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GORILLAPUNCH
Gameplay Summary
Passive early game, rarely rushes in Feudal (74%). Transitions into unique unit specialist compositions, especially Unique Unit. Struggles against Heavy Cavalry compositions. Frequently employs Fast Castle and FC into Unique Units.
Passive early game, rarely rushes in Feudal (74%). Transitions into unique unit specialist compositions, especially Unique Unit. Struggles against Heavy Cavalry compositions. Frequently employs Fast Castle and FC into Unique Units.
Elo
1304
Top 18%
Rank
#8,514
1v1 RM
Games
348
26W /
33L
Steam
16 years
Unverified
No risk factors detected
Player Analysis
46 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
74%
Scout Rush
15%
Militia Rush
7%
Skirmisher Rush
2%
Overall Behavior
Fast castle (35%)
Early castle build (30%)
Phosphoru (30%)
Tower rush (24%)
Scout rush (15%)
Walling Style: Standard
Balances defense with map control. (52% of games)
Opening Success Rates
No Rush
34 games
44%
Scout Rush
7 games
43%
Militia Rush
3 games
33%
Loses to
Steppe Lancer Rush
65.4%
Militia Rush
64.4%
Ram Push
63.7%
Beats
Skirmisher Rush
63.2%
Camel Rush
58.1%
Early-Game Strengths
They defend best against:
No Rush
(11 games)
73%
win rate
Early-Game Weaknesses
They struggle against these:
Militia Rush
(5 games)
20%
win rate
Scout Rush
(14 games)
29%
win rate
Cavalry Archer Rush
(3 games)
33%
win rate
How to Beat This Player
Early Game
If they open No Rush (74%), often loses to:
BEST
Men at Arms
64.4% WR
Ram Push
63.7% WR
Mid & Late Game
If they go Unique (47%), often loses to:
BEST
Heavy Cavalry
(7L)
Light Cavalry
(7L)
Unique Unit
(6L)
Militia Rush
5 games
80%
win rate
Scout Rush
14 games
71%
win rate
Cavalry Archer Rush
3 games
67%
win rate
No Rush
11 games
73%
win rate
Quick tips:
Predictable opener
Plays open - pressure early
Frequent FC - deny eco
Mid & Late Game
47%
Unique
PRIMARY STYLE
Unique Unit
85%
45% WR
Light Cavalry
32%
55% WR
Battle Elephants
29%
50% WR
Infantry (Spear)
26%
22% WR
Dominates vs
Infantry (Spear)
+4
Archers
+3
Unique Unit
+3
Struggles vs
Heavy Cavalry
−7
Light Cavalry
−7
Unique Unit
−6
Common Transitions
No Rush
Unique Unit
48% WR
Scout Rush
Light Cavalry
43% WR
Tendencies & Patterns
Civ. Stats
Variable
Chinese
47%
Khmer
38%
Win Rates by Civ Type
Archer Civs
44%
Their Best Archer Civ:
Chinese
47% WR
Elephant Civs
38%
Their Best Elephant Civ:
Khmer
38% WR
Infantry Civs
44%
Their Best Infantry Civ:
Sicilians
43% WR
Civ Playstyle Analysis
Chinese
15
47%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:35
Castle: 20:24
early castle build
67%
phosphoru
67%
fast castle
60%
Khmer
13
38%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:15
Castle: 19:48
fast castle
46%
scout rush
46%
phosphoru
31%
Sicilians
7
43%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:38
Castle: 29:33
tower rush
86%
Spanish
4
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:55
Castle: 16:51
castle drop
25%
fast castle
25%
Mayans
3
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:49
Castle: 20:18
early castle build
67%
archer rush
33%
militia rush
33%
Celts
2
50%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Cumans
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Burmese
1
100%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Valley | 10 | 30% | No Rush 60% | Scout Rush (3) |
| MegaRandom | 8 | 75% | No Rush 100% | - |
| Mired | 5 | 40% | No Rush 100% | - |
| Arabia | 5 | 40% | Scout Rush 100% | Scout Rush (2) |
| Scandinavia | 4 | 75% | No Rush 100% | - |
| Lowland | 4 | 0% | No Rush 75% | Scout Rush (2) |
| Paradise Island | 3 | 33% | No Rush 100% | - |
| Arena | 3 | 33% | No Rush 100% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
0%
1 games
Afternoon
12:00 - 18:00
40%
25 games
Evening
18:00 - 00:00
48.5%
33 games
Consistent performance across all time periods.
Based on 59 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
2x
Chases losses
3x
Stops after losses
1x
After 1st Win
11.7
games
After 1st defeat
6
games
End on Win
71%
Win Rate by Game Length
Avg. Win
34 min
Avg. Loss
40
min
Games
46
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+00:49)
10:42
/ 09:53 target
Fast Feudal - 33%
III
Castle Age
(-00:09)
20:33
/ 20:42 target
Fast Castle - 35%
IV
Imperial Age
(+03:25)
39:54
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:37
Average
Reaches Imperial
33%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Khmer
Elephant
2-0
Magyars
Cavalry
2-1
Burgundians
Cavalry
1-1
Worst Matchups
Persians
Cavalry
0-2
Hindustanis
Camel
0-2
Mongols
Cavalry Archer
2-4
Cavalry (36%)
Infantry (50%)
Cavalry Archer (43%)
Archer (29%)
Gunpowder (67%)
Most Faced Civs
1
Mongols
50%
8 games
4W - 4L
2
Magyars
67%
3 games
2W - 1L
3
Portuguese
100%
2 games
2W - 0L
Burgundians
50%
2 games
1W - 1L
Persians
0%
2 games
0W - 2L
Japanese
50%
2 games
1W - 1L
Top 6 of 19 tracked opponent picks
Rating History (Last 60 days)
+16 Elo
12 games
Current
1304
Peak
1304
Low
1269
Record (W:L)
6
-
6
Effective APM (Last 20 games)
Overall
29.4
actions per minute
Slower than average
for 1304 Elo
0
Avg (39)
Dark Age
29.8
Feudal
25.4
Castle
24.2
Imperial
12.1
Peak:
62.5
eAPM
Recent Match History (46 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1304
(+17)
|
Enclosed
#462088645
|
Khmer
|
|
00:51:09 |
Mar 10, 2026
|
|
VICTORY
1287
(+18)
|
Haboob
#462082850
|
Cumans
|
|
00:35:43 |
Mar 10, 2026
|
|
DEFEAT
1269
(-17)
|
Arabia
#462078889
|
Khmer
|
|
00:35:54 |
Mar 10, 2026
|
|
VICTORY
1286
(+16)
|
Haboob
#462055063
|
Franks
|
|
00:43:02 |
Mar 10, 2026
|
|
DEFEAT
1270
(-18)
|
Haboob
#462051894
|
Cumans
|
|
00:27:36 |
Mar 10, 2026
|
|
DEFEAT
1288
(-15)
|
Haboob
#462044956
|
Cumans
|
|
01:06:47 |
Mar 10, 2026
|
|
VICTORY
1303
(+15)
|
Enclosed
#462041384
|
Cumans
|
|
00:32:18 |
Mar 10, 2026
|
|
VICTORY
1288
(+15)
|
Mediterranean
#462041174
|
Wei
|
|
00:00:57 |
Mar 10, 2026
|
|
DEFEAT
1273
(-16)
|
MegaRandom
#462038659
|
Cumans
|
|
00:27:41 |
Mar 10, 2026
|
|
VICTORY
1289
(+18)
|
Enclosed
#462033052
|
Cumans
|
|
00:58:16 |
Mar 10, 2026
|
|
DEFEAT
1271
(-17)
|
MegaRandom
#462030796
|
Cumans
|
|
00:29:02 |
Mar 10, 2026
|
|
DEFEAT
1288
(-15)
|
Arabia
#462028683
|
Cumans
|
|
00:30:01 |
Mar 10, 2026
|
|
VICTORY
1303
(+15)
|
Arabia
#450921722
|
Khmer
Scout Rush
|
|
00:52:03 |
Jan 24, 2026
|
|
DEFEAT
1288
(-14)
|
Arabia
#450909990
|
Khmer
Scout Rush
|
|
01:04:17 |
Jan 24, 2026
|
|
DEFEAT
1302
(-15)
|
Arabia
#450903016
|
Khmer
Scout Rush
|
|
00:37:32 |
Jan 24, 2026
|
|
VICTORY
1317
(+15)
|
Arabia
#450874293
|
Khmer
Scout Rush
|
|
00:33:54 |
Jan 24, 2026
|
|
DEFEAT
1302
(-17)
|
Shrubland
#450868165
|
Khmer
Fast Castle
|
|
00:34:37 |
Jan 24, 2026
|
|
VICTORY
1319
(+15)
|
Socotra
#450862370
|
Khmer
Scout Rush
|
|
00:30:43 |
Jan 24, 2026
|
|
DEFEAT
1304
(-13)
|
Arabia
#450857722
|
Khmer
Scout Rush
|
|
00:26:57 |
Jan 24, 2026
|
|
DEFEAT
1317
(-14)
|
Lowland
#450604381
|
Chinese
No Rush
|
|
00:49:39 |
Jan 23, 2026
|
|
VICTORY
1331
(+18)
|
MegaRandom
#450596610
|
Chinese
Castle Drop
|
|
00:41:34 |
Jan 23, 2026
|
|
DEFEAT
1313
(-15)
|
MegaRandom
#450592714
|
Chinese
Tower Rush
|
|
00:21:38 |
Jan 23, 2026
|
|
DEFEAT
1328
(-16)
|
Passage
#450561561
|
Khmer
Monk Rush
|
|
01:30:02 |
Jan 23, 2026
|
|
DEFEAT
1344
(-16)
|
Lowland
#450559440
|
Celts
Militia Rush
|
|
00:13:53 |
Jan 23, 2026
|
|
DEFEAT
1360
(-15)
|
Lowland
#450553026
|
Spanish
Fast Castle
|
|
00:42:12 |
Jan 23, 2026
|
|
DEFEAT
1375
(-18)
|
Lowland
#450546087
|
Chinese
Fast Castle
|
|
00:46:02 |
Jan 23, 2026
|
|
DEFEAT
1393
(-15)
|
MegaRandom
#450537433
|
Khmer
Fast Castle
|
|
01:01:34 |
Jan 23, 2026
|
|
DEFEAT
1408
(-18)
|
Socotra
#450532460
|
Khmer
No Rush
|
|
00:31:39 |
Jan 23, 2026
|
|
DEFEAT
1426
(-15)
|
Arena
#450527828
|
Khmer
Fast Castle
|
|
00:30:33 |
Jan 23, 2026
|
|
VICTORY
1441
(+14)
|
MegaRandom
#450524143
|
Khmer
Fast Castle
|
|
00:16:10 |
Jan 23, 2026
|
|
VICTORY
1427
(+18)
|
Scandinavia
#449910795
|
Khmer
Castle Drop
|
|
00:38:18 |
Jan 20, 2026
|
|
VICTORY
1409
(+13)
|
Valley
#449904680
|
Burmese
Militia Rush
|
|
00:39:14 |
Jan 20, 2026
|
|
DEFEAT
1396
(-13)
|
Mired
#449903793
|
Spanish
No Rush
|
|
00:05:59 |
Jan 20, 2026
|
|
VICTORY
1409
(+14)
|
Valley
#449897782
|
Celts
No Rush
|
|
00:28:52 |
Jan 20, 2026
|
|
DEFEAT
1395
(-17)
|
Valley
#449887981
|
Spanish
No Rush
|
|
01:03:01 |
Jan 20, 2026
|
|
VICTORY
1412
(+17)
|
MegaRandom
#449848854
|
Spanish
Castle Drop
|
|
00:25:18 |
Jan 20, 2026
|
|
DEFEAT
1395
(-16)
|
Mired
#449841982
|
Chinese
No Rush
|
|
00:52:51 |
Jan 20, 2026
|
|
DEFEAT
1411
(-18)
|
Valley
#449837568
|
Chinese
Fast Castle
|
|
00:38:00 |
Jan 20, 2026
|
|
VICTORY
1429
(+12)
|
MegaRandom
#449833212
|
Chinese
Fast Castle
|
|
00:35:28 |
Jan 20, 2026
|
|
DEFEAT
1417
(-17)
|
Scandinavia
#449828260
|
Chinese
Fast Castle
|
|
00:35:15 |
Jan 20, 2026
|
|
DEFEAT
1434
(-18)
|
Valley
#449824260
|
Mayans
Militia Rush
|
|
00:33:34 |
Jan 20, 2026
|
|
DEFEAT
1452
(-15)
|
Mired
#449819262
|
Mayans
No Rush
|
|
00:40:09 |
Jan 20, 2026
|
|
VICTORY
1467
(+20)
|
Mired
#449816350
|
Mayans
No Rush
|
|
00:23:09 |
Jan 20, 2026
|
|
DEFEAT
1447
(-15)
|
Valley
#449699032
|
Chinese
Scout Rush
|
|
01:17:49 |
Jan 19, 2026
|
|
DEFEAT
1462
(-17)
|
Valley
#449693880
|
Chinese
Skirmisher Rush
|
|
00:41:00 |
Jan 19, 2026
|
|
VICTORY
1479
(+13)
|
Arena
#449688881
|
Chinese
Fast Castle
|
|
00:38:58 |
Jan 19, 2026
|
|
VICTORY
1466
(+20)
|
MegaRandom
#449676238
|
Chinese
Fast Castle
|
|
00:51:38 |
Jan 19, 2026
|
|
VICTORY
1446
(+15)
|
MegaRandom
#449672086
|
Chinese
Fast Castle
|
|
00:23:22 |
Jan 19, 2026
|
|
VICTORY
1431
(+15)
|
Mired
#449671731
|
Chinese
|
|
00:00:16 |
Jan 19, 2026
|
|
VICTORY
1416
(+15)
|
Scandinavia
#449663295
|
Chinese
Fast Castle
|
|
00:48:20 |
Jan 19, 2026
|
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