:26 |
Apr 03, 2026
|
|
DEFEAT
474
(-17)
|
MegaRandom
#467534093
|
Malians
|
|
00:54:22 |
Apr 03, 2026
|
|
DEFEAT
491
(-10)
|
Arena
#467532102
|
Incas
|
|
00:20:09 |
Apr 03, 2026
|
|
DEFEAT
501
(-14)
|
Migration
#467524613
|
Saracens
|
|
01:02:43 |
Apr 03, 2026
|
|
VICTORY
515
(+14)
|
Black Forest
#467508738
|
Chinese
|
|
01:11:39 |
Apr 03, 2026
|
|
VICTORY
501
(+8)
|
MegaRandom
#467502529
|
Incas
|
|
00:50:22 |
Apr 03, 2026
|
|
VICTORY
493
(+14)
|
Arena
#467489442
|
Bulgarians
|
|
01:11:46 |
Apr 03, 2026
|
|
DEFEAT
479
(-10)
|
MegaRandom
#467480217
|
Magyars
|
|
00:47:37 |
Apr 02, 2026
|
|
DEFEAT
489
(-13)
|
Nomad
#467477004
|
Sicilians
|
|
00:27:05 |
Apr 02, 2026
|
|
VICTORY
502
(+15)
|
MegaRandom
#467459977
|
Celts
|
|
00:50:42 |
Apr 02, 2026
|
|
DEFEAT
487
(-21)
UPSET
|
MegaRandom
#467317886
|
Dravidians
|
|
01:03:46 |
Apr 02, 2026
|
|
VICTORY
508
(+12)
|
MegaRandom
#467313759
|
Slavs
|
|
01:11:03 |
Apr 02, 2026
|
|
VICTORY
496
(+14)
|
MegaRandom
#467310499
|
Persians
|
|
00:54:23 |
Apr 02, 2026
|
|
VICTORY
482
(+17)
|
Nomad
#467305947
|
Burmese
|
|
01:09:31 |
Apr 02, 2026
|
|
VICTORY
465
(+6)
|
Arabia
#467301323
|
Japanese
|
|
00:57:00 |
Apr 02, 2026
|
|
DEFEAT
459
(-12)
|
MegaRandom
#467296629
|
Britons
|
|
00:56:47 |
Apr 02, 2026
|
|
DEFEAT
471
(-14)
|
Migration
#467290054
|
Hindustanis
|
|
01:11:31 |
Apr 02, 2026
|
|
DEFEAT
485
(-18)
|
Arabia
#467279786
|
Byzantines
|
|
01:13:40 |
Apr 02, 2026
|
|
DEFEAT
503
(-12)
|
Marketplace
#467102959
|
Portuguese
|
|
00:56:27 |
Apr 01, 2026
|
|
VICTORY
515
(+17)
|
Glade
#467102842
|
Bulgarians
|
|
00:00:21 |
Apr 01, 2026
|
|
DEFEAT
498
(-8)
|
Ring Fortress
#467100393
|
Celts
|
|
00:39:29 |
Apr 01, 2026
|
|
DEFEAT
506
(-7)
|
Nomad
#467096821
|
Bengalis
|
|
01:00:33 |
Apr 01, 2026
|
|
DEFEAT
513
(-8)
|
Ring Fortress
#467094570
|
Spanish
|
|
00:36:01 |
Apr 01, 2026
|
|
DEFEAT
521
(-13)
|
Mongolia
#467090919
|
Chinese
|
|
00:49:00 |
Apr 01, 2026
|
|
VICTORY
534
(+16)
|
Mongolia
#467090719
|
Incas
|
|
00:01:09 |
Apr 01, 2026
|
|
VICTORY
518
(+21)
GIANT SLAYER
|
Mongolia
#467087991
|
Malians
|
|
00:34:50 |
Apr 01, 2026
|
|
VICTORY
497
(+24)
GIANT SLAYER
|
Arena
#466656281
|
Hindustanis
|
|
01:20:41 |
Mar 30, 2026
|
|
DEFEAT
473
(-15)
|
Glade
#466652960
|
Portuguese
|
|
00:44:06 |
Mar 30, 2026
|
|
DEFEAT
488
(-19)
|
Mongolia
#466647135
|
Bulgarians
|
|
01:18:43 |
Mar 30, 2026
|
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