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Tqpette
Gameplay Summary
Favors Scout Rush as primary opening (67%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Franks specialist (100% pick rate).
Favors Scout Rush as primary opening (67%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Franks specialist (100% pick rate).
Elo
856
Top 80%
Rank
#31,988
1v1 RM
Games
158
4W /
2L
Steam
8 years
Unverified
No risk factors detected
Player Analysis
6 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
67%
Militia Rush
17%
Knight Rush
17%
Overall Behavior
Scout rush (67%)
Knight rush (50%)
Militia rush (17%)
Castle drop (17%)
Fast castle (17%)
Walling Style: Standard
Balances defense with map control. (50% of games)
Opening Success Rates
Scout Rush
4 games
75%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Scout Rush (67%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (100%), often loses to:
No clear weakness
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
100%
Cavalry
PRIMARY STYLE
Heavy Cavalry
100%
80% WR
Infantry (Spear)
20%
Dominates vs
Infantry (Spear)
+2
Heavy Cavalry
+2
Struggles vs
No data
Common Transitions
Scout Rush
Heavy Cavalry
75% WR
Tendencies & Patterns
Civ. Stats
Franks
67%
Win Rates by Civ Type
Cavalry Civs
67%
Their Best Cavalry Civ:
Franks
67% WR
Civ Playstyle Analysis
Franks
6
67%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:60
Castle: 21:20
scout rush
67%
knight rush
50%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 5 | 60% | Scout Rush 80% | - |
Performance
Win Rate by Game Length
Avg. Win
49 min
Avg. Loss
30
min
Games
6
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:12)
10:60
/ 11:12 target
III
Castle Age
(+00:22)
21:20
/ 20:58 target
IV
Imperial Age
(+00:43)
37:21
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:20
Improve
Reaches Imperial
83%
Late-game player
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Cavalry (100%)
Camel (0%)
Gunpowder (0%)
Cavalry Archer (100%)
Infantry (100%)
Most Faced Civs
1
Gurjaras
0%
1 games
0W - 1L
2
Magyars
100%
1 games
1W - 0L
3
Spanish
0%
1 games
0W - 1L
Franks
100%
1 games
1W - 0L
Tatars
100%
1 games
1W - 0L
Teutons
100%
1 games
1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
+17 Elo
8 games
Current
856
Peak
856
Low
839
Record (W:L)
0
-
0
Effective APM (Last 6 games)
Overall
55.2
actions per minute
Faster than average
for 856 Elo
0
Avg (24)
Dark Age
57.8
Feudal
40.0
Castle
48.0
Imperial
56.4
Peak:
143.7
eAPM
Recent Match History (6 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
856
(+17)
|
Arena
#456060210
|
Franks
Knight Rush
|
|
00:41:11 |
Feb 14, 2026
|
|
VICTORY
839
(+18)
|
Arabia
#451916104
|
Franks
Scout Rush
|
|
00:45:43 |
Jan 28, 2026
|
|
VICTORY
821
(+14)
|
Arabia
#451654558
|
Franks
Scout Rush
|
|
00:52:16 |
Jan 27, 2026
|
|
DEFEAT
807
(-16)
|
Arabia
#450312009
|
Franks
Scout Rush
|
|
00:38:28 |
Jan 22, 2026
|
|
VICTORY
823
(+18)
|
Arabia
#450304923
|
Franks
Scout Rush
|
|
00:55:26 |
Jan 22, 2026
|
|
DEFEAT
805
(-17)
|
Arabia
#450302449
|
Franks
Militia Rush
|
|
00:20:57 |
Jan 22, 2026
|
No matches found with the selected filters.