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Gameplay Summary
Favors Knight Rush as primary opening (50%). Plays a cavalry-heavy style in mid/late game. Prefers a defensive, fully-walled playstyle. Frequently employs FC into Unique Units and Fast Castle.
Favors Knight Rush as primary opening (50%). Plays a cavalry-heavy style in mid/late game. Prefers a defensive, fully-walled playstyle. Frequently employs FC into Unique Units and Fast Castle.
Elo
982
Top 65%
Rank
N/A
1v1 RM
Games
6
3W /
3L
Steam
9 years
Unverified
No risk factors detected
Player Analysis
6 gamesEarly Game
Quick Facts
Favorite Openings
Knight Rush
50%
No Rush
50%
Overall Behavior
Phosphoru (67%)
Knight rush (50%)
Fast castle (33%)
Castle drop (17%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (67% of games)
Opening Success Rates
Knight Rush
3 games
67%
No Rush
3 games
33%
Loses to
Monk Rush
64.1%
Camel Rush
56.5%
Beats
Cavalry Archer Rush
66.2%
Skirmisher Rush
60%
No Rush
59.3%
Early-Game Strengths
They defend best against:
Archer Rush
(3 games)
67%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Knight Rush (50%), often loses to:
BEST
Monk Rush
64.1% WR
Mid & Late Game
If they go Cavalry (83%), often loses to:
No clear weakness
No significant weaknesses detected
Archer Rush
3 games
67%
win rate
Quick tips:
Heavy waller - bring siege
Frequent FC - deny eco
Mid & Late Game
83%
Cavalry
PRIMARY STYLE
Unique Unit
67%
25% WR
Light Cavalry
67%
25% WR
Heavy Cavalry
33%
Infantry (Spear)
17%
Dominates vs
Archers
+2
Struggles vs
No data
Common Transitions
Knight Rush
Light Cavalry
67% WR
No Rush
Unique Unit
33% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Tatars
2
50%
Knight Rush
Top Opening:
Knight Rush
Insufficient data for detailed analysis.
Italians
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Khmer
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Incas
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Bohemians
1
100%
Knight Rush
Top Opening:
Knight Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 3 | 100% | Knight Rush 67% | - |
Performance
Win Rate by Game Length
Avg. Win
39 min
Avg. Loss
56
min
Games
6
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:24)
10:48
/ 11:12 target
III
Castle Age
(-03:35)
17:23
/ 20:58 target
Fast Castle - 33%
IV
Imperial Age
(+02:45)
39:23
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:08
Improve
Reaches Imperial
83%
Late-game player
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Cavalry (50%)
Cavalry Archer (0%)
Archer (100%)
Most Faced Civs
1
Mongols
0%
1 games
0W - 1L
2
Wei
0%
1 games
0W - 1L
3
Magyars
0%
1 games
0W - 1L
Berbers
100%
1 games
1W - 0L
Georgians
100%
1 games
1W - 0L
Vietnamese
100%
1 games
1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
982
Peak
982
Low
982
Record (W:L)
0
-
0
Effective APM (Last 6 games)
Overall
40.9
actions per minute
Faster than average
for 982 Elo
0
Avg (24)
Dark Age
48.7
Feudal
29.6
Castle
37.3
Imperial
39.9
Peak:
87.7
eAPM
Recent Match History (6 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
982
(+38)
|
Arabia
#448976333
|
Bohemians
Knight Rush
|
|
00:48:07 |
Jan 17, 2026
|
|
VICTORY
944
(+48)
|
Arabia
#448972754
|
Tatars
Knight Rush
|
|
00:30:06 |
Jan 17, 2026
|
|
VICTORY
896
(+42)
|
Arabia
#448968195
|
Incas
Castle Drop
|
|
00:39:49 |
Jan 17, 2026
|
|
DEFEAT
854
(-49)
|
Scandinavia
#448773867
|
Khmer
Fast Castle
|
|
01:02:22 |
Jan 16, 2026
|
|
DEFEAT
903
(-48)
|
MegaRandom
#448765204
|
Italians
Fast Castle
|
|
00:49:15 |
Jan 16, 2026
|
|
DEFEAT
951
(-49)
|
Paradise Island
#448055478
|
Tatars
Knight Rush
|
|
00:56:35 |
Jan 13, 2026
|
No matches found with the selected filters.