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SpicyRabbit
Gameplay Summary
Versatile opener, mixing Militia Rush (25%) and Scout Rush (17%). Plays a archer-focused style in mid/late game. Prefers a defensive, fully-walled playstyle. Frequently employs Fast Castle and forward Castle drops.
Versatile opener, mixing Militia Rush (25%) and Scout Rush (17%). Plays a archer-focused style in mid/late game. Prefers a defensive, fully-walled playstyle. Frequently employs Fast Castle and forward Castle drops.
Elo
949
Top 65%
Rank
#26,007
1v1 RM
Games
129
9W /
8L
Steam
11 years
Verified
No risk factors detected
Player Analysis
12 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
25%
Scout Rush
17%
No Rush
17%
Skirmisher Rush
17%
Overall Behavior
Fast castle (50%)
Castle drop (42%)
Militia rush (33%)
Early castle build (33%)
Scout rush (17%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (50% of games)
Opening Success Rates
Militia Rush
3 games
100%
Loses to
Steppe Lancer Rush
73.5%
Cavalry Archer Rush
55.2%
Beats
Skirmisher Rush
66.1%
No Rush
63%
Archer Rush
56.2%
Early-Game Strengths
They defend best against:
Archer Rush
(3 games)
67%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Militia Rush (25%), often loses to:
No counter data available
Mid & Late Game
If they go Archer (40%), often loses to:
BEST
Skirmishers
(2L)
Light Cavalry
(2L)
Infantry (Spear)
(2L)
No significant weaknesses detected
Archer Rush
3 games
67%
win rate
Quick tips:
Heavy waller - bring siege
Frequent FC - deny eco
Mid & Late Game
40%
Archer
PRIMARY STYLE
Infantry (Sword)
50%
60% WR
Skirmishers
50%
40% WR
Infantry (Spear)
40%
25% WR
Light Cavalry
30%
33% WR
Dominates vs
Unique Unit
+2
Struggles vs
Skirmishers
−2
Light Cavalry
−2
Infantry (Spear)
−2
Common Transitions
Militia Rush
Infantry (Sword)
100% WR
Tendencies & Patterns
Civ. Stats
Variable
Civ Playstyle Analysis
Koreans
4
75%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:29
Castle: 15:16
fast castle
100%
castle drop
50%
militia rush
25%
archer rush
25%
early castle build
25%
skirmisher rush
25%
Romans
3
67%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:43
Castle: 22:42
militia rush
100%
castle drop
67%
scout rush
33%
early castle build
33%
Poles
2
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Franks
1
100%
Knight Rush
Top Opening:
Knight Rush
Insufficient data for detailed analysis.
Portuguese
1
100%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Turks
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arena | 5 | 60% | No Rush 40% | No Rush (2) |
| Arabia | 3 | 67% | Militia Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
62.5%
8 games
Morning
06:00 - 12:00
37.5%
8 games
Afternoon
12:00 - 18:00
No games
-
Evening
18:00 - 00:00
100%
1 games
Performs best in the Night (62.5% WR).
Based on 17 matches • Times in UTC
Win Rate by Game Length
Avg. Win
40 min
Avg. Loss
56
min
Games
12
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:33)
10:39
/ 11:12 target
III
Castle Age
(-01:36)
19:22
/ 20:58 target
Fast Castle - 50%
IV
Imperial Age
(-00:17)
36:21
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:59
Average
Reaches Imperial
58%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Georgians
Cavalry
0-2
Worst Matchups
Georgians
Cavalry
0-2
Cavalry (25%)
Infantry (67%)
Archer (67%)
Defensive (100%)
Gunpowder (100%)
Most Faced Civs
1
Georgians
0%
2 games
0W - 2L
2
Byzantines
100%
1 games
1W - 0L
3
Mongols
0%
1 games
0W - 1L
Huns
0%
1 games
0W - 1L
Tupi
100%
1 games
1W - 0L
Malay
100%
1 games
1W - 0L
Top 6 of 7 tracked opponent picks
Rating History (Last 60 days)
+13 Elo
12 games
Current
949
Peak
999
Low
932
Record (W:L)
7
-
5
Effective APM (Last 12 games)
Overall
45.6
actions per minute
Faster than average
for 949 Elo
0
Avg (24)
Dark Age
37.2
Feudal
32.9
Castle
41.5
Imperial
35.9
Peak:
143.7
eAPM
Recent Match History (12 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
949
(+17)
|
Mongolia
#465254156
|
Koreans
|
|
00:36:04 |
Mar 24, 2026
|
|
DEFEAT
932
(-15)
|
Mongolia
#465252263
|
Burgundians
|
|
00:30:19 |
Mar 24, 2026
|
|
DEFEAT
947
(-17)
|
Mongolia
#465249392
|
Romans
|
|
00:45:20 |
Mar 24, 2026
|
|
DEFEAT
964
(-18)
|
Arena
#455530601
|
Turks
Fast Castle
|
|
00:48:17 |
Feb 12, 2026
|
|
DEFEAT
982
(-17)
|
Arena
#455121619
|
Koreans
Skirmisher Rush
|
|
01:03:00 |
Feb 10, 2026
|
|
VICTORY
999
(+15)
|
Arena
#455119758
|
Koreans
Archer Rush
|
|
00:24:33 |
Feb 10, 2026
|
|
VICTORY
984
(+17)
|
Arena
#454915739
|
Portuguese
Archer Rush
|
|
00:15:17 |
Feb 09, 2026
|
|
DEFEAT
967
(-17)
|
Arabia
#454907690
|
Poles
Skirmisher Rush
|
|
00:52:49 |
Feb 09, 2026
|
|
VICTORY
984
(+16)
|
Arabia
#454850991
|
Romans
Militia Rush
|
|
00:36:19 |
Feb 09, 2026
|
|
VICTORY
968
(+16)
|
Arabia
#454551226
|
Romans
Militia Rush
|
|
00:51:07 |
Feb 08, 2026
|
|
VICTORY
952
(+16)
|
Fortified Clearing
#454545759
|
Franks
Knight Rush
|
|
00:24:54 |
Feb 07, 2026
|
|
VICTORY
936
(+15)
|
Fortified Clearing
#454042191
|
Koreans
Militia Rush
|
|
01:08:13 |
Feb 06, 2026
|
|
VICTORY
921
(+18)
|
Arena
#453642617
|
Koreans
Fast Castle
|
|
00:57:02 |
Feb 04, 2026
|
|
DEFEAT
903
(-14)
|
Shrubland
#453600719
|
Poles
Scout Rush
|
|
00:47:42 |
Feb 04, 2026
|
|
DEFEAT
917
(-18)
|
Shrubland
#453358265
|
Romans
Scout Rush
|
|
01:10:12 |
Feb 03, 2026
|
|
DEFEAT
935
(-18)
|
Arena
#436668207
|
Romans
|
|
00:22:07 |
Nov 30, 2025
|
|
VICTORY
953
(+15)
|
Yucatan
#436632828
|
Romans
|
|
00:18:44 |
Nov 30, 2025
|
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