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kajlol
Gameplay Summary
Favors Scout Rush as primary opening (60%). Plays a cavalry-heavy style in mid/late game. Frequently employs FC into Unique Units and forward Castle drops.
Favors Scout Rush as primary opening (60%). Plays a cavalry-heavy style in mid/late game. Frequently employs FC into Unique Units and forward Castle drops.
Elo
993
Top 65%
Rank
#23,482
1v1 RM
Games
174
5W /
2L
Steam
15 years
Unverified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
60%
No Rush
40%
Overall Behavior
Scout rush (60%)
Knight rush (40%)
Phosphoru (20%)
Castle drop (20%)
Walling Style: Standard
Balances defense with map control. (40% of games)
Opening Success Rates
Scout Rush
3 games
100%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Scout Rush (60%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (50%), often loses to:
No clear weakness
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
50%
Cavalry
PRIMARY STYLE
Unique Unit
50%
Heavy Cavalry
50%
Infantry (Spear)
50%
Dominates vs
Infantry (Spear)
+2
Struggles vs
No data
Common Transitions
Scout Rush
Unique Unit
100% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Spanish
2
100%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Franks
2
50%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Koreans
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 4 | 75% | No Rush 50% | - |
Performance
Win Rate by Game Length
Avg. Win
40 min
Avg. Loss
14
min
Games
5
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:04)
11:08
/ 11:12 target
III
Castle Age
(+00:09)
21:07
/ 20:58 target
IV
Imperial Age
(-00:05)
36:33
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:28
Improve
Reaches Imperial
60%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Infantry (100%)
Cavalry Archer (0%)
Camel (100%)
Most Faced Civs
1
Cumans
0%
1 games
0W - 1L
2
Teutons
100%
1 games
1W - 0L
3
Mongols
0%
1 games
0W - 1L
Vikings
100%
1 games
1W - 0L
Japanese
100%
1 games
1W - 0L
Saracens
100%
1 games
1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
977
Peak
977
Low
977
Record (W:L)
0
-
0
Effective APM (Last 5 games)
Overall
20.3
actions per minute
Average speed
for 977 Elo
0
Avg (24)
Dark Age
20.2
Feudal
19.0
Castle
17.0
Imperial
12.7
Peak:
41.2
eAPM
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
993
(+16)
|
Ring Fortress
#466405023
|
Franks
|
|
00:41:43 |
Mar 29, 2026
|
|
VICTORY
977
(+15)
|
Arabia
#451919109
|
Franks
Scout Rush
|
|
00:44:01 |
Jan 28, 2026
|
|
VICTORY
962
(+17)
|
Arabia
#451469494
|
Koreans
No Rush
|
|
00:33:09 |
Jan 26, 2026
|
|
VICTORY
945
(+17)
|
Arabia
#451403996
|
Spanish
Scout Rush
|
|
00:41:24 |
Jan 26, 2026
|
|
DEFEAT
928
(-17)
|
Arabia
#448520587
|
Franks
No Rush
|
|
00:13:59 |
Jan 15, 2026
|
|
VICTORY
945
(+16)
|
Paradise Island
#447998688
|
Spanish
Scout Rush
|
|
00:40:30 |
Jan 13, 2026
|
|
DEFEAT
929
(-16)
|
Haboob
#439609231
|
Franks
|
|
00:09:14 |
Dec 12, 2025
|
No matches found with the selected filters.