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RD | RuJasonSh
Gameplay Summary
Versatile opener, mixing Archer Rush (40%) and Militia Rush (20%). Transitions into archer-focused compositions, especially Archer line. Frequently employs Monk plays and Fast Castle.
Versatile opener, mixing Archer Rush (40%) and Militia Rush (20%). Transitions into archer-focused compositions, especially Archer line. Frequently employs Monk plays and Fast Castle.
Elo
1553
Top 8%
Rank
#3,401
1v1 RM
Games
139
2W /
4L
Steam
5 years
Unverified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
Archer Rush
40%
Militia Rush
20%
Skirmisher Rush
20%
Scout Rush
20%
Overall Behavior
Archer rush (60%)
Militia rush (20%)
Skirmisher rush (20%)
Monk rush (20%)
Camel rush (20%)
Walling Style: Standard
Balances defense with map control. (60% of games)
Early-Game Strengths
They defend best against:
Scout Rush
(3 games)
67%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Archer Rush (40%), often loses to:
BEST
Scout Rush
53.8% WR
Militia Rush
51.6% WR
Mid & Late Game
If they go Archer (75%), often loses to:
BEST
Heavy Cavalry
(2L)
Skirmishers
(2L)
No significant weaknesses detected
Scout Rush
3 games
67%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
75%
Archer
PRIMARY STYLE
Archers
50%
Skirmishers
50%
Infantry (Spear)
25%
Heavy Monk
25%
Dominates vs
No data
Struggles vs
Heavy Cavalry
−2
Skirmishers
−2
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Ethiopians
2
0%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Tatars
1
0%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Bohemians
1
100%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Insufficient data for detailed analysis.
Hindustanis
1
100%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 4 | 25% | Archer Rush 50% | - |
Performance
Win Rate by Game Length
Avg. Win
50 min
Avg. Loss
36
min
Games
5
Age Stats vs 1400-1600 Elo Winners (Avg)
II
Feudal Age
(+00:33)
10:11
/ 09:38 target
Fast Feudal - 40%
III
Castle Age
(+01:12)
21:34
/ 20:22 target
Fast Castle - 20%
IV
Imperial Age
(+02:53)
39:06
/ 36:13 target
Economy Profile
Dark Age Idle TC (Avg.)
00:35
Average
Reaches Imperial
40%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Magyars
Cavalry
1-1
Worst Matchups
Magyars
Cavalry
1-1
Cavalry (33%)
Cavalry Archer (0%)
Archer (100%)
Most Faced Civs
1
Magyars
50%
2 games
1W - 1L
2
Chinese
0%
1 games
0W - 1L
3
Mongols
0%
1 games
0W - 1L
Persians
0%
1 games
0W - 1L
Italians
100%
1 games
1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1553
Peak
1553
Low
1553
Record (W:L)
0
-
0
Effective APM (Last 5 games)
Overall
44.6
actions per minute
Slower than average
for 1553 Elo
0
Avg (52)
Dark Age
42.1
Feudal
36.9
Castle
39.7
Imperial
19.2
Peak:
93.6
eAPM
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1553
(+12)
|
Arena
#448354773
|
Hindustanis
Scout Rush
|
|
01:07:12 |
Jan 14, 2026
|
|
VICTORY
1541
(+13)
|
Arabia
#448350392
|
Bohemians
Skirmisher Rush
|
|
00:32:08 |
Jan 14, 2026
|
|
DEFEAT
1528
(-16)
|
Arabia
#448276985
|
Ethiopians
Archer Rush
|
|
00:46:31 |
Jan 14, 2026
|
|
DEFEAT
1544
(-16)
|
Arabia
#448275028
|
Ethiopians
Archer Rush
|
|
00:15:25 |
Jan 14, 2026
|
|
DEFEAT
1560
(-19)
|
Arabia
#448128180
|
Tatars
Militia Rush
|
|
00:47:22 |
Jan 13, 2026
|
|
DEFEAT
1408
(-11)
|
My Map
#415517165
|
Khmer
|
|
00:28:26 |
Aug 27, 2025
|
No matches found with the selected filters.