Replay analysis temporarily unavailable — The Last Chieftains DLC changed the replay format, will be working again soon.
TiTillo IV
Gameplay Summary
Passive early game, rarely rushes in Feudal (71%). Plays a unique unit specialist style in mid/late game. Frequently employs FC into Unique Units and Fast Castle.
Passive early game, rarely rushes in Feudal (71%). Plays a unique unit specialist style in mid/late game. Frequently employs FC into Unique Units and Fast Castle.
Elo
896
Top 80%
Rank
#29,648
1v1 RM
Games
46
2W /
5L
Steam
3 years
Unverified
No risk factors detected
Player Analysis
7 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
71%
Fire Lancer Rush
14%
Scout Rush
14%
Overall Behavior
Early castle build (29%)
Phosphoru (29%)
Fast castle (29%)
Tc deleted (29%)
Fast imp (14%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (29% of games)
Opening Success Rates
No Rush
5 games
40%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (71%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Unique (50%), often loses to:
BEST
Camels
(2L)
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Predictable opener
Mid & Late Game
50%
Unique
PRIMARY STYLE
Fire Lancers
50%
Unique Unit
50%
Light Cavalry
25%
Heavy Cavalry
25%
Dominates vs
No data
Struggles vs
Camels
−2
Common Transitions
No Rush
Unique Unit
33% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Koreans
3
0%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:02
Castle: 18:09
early castle build
33%
phosphoru
33%
fast imp
33%
fast castle
33%
fire lancer rush
33%
Franks
1
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Persians
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Turks
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Sicilians
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arena | 3 | 33% | No Rush 67% | No Rush (2) |
Performance
Win Rate by Game Length
Avg. Win
21 min
Avg. Loss
37
min
Games
7
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:10)
11:02
/ 11:12 target
III
Castle Age
(-03:21)
17:37
/ 20:58 target
Fast Castle - 29%
IV
Imperial Age
(-06:40)
29:58
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:58
Average
Reaches Imperial
14%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Cavalry (67%)
Infantry (0%)
Camel (0%)
Defensive (0%)
Most Faced Civs
1
Malians
0%
1 games
0W - 1L
2
Hindustanis
0%
1 games
0W - 1L
3
Byzantines
0%
1 games
0W - 1L
Malay
0%
1 games
0W - 1L
Franks
0%
1 games
0W - 1L
Persians
100%
1 games
1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
896
Peak
896
Low
896
Record (W:L)
0
-
0
Effective APM (Last 7 games)
Overall
41.2
actions per minute
Faster than average
for 896 Elo
0
Avg (24)
Dark Age
46.4
Feudal
14.9
Castle
18.0
Imperial
6.4
Peak:
103.9
eAPM
Recent Match History (7 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
896
(+15)
|
Arabia
#453722724
|
Sicilians
No Rush
|
|
00:11:57 |
Feb 04, 2026
|
|
VICTORY
881
(+16)
|
Arena
#453688250
|
Turks
Castle Drop
|
|
00:30:56 |
Feb 04, 2026
|
|
DEFEAT
865
(-16)
|
Steppe
#453681056
|
Persians
No Rush
|
|
00:38:00 |
Feb 04, 2026
|
|
DEFEAT
881
(-15)
|
Arabia
#453074840
|
Franks
Scout Rush
|
|
00:23:53 |
Feb 01, 2026
|
|
DEFEAT
896
(-14)
|
Arena
#453066732
|
Koreans
Fire Lancer Rush
|
|
00:52:54 |
Feb 01, 2026
|
|
DEFEAT
910
(-15)
|
Passage
#452348751
|
Koreans
No Rush
|
|
00:35:49 |
Jan 30, 2026
|
|
DEFEAT
925
(-16)
|
Arena
#452341778
|
Koreans
No Rush
|
|
00:34:45 |
Jan 30, 2026
|
No matches found with the selected filters.