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Flipslips
Gameplay Summary
Passive early game, rarely rushes in Feudal (69%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Unique Unit compositions. Plays open and aggressive with minimal walling. Frequently employs FC into Unique Units and Fast Castle. Often picks Franks (69%).
Passive early game, rarely rushes in Feudal (69%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Unique Unit compositions. Plays open and aggressive with minimal walling. Frequently employs FC into Unique Units and Fast Castle. Often picks Franks (69%).
Elo
1063
Top 50%
Rank
#18,987
1v1 RM
Games
128
23W /
19L
Steam
Private
Hidden
No risk factors detected
Player Analysis
16 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
69%
Knight Rush
19%
Scout Rush
6%
Skirmisher Rush
6%
Overall Behavior
Phosphoru (50%)
Early castle build (31%)
Knight rush (25%)
Fast castle (19%)
Castle drop (13%)
Walling Style: Standard
Balances defense with map control. (31% of games)
Opening Success Rates
No Rush
11 games
36%
Knight Rush
3 games
33%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
Scout Rush
(4 games)
0%
win rate
No Rush
(8 games)
37%
win rate
How to Beat This Player
Early Game
If they open No Rush (69%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Cavalry (77%), often loses to:
BEST
Unique Unit
(4L)
Infantry (Spear)
(2L)
Scout Rush
4 games
100%
win rate
No Rush
8 games
63%
win rate
No dominant strengths detected
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
77%
Cavalry
PRIMARY STYLE
Heavy Cavalry
77%
40% WR
Unique Unit
77%
40% WR
Infantry (Spear)
38%
60% WR
Skirmishers
23%
0% WR
Dominates vs
Unique Unit
+4
Heavy Cavalry
+2
Infantry (Spear)
+2
Struggles vs
Unique Unit
−4
Infantry (Spear)
−2
Common Transitions
No Rush
Unique Unit
50% WR
Knight Rush
Heavy Cavalry
33% WR
Tendencies & Patterns
Civ. Stats
Main Civ
Spanish
40%
Franks
36%
Win Rates by Civ Type
Cavalry Civs
36%
Their Best Cavalry Civ:
Franks
36% WR
Gunpowder Civs
40%
Their Best Gunpowder Civ:
Spanish
40% WR
Civ Playstyle Analysis
Franks
11
36%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 14:41
Castle: 18:59
phosphoru
36%
knight rush
36%
Spanish
5
40%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 13:29
Castle: 17:36
phosphoru
80%
early castle build
80%
fast castle
40%
castle drop
40%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Mired | 7 | 43% | No Rush 71% | No Rush (3) |
| Arabia | 3 | 33% | No Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
55.6%
9 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
41.7%
12 games
Evening
18:00 - 00:00
61.9%
21 games
Performs best in the Evening (61.9% WR), struggles in the Afternoon (41.7% WR).
Based on 42 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
4x
Chases losses
3x
Stops after losses
2x
After 1st Win
2.1
games
After 1st defeat
2.1
games
End on Win
45%
Plays longer sessions when starting with a loss
Win Rate by Game Length
Avg. Win
48 min
Avg. Loss
43
min
Games
16
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+03:58)
14:19
/ 10:21 target
III
Castle Age
(-01:44)
18:32
/ 20:16 target
IV
Imperial Age
(+00:40)
36:43
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:21
Average
Reaches Imperial
63%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Celts
Infantry
2-0
Persians
Cavalry
1-1
Berbers
Cavalry
1-1
Worst Matchups
Mongols
Cavalry Archer
0-2
Persians
Cavalry
1-1
Berbers
Cavalry
1-1
Cavalry (29%)
Infantry (67%)
Gunpowder (50%)
Cavalry Archer (0%)
Archer (100%)
Most Faced Civs
1
Mongols
60%
5 games
3W - 2L
2
Persians
67%
3 games
2W - 1L
3
Britons
33%
3 games
1W - 2L
Japanese
33%
3 games
1W - 2L
Celts
100%
2 games
2W - 0L
Berbers
50%
2 games
1W - 1L
Top 6 of 18 tracked opponent picks
Rating History (Last 60 days)
+80 Elo
26 games
Current
1063
Peak
1063
Low
950
Record (W:L)
15
-
11
Effective APM (Last 16 games)
Overall
22.8
actions per minute
Slower than average
for 1063 Elo
0
Avg (39)
Dark Age
21.3
Feudal
13.7
Castle
17.8
Imperial
16.2
Peak:
57.8
eAPM
Recent Match History (16 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1063
(+15)
|
Arabia
#466357260
|
Mongols
|
|
00:38:13 |
Mar 29, 2026
|
|
VICTORY
1048
(+14)
|
Marketplace
#466356332
|
Mongols
|
|
00:04:53 |
Mar 29, 2026
|
|
VICTORY
1034
(+17)
|
Mongolia
#466355861
|
Mongols
|
|
00:01:42 |
Mar 29, 2026
|
|
DEFEAT
1017
(-16)
|
Arabia
#466275545
|
Mongols
|
|
00:52:34 |
Mar 28, 2026
|
|
DEFEAT
1033
(-17)
|
Mongolia
#466203153
|
Mongols
|
|
00:02:30 |
Mar 28, 2026
|
|
VICTORY
1050
(+17)
|
Ring Fortress
#466196228
|
Mongols
|
|
00:40:37 |
Mar 28, 2026
|
|
DEFEAT
1033
(-15)
|
Ring Fortress
#466037678
|
Mongols
|
|
00:35:02 |
Mar 27, 2026
|
|
VICTORY
1048
(+16)
|
Arabia
#466033612
|
Mongols
|
|
00:32:48 |
Mar 27, 2026
|
|
VICTORY
1032
(+14)
|
Marketplace
#465794673
|
Mongols
|
|
00:44:06 |
Mar 26, 2026
|
|
DEFEAT
1018
(-16)
|
Mongolia
#465793157
|
Mongols
|
|
00:12:12 |
Mar 26, 2026
|
|
VICTORY
1034
(+17)
|
Mongolia
#465770719
|
Mongols
|
|
00:20:50 |
Mar 26, 2026
|
|
VICTORY
1017
(+17)
|
Mongolia
#465762922
|
Mongols
|
|
00:50:12 |
Mar 26, 2026
|
|
VICTORY
1000
(+17)
|
Marketplace
#465702577
|
Mongols
|
|
00:23:47 |
Mar 26, 2026
|
|
VICTORY
983
(+15)
|
Mongolia
#465381565
|
Mongols
|
|
00:18:25 |
Mar 24, 2026
|
|
VICTORY
968
(+18)
|
Ring Fortress
#465153662
|
Burgundians
|
|
00:40:43 |
Mar 23, 2026
|
|
DEFEAT
950
(-16)
|
Arabia
#465141281
|
Burgundians
|
|
00:42:47 |
Mar 23, 2026
|
|
DEFEAT
966
(-17)
|
Arabia
#465072262
|
Burgundians
|
|
01:28:28 |
Mar 23, 2026
|
|
DEFEAT
983
(-15)
|
Mongolia
#465067954
|
Burgundians
|
|
00:29:58 |
Mar 23, 2026
|
|
DEFEAT
998
(-15)
|
Ring Fortress
#464966108
|
Burgundians
|
|
00:39:34 |
Mar 23, 2026
|
|
VICTORY
1013
(+15)
|
Mongolia
#464942540
|
Burgundians
|
|
00:43:17 |
Mar 22, 2026
|
|
DEFEAT
998
(-16)
|
Marketplace
#464928981
|
Burgundians
|
|
00:50:52 |
Mar 22, 2026
|
|
VICTORY
1014
(+16)
|
Marketplace
#464872673
|
Burgundians
|
|
00:57:31 |
Mar 22, 2026
|
|
VICTORY
998
(+16)
|
Marketplace
#464863992
|
Burgundians
|
|
00:51:42 |
Mar 22, 2026
|
|
VICTORY
982
(+15)
|
Marketplace
#464863048
|
Burgundians
|
|
00:05:03 |
Mar 22, 2026
|
|
DEFEAT
967
(-16)
|
Arabia
#453708959
|
Franks
Knight Rush
|
|
00:40:09 |
Feb 04, 2026
|
|
DEFEAT
983
(-17)
|
MegaRandom
#453706503
|
Franks
No Rush
|
|
00:20:27 |
Feb 04, 2026
|
|
DEFEAT
1000
(-17)
|
Arabia
#449901361
|
Spanish
Castle Drop
|
|
00:48:58 |
Jan 20, 2026
|
|
VICTORY
1017
(+16)
|
Arabia
#449895435
|
Spanish
Castle Drop
|
|
00:39:31 |
Jan 20, 2026
|
|
DEFEAT
1001
(-18)
|
Valley
#449856758
|
Spanish
Fast Castle
|
|
00:56:14 |
Jan 20, 2026
|
|
VICTORY
1019
(+15)
|
MegaRandom
#449689249
|
Spanish
No Rush
|
|
00:58:26 |
Jan 19, 2026
|
|
DEFEAT
1004
(-16)
|
Mired
#449687161
|
Spanish
No Rush
|
|
00:14:54 |
Jan 19, 2026
|
|
VICTORY
1020
(+16)
|
Mired
#449686699
|
Spanish
|
|
00:00:18 |
Jan 19, 2026
|
|
DEFEAT
1004
(-14)
|
Mired
#449352161
|
Franks
No Rush
|
|
01:04:12 |
Jan 18, 2026
|
|
VICTORY
1018
(+14)
|
Mired
#449323062
|
Franks
Knight Rush
|
|
00:59:04 |
Jan 18, 2026
|
|
DEFEAT
1004
(-16)
|
Mired
#449214134
|
Franks
No Rush
|
|
00:38:20 |
Jan 18, 2026
|
|
VICTORY
1020
(+16)
|
Paradise Island
#449213606
|
Franks
|
|
00:02:26 |
Jan 18, 2026
|
|
DEFEAT
1004
(-15)
|
Paradise Island
#449208098
|
Franks
Knight Rush
|
|
00:48:22 |
Jan 18, 2026
|
|
DEFEAT
1019
(-17)
|
Mired
#449162347
|
Franks
Skirmisher Rush
|
|
01:02:33 |
Jan 18, 2026
|
|
VICTORY
1036
(+14)
|
Mired
#449155566
|
Franks
No Rush
|
|
00:55:28 |
Jan 18, 2026
|
|
VICTORY
1022
(+17)
|
Mired
#449082650
|
Franks
No Rush
|
|
00:49:08 |
Jan 17, 2026
|
|
VICTORY
1005
(+16)
|
Paradise Island
#449077530
|
Franks
Scout Rush
|
|
00:26:48 |
Jan 17, 2026
|
|
DEFEAT
989
(-17)
|
Arena
#449071464
|
Franks
No Rush
|
|
00:34:10 |
Jan 17, 2026
|
No matches found with the selected filters.