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Gameplay Summary
Often booms to Castle Age (45%), occasionally opens Scout Rush (21%). Plays a archer-focused style in mid/late game. Most successful with Militia Rush (90% win rate). Struggles against Archers compositions. Late-game specialist who improves past 45 minutes. Plays variable civs.
Often booms to Castle Age (45%), occasionally opens Scout Rush (21%). Plays a archer-focused style in mid/late game. Most successful with Militia Rush (90% win rate). Struggles against Archers compositions. Late-game specialist who improves past 45 minutes. Plays variable civs.
Elo
1047
Top 50%
Rank
#20,023
1v1 RM
Games
1,300
80W /
80L
Steam
Private
Hidden
No risk factors detected
Player Analysis
75 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
No Rush
45%
Scout Rush
21%
Militia Rush
13%
Archer Rush
9%
Overall Behavior
Scout rush (21%)
Early castle build (19%)
Fast castle (16%)
Phosphoru (16%)
Militia rush (15%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (35% of games)
Opening Success Rates
No Rush
34 games
47%
Scout Rush
16 games
31%
Militia Rush
10 games
90%
Archer Rush
7 games
29%
Knight Rush
3 games
100%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
Monk Rush
(3 games)
100%
win rate
No Rush
(37 games)
57%
win rate
Early-Game Weaknesses
They struggle against these:
Scout Rush
(13 games)
38%
win rate
Militia Rush
(7 games)
43%
win rate
How to Beat This Player
Early Game
If they open No Rush (45%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Archer (43%), often loses to:
BEST
Archers
(6L)
Skirmishers
(5L)
Unique Unit
(5L)
Scout Rush
13 games
62%
win rate
Militia Rush
7 games
57%
win rate
Monk Rush
3 games
100%
win rate
No Rush
37 games
57%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
43%
Archer
PRIMARY STYLE
Unique Unit
43%
58% WR
Skirmishers
34%
47% WR
Infantry (Spear)
30%
69% WR
Archers
30%
38% WR
Dominates vs
Unique Unit
+13
Heavy Cavalry
+6
Infantry (Sword)
+6
Struggles vs
Archers
−6
Skirmishers
−5
Unique Unit
−5
Common Transitions
No Rush
Unique Unit
60% WR
Scout Rush
Unique Unit
40% WR
Militia Rush
Infantry (Sword)
88% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Jurchens
80%
Incas
17%
Win Rates by Civ Type
Infantry Civs
49%
Their Best Infantry Civ:
Bulgarians
70% WR
Cavalry Civs
71%
Their Best Cavalry Civ:
Jurchens
80% WR
Archer Civs
67%
Their Best Archer Civ:
Vietnamese
75% WR
Civ Playstyle Analysis
Bulgarians
10
70%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:13
Castle: 24:20
militia rush
40%
early castle build
20%
cav archer rush
20%
Incas
6
17%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:30
Castle: 20:09
archer rush
33%
Dravidians
6
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:05
Castle: 21:30
skirmisher rush
33%
Malians
5
60%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 11:12
Castle: 20:02
archer rush
40%
phosphoru
40%
fast castle
40%
scout rush
20%
castle drop
20%
early castle build
20%
knight rush
20%
militia rush
20%
Jurchens
5
80%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:45
Castle: 19:42
scout rush
40%
phosphoru
40%
fast castle
40%
early castle build
20%
militia rush
20%
steppe lancer rush
20%
Vietnamese
4
75%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:47
Castle: 19:18
early castle build
50%
monk rush
25%
phosphoru
25%
fast imp
25%
fast castle
25%
archer rush
25%
militia rush
25%
Tatars
3
33%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:49
Castle: 22:59
scout rush
100%
steppe lancer rush
33%
cav archer rush
33%
castle drop
33%
early castle build
33%
Turks
3
0%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:03
Castle: 18:04
No specific behavior patterns detected for this civ.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 23 | 52% | Scout Rush 35% | Scout Rush (4) |
| Arena | 17 | 59% | No Rush 65% | No Rush (4) |
| MegaRandom | 17 | 47% | No Rush 53% | No Rush (5) |
| Glade | 4 | 75% | No Rush 75% | - |
| Graveyards | 3 | 67% | Archer Rush 33% | - |
| Lowland | 3 | 0% | Scout Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
45.5%
22 games
Morning
06:00 - 12:00
53.1%
96 games
Afternoon
12:00 - 18:00
45%
40 games
Evening
18:00 - 00:00
50%
2 games
Consistent performance across all time periods.
Based on 160 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
13x
Chases losses
11x
Stops after losses
17x
After 1st Win
2.8
games
After 1st defeat
2.7
games
End on Win
50%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
40 min
Avg. Loss
35
min
Games
75
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:58)
11:19
/ 10:21 target
III
Castle Age
(+01:23)
21:39
/ 20:16 target
IV
Imperial Age
(+02:08)
38:11
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
01:19
Improve
Reaches Imperial
37%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Spanish
Gunpowder
2-0
Mongols
Cavalry Archer
7-3
Turks
Gunpowder
2-1
Worst Matchups
Vikings
Infantry
0-2
Koreans
Defensive
0-2
Khmer
Elephant
0-3
Infantry (45%)
Cavalry (56%)
Cavalry Archer (70%)
Archer (50%)
Gunpowder (86%)
Most Faced Civs
1
Mongols
63%
16 games
10W - 6L
2
Franks
50%
8 games
4W - 4L
3
Incas
57%
7 games
4W - 3L
Turks
67%
6 games
4W - 2L
Ethiopians
50%
6 games
3W - 3L
Teutons
33%
6 games
2W - 4L
Top 6 of 49 tracked opponent picks
Rating History (Last 60 days)
+68 Elo
85 games
Current
1047
Peak
1093
Low
952
Record (W:L)
45
-
40
Effective APM (Last 20 games)
Overall
21.5
actions per minute
Slower than average
for 1047 Elo
0
Avg (39)
Dark Age
24.4
Feudal
17.0
Castle
16.0
Imperial
11.6
Peak:
63.1
eAPM
Recent Match History (75 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1047
(-15)
|
Arabia
#466692494
|
Magyars
|
|
00:33:16 |
Mar 30, 2026
|
|
DEFEAT
1047
(-17)
|
Ring Fortress
#466690684
|
Dravidians
|
|
00:23:17 |
Mar 30, 2026
|
|
VICTORY
1079
(+15)
|
Nomad
#466688674
|
Dravidians
|
|
00:28:52 |
Mar 30, 2026
|
|
DEFEAT
1064
(-15)
|
Marketplace
#465665758
|
Byzantines
|
|
00:29:33 |
Mar 26, 2026
|
|
DEFEAT
1079
(-14)
|
Glade
#465664009
|
Bulgarians
|
|
00:23:55 |
Mar 26, 2026
|
|
VICTORY
1093
(+19)
|
Arena
#465259654
|
Muisca
|
|
00:22:57 |
Mar 24, 2026
|
|
DEFEAT
1074
(-15)
|
Arabia
#465257315
|
Bulgarians
|
|
00:31:55 |
Mar 24, 2026
|
|
VICTORY
1089
(+14)
|
Glade
#464254212
|
Bulgarians
|
|
01:06:09 |
Mar 20, 2026
|
|
VICTORY
1075
(+18)
|
Arabia
#464251283
|
Khitans
|
|
00:39:17 |
Mar 20, 2026
|
|
VICTORY
1057
(+16)
|
Marketplace
#464245552
|
Italians
|
|
00:48:47 |
Mar 20, 2026
|
|
VICTORY
1041
(+14)
|
Marketplace
#464049460
|
Bulgarians
|
|
00:32:46 |
Mar 19, 2026
|
|
DEFEAT
1027
(-16)
|
Glade
#464047512
|
Bulgarians
|
|
00:21:35 |
Mar 19, 2026
|
|
VICTORY
1043
(+16)
|
Marketplace
#464042815
|
Bulgarians
|
|
00:56:42 |
Mar 19, 2026
|
|
DEFEAT
1027
(-17)
|
Ring Fortress
#464040221
|
Bulgarians
|
|
00:35:46 |
Mar 19, 2026
|
|
DEFEAT
1044
(-16)
|
Mediterranean
#463618001
|
Mapuche
|
|
00:43:58 |
Mar 17, 2026
|
|
VICTORY
1060
(+16)
|
Arabia
#463569228
|
Mapuche
|
|
00:28:04 |
Mar 17, 2026
|
|
DEFEAT
1044
(-15)
|
Arabia
#463562686
|
Jurchens
|
|
00:54:41 |
Mar 17, 2026
|
|
DEFEAT
1059
(-15)
|
Enclosed
#463407338
|
Bulgarians
|
|
00:56:55 |
Mar 16, 2026
|
|
DEFEAT
1074
(-17)
|
Northern Isles
#463153793
|
Bulgarians
|
|
00:36:13 |
Mar 15, 2026
|
|
VICTORY
1091
(+17)
|
MegaRandom
#463150035
|
Bulgarians
|
|
00:36:54 |
Mar 15, 2026
|
|
VICTORY
1074
(+15)
|
Enclosed
#463106885
|
Malians
|
|
01:01:09 |
Mar 15, 2026
|
|
VICTORY
1059
(+14)
|
Arena
#462441705
|
Shu
|
|
00:31:09 |
Mar 12, 2026
|
|
VICTORY
1045
(+16)
|
Arena
#462435054
|
Gurjaras
|
|
00:52:31 |
Mar 12, 2026
|
|
VICTORY
1029
(+15)
|
Mediterranean
#462432278
|
Italians
|
|
00:42:32 |
Mar 12, 2026
|
|
DEFEAT
1014
(-15)
|
Arabia
#462430035
|
Burgundians
|
|
00:40:07 |
Mar 12, 2026
|
|
DEFEAT
1029
(-16)
|
Arabia
#461781028
|
Dravidians
|
|
00:27:49 |
Mar 09, 2026
|
|
DEFEAT
1045
(-14)
|
Arabia
#461778923
|
Mapuche
|
|
00:25:47 |
Mar 09, 2026
|
|
VICTORY
1059
(+16)
|
Mediterranean
#461283847
|
Saracens
|
|
00:59:38 |
Mar 07, 2026
|
|
DEFEAT
1043
(-15)
|
Mediterranean
#461281535
|
Lithuanians
|
|
00:25:41 |
Mar 07, 2026
|
|
DEFEAT
1058
(-15)
|
Mediterranean
#461035740
|
Khitans
|
|
00:49:16 |
Mar 06, 2026
|
|
VICTORY
1073
(+17)
|
Mediterranean
#461035469
|
Slavs
|
|
00:00:51 |
Mar 06, 2026
|
|
VICTORY
1056
(+15)
|
Arabia
#460833360
|
Koreans
|
|
01:02:33 |
Mar 05, 2026
|
|
VICTORY
1041
(+17)
|
Arabia
#460833090
|
Koreans
|
|
00:01:40 |
Mar 05, 2026
|
|
DEFEAT
1024
(-15)
|
Enclosed
#460824827
|
Koreans
|
|
01:09:51 |
Mar 05, 2026
|
|
VICTORY
1039
(+14)
|
MegaRandom
#460822623
|
Tatars
|
|
00:26:09 |
Mar 05, 2026
|
|
VICTORY
1025
(+15)
|
Mediterranean
#460820803
|
Tatars
|
|
00:20:02 |
Mar 05, 2026
|
|
DEFEAT
1010
(-16)
|
Arabia
#460818271
|
Tatars
|
|
00:34:29 |
Mar 05, 2026
|
|
DEFEAT
1026
(-15)
|
Northern Isles
#460814829
|
Muisca
|
|
00:53:44 |
Mar 05, 2026
|
|
VICTORY
1041
(+15)
|
Mediterranean
#460609312
|
Cumans
|
|
00:44:37 |
Mar 04, 2026
|
|
VICTORY
1026
(+15)
|
Arabia
#460607736
|
Vietnamese
|
|
00:18:43 |
Mar 04, 2026
|
|
DEFEAT
1011
(-15)
|
Hideout
#460200563
|
Berbers
|
|
00:38:46 |
Mar 02, 2026
|
|
DEFEAT
1026
(-16)
|
Four Lakes
#460197366
|
Berbers
|
|
00:30:10 |
Mar 02, 2026
|
|
VICTORY
1042
(+16)
|
Arabia
#460188701
|
Sicilians
|
|
01:15:50 |
Mar 02, 2026
|
|
VICTORY
1026
(+15)
|
Four Lakes
#460185169
|
Magyars
|
|
00:49:56 |
Mar 02, 2026
|
|
VICTORY
1011
(+14)
|
Four Lakes
#459385635
|
Vikings
|
|
00:50:47 |
Feb 27, 2026
|
|
VICTORY
997
(+15)
|
Golden Pit
#459382921
|
Hindustanis
|
|
00:31:52 |
Feb 27, 2026
|
|
DEFEAT
982
(-16)
|
Golden Pit
#459171865
|
Bengalis
|
|
01:05:20 |
Feb 26, 2026
|
|
DEFEAT
998
(-16)
|
Hideout
#459168809
|
Bengalis
|
|
00:32:38 |
Feb 26, 2026
|
|
DEFEAT
1014
(-15)
|
Four Lakes
#459166349
|
Bengalis
|
|
00:25:18 |
Feb 26, 2026
|
|
DEFEAT
1029
(-15)
|
Arabia
#459162367
|
Mapuche
|
|
00:46:36 |
Feb 26, 2026
|
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