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ВОДОИНСТАЛАТЕР
Gameplay Summary
Passive early game, rarely rushes in Feudal (67%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Frequently employs Fast Castle.
Passive early game, rarely rushes in Feudal (67%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Frequently employs Fast Castle.
Elo
1252
Top 25%
Rank
#10,234
1v1 RM
Games
782
2W /
4L
Steam
Private
Hidden
No risk factors detected
Player Analysis
6 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
67%
Skirmisher Rush
17%
Scout Rush
17%
Overall Behavior
Fast imp (33%)
Fast castle (33%)
Skirmisher rush (17%)
Scout rush (17%)
Knight rush (17%)
Walling Style: Standard
Balances defense with map control. (33% of games)
Opening Success Rates
No Rush
4 games
50%
Loses to
Steppe Lancer Rush
65.4%
Militia Rush
64.4%
Ram Push
63.7%
Beats
Skirmisher Rush
63.2%
Camel Rush
58.1%
Early-Game Strengths
They defend best against:
No Rush
(3 games)
67%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (67%), often loses to:
BEST
Men at Arms
64.4% WR
Ram Push
63.7% WR
Mid & Late Game
If they go Cavalry (75%), often loses to:
BEST
Unique Unit
(2L)
No significant weaknesses detected
No Rush
3 games
67%
win rate
Quick tips:
Predictable opener
Frequent FC - deny eco
Mid & Late Game
75%
Cavalry
PRIMARY STYLE
Heavy Cavalry
75%
0% WR
Skirmishers
50%
Dominates vs
No data
Struggles vs
Unique Unit
−2
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Chinese
1
0%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Insufficient data for detailed analysis.
Burgundians
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Slavs
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Teutons
1
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Khmer
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Berbers
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Performance
Win Rate by Game Length
Avg. Win
23 min
Avg. Loss
42
min
Games
6
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+01:35)
11:28
/ 09:53 target
III
Castle Age
(-01:02)
19:40
/ 20:42 target
Fast Castle - 33%
IV
Imperial Age
(-01:22)
35:07
/ 36:29 target
Fast Imp - 33%
Economy Profile
Dark Age Idle TC (Avg.)
00:49
Average
Reaches Imperial
67%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Italians
Archer
0-2
Worst Matchups
Italians
Archer
0-2
Infantry (50%)
Archer (0%)
Gunpowder (100%)
Cavalry (0%)
Most Faced Civs
1
Italians
0%
2 games
0W - 2L
2
Aztecs
0%
1 games
0W - 1L
3
Celts
100%
1 games
1W - 0L
Portuguese
100%
1 games
1W - 0L
Huns
0%
1 games
0W - 1L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
-33 Elo
8 games
Current
1252
Peak
1285
Low
1252
Record (W:L)
0
-
0
Effective APM (Last 6 games)
Overall
30.5
actions per minute
Slower than average
for 1252 Elo
0
Avg (39)
Dark Age
33.5
Feudal
23.2
Castle
20.7
Imperial
19.2
Peak:
71.7
eAPM
Recent Match History (6 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1252
(-16)
|
MegaRandom
#455949774
|
Berbers
No Rush
|
|
00:45:04 |
Feb 13, 2026
|
|
DEFEAT
1268
(-17)
|
Arena
#455941701
|
Khmer
Fast Castle
|
|
00:42:52 |
Feb 13, 2026
|
|
DEFEAT
1285
(-14)
|
Lowland
#453007999
|
Teutons
Scout Rush
|
|
00:35:00 |
Feb 01, 2026
|
|
VICTORY
1299
(+17)
|
Shrubland
#453005753
|
Slavs
No Rush
|
|
00:09:16 |
Feb 01, 2026
|
|
VICTORY
1282
(+16)
|
Arena
#452998851
|
Burgundians
Fast Castle
|
|
00:37:19 |
Feb 01, 2026
|
|
DEFEAT
1266
(-14)
|
Shrubland
#452990314
|
Chinese
Skirmisher Rush
|
|
00:46:26 |
Feb 01, 2026
|
No matches found with the selected filters.