Replay analysis temporarily unavailable — The Last Chieftains DLC changed the replay format, will be working again soon.
MeerTasche
Gameplay Summary
Opens Scout Rush (49%) or booms to Castle (20%). Transitions into cavalry-heavy compositions, especially Cav Archers. Struggles against Heavy Cavalry compositions. Strongest in early-game, weaker in extended matches.
Opens Scout Rush (49%) or booms to Castle (20%). Transitions into cavalry-heavy compositions, especially Cav Archers. Struggles against Heavy Cavalry compositions. Strongest in early-game, weaker in extended matches.
Elo
985
Top 65%
Rank
#23,966
1v1 RM
Games
797
89W /
89L
Steam
3 years
Unverified
No risk factors detected
Player Analysis
97 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
49%
No Rush
20%
Militia Rush
15%
Archer Rush
4%
Overall Behavior
Scout rush (49%)
Cav archer rush (31%)
Militia rush (16%)
Archer rush (14%)
Castle drop (11%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (63% of games)
Opening Success Rates
Scout Rush
48 games
52%
No Rush
19 games
53%
Militia Rush
15 games
47%
Archer Rush
4 games
25%
Skirmisher Rush
3 games
67%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
They defend best against:
Skirmisher Rush
(3 games)
67%
win rate
No Rush
(38 games)
58%
win rate
Early-Game Weaknesses
They struggle against these:
Cavalry Archer Rush
(3 games)
33%
win rate
Scout Rush
(24 games)
37%
win rate
Knight Rush
(5 games)
40%
win rate
How to Beat This Player
Early Game
If they open Scout Rush (49%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (62%), often loses to:
BEST
Heavy Cavalry
(15L)
Unique Unit
(12L)
Skirmishers
(11L)
Cavalry Archer Rush
3 games
67%
win rate
Scout Rush
24 games
63%
win rate
Knight Rush
5 games
60%
win rate
Skirmisher Rush
3 games
67%
win rate
No Rush
38 games
58%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
62%
Cavalry
PRIMARY STYLE
Cav Archers
51%
54% WR
Skirmishers
45%
56% WR
Infantry (Spear)
36%
25% WR
Unique Unit
25%
57% WR
Dominates vs
Unique Unit
+13
Infantry (Spear)
+13
Skirmishers
+12
Struggles vs
Heavy Cavalry
−15
Unique Unit
−12
Skirmishers
−11
Common Transitions
Scout Rush
Cav Archers
46% WR
Militia Rush
Infantry (Sword)
57% WR
No Rush
Cav Archers
67% WR
Tendencies & Patterns
Civ. Stats
Variable
Goths
60%
Vietnamese
45%
Win Rates by Civ Type
Cavalry Archer Civs
48%
Their Best Cavalry Archer Civ:
Tatars
49% WR
Infantry Civs
50%
Their Best Infantry Civ:
Goths
60% WR
Archer Civs
50%
Their Best Archer Civ:
Vietnamese
45% WR
Cavalry Civs
38%
No data for specific civs yet.
Civ Playstyle Analysis
Tatars
39
49%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:40
Castle: 23:51
scout rush
59%
cav archer rush
41%
Vietnamese
20
45%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:52
Castle: 22:13
scout rush
65%
cav archer rush
35%
archer rush
30%
skirmisher rush
20%
Wu
15
47%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:55
Castle: 23:39
militia rush
27%
fast castle
20%
Goths
5
60%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:41
Castle: 24:38
militia rush
60%
knight rush
20%
scout rush
20%
Turks
3
67%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:28
Castle: 23:28
scout rush
100%
cav archer rush
100%
skirmisher rush
33%
Georgians
2
0%
Knight Rush
Top Opening:
Knight Rush
Insufficient data for detailed analysis.
Franks
2
50%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Britons
2
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 62 | 47% | Scout Rush 60% | Scout Rush (14) |
| Arena | 8 | 25% | No Rush 63% | No Rush (5) |
| Graveyards | 8 | 50% | No Rush 38% | - |
| Glade | 8 | 50% | No Rush 38% | No Rush (3) |
| Lowland | 3 | 100% | Scout Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
50%
20 games
Afternoon
12:00 - 18:00
37.8%
45 games
Evening
18:00 - 00:00
54.9%
113 games
Struggles in the Afternoon (37.8% WR).
Based on 178 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
12x
Chases losses
10x
Stops after losses
12x
After 1st Win
2.1
games
After 1st defeat
1.9
games
End on Win
36%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
47 min
Avg. Loss
46
min
Games
97
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-01:23)
9:49
/ 11:12 target
Fast Feudal - 72%
III
Castle Age
(+02:07)
23:05
/ 20:58 target
IV
Imperial Age
(+03:30)
40:08
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:16
Excellent
Reaches Imperial
58%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Berbers
Cavalry
2-0
Aztecs
Infantry
2-0
Khmer
Elephant
3-0
Worst Matchups
Lithuanians
Cavalry
0-4
Bulgarians
Infantry
0-3
Burgundians
Cavalry
0-4
Infantry (32%)
Cavalry (42%)
Archer (63%)
Gunpowder (56%)
Cavalry Archer (71%)
Most Faced Civs
1
Franks
38%
8 games
3W - 5L
2
Mongols
75%
8 games
6W - 2L
3
Vietnamese
38%
8 games
3W - 5L
Britons
75%
8 games
6W - 2L
Poles
57%
7 games
4W - 3L
Lithuanians
14%
7 games
1W - 6L
Top 6 of 46 tracked opponent picks
Rating History (Last 60 days)
+10 Elo
81 games
Current
985
Peak
1058
Low
944
Record (W:L)
41
-
40
Effective APM (Last 20 games)
Overall
49.7
actions per minute
Faster than average
for 985 Elo
0
Avg (24)
Dark Age
45.8
Feudal
47.9
Castle
46.8
Imperial
33.0
Peak:
118.1
eAPM
Recent Match History (97 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
985
(-17)
|
Black Forest
#467449613
|
Wu
|
|
01:06:39 |
Apr 02, 2026
|
|
DEFEAT
1002
(-16)
|
Black Forest
#467216856
|
Vietnamese
|
|
00:31:21 |
Apr 01, 2026
|
|
VICTORY
1018
(+14)
|
Enclosed
#467211469
|
Vietnamese
|
|
00:37:22 |
Apr 01, 2026
|
|
VICTORY
1004
(+15)
|
Glade
#466778289
|
Mongols
|
|
00:23:25 |
Mar 30, 2026
|
|
VICTORY
989
(+17)
|
Glade
#466769766
|
Britons
|
|
00:52:54 |
Mar 30, 2026
|
|
DEFEAT
972
(-15)
|
Ring Fortress
#466200728
|
Tatars
|
|
00:58:18 |
Mar 28, 2026
|
|
DEFEAT
987
(-17)
|
Marketplace
#466194319
|
Goths
|
|
00:40:04 |
Mar 28, 2026
|
|
VICTORY
1004
(+15)
|
Marketplace
#466136193
|
Goths
|
|
01:02:45 |
Mar 28, 2026
|
|
VICTORY
989
(+18)
|
Glade
#466133985
|
Goths
|
|
00:23:06 |
Mar 28, 2026
|
|
DEFEAT
971
(-16)
|
Ring Fortress
#466130378
|
Goths
|
|
00:42:40 |
Mar 28, 2026
|
|
DEFEAT
987
(-16)
|
Glade
#465747246
|
Vietnamese
|
|
01:02:13 |
Mar 26, 2026
|
|
VICTORY
1003
(+15)
|
Ring Fortress
#465738967
|
Vietnamese
|
|
00:40:30 |
Mar 26, 2026
|
|
DEFEAT
988
(-17)
|
Marketplace
#465346398
|
Tatars
|
|
00:45:09 |
Mar 24, 2026
|
|
DEFEAT
1005
(-17)
|
Glade
#465337159
|
Tatars
|
|
00:57:51 |
Mar 24, 2026
|
|
VICTORY
1022
(+15)
|
Glade
#465334965
|
Tatars
|
|
00:15:30 |
Mar 24, 2026
|
|
DEFEAT
1007
(-17)
|
Glade
#465137866
|
Franks
|
|
00:41:18 |
Mar 23, 2026
|
|
VICTORY
1024
(+16)
|
Ring Fortress
#465130383
|
Vietnamese
|
|
00:47:31 |
Mar 23, 2026
|
|
VICTORY
1008
(+15)
|
Ring Fortress
#465123210
|
Vietnamese
|
|
00:46:07 |
Mar 23, 2026
|
|
DEFEAT
993
(-17)
|
Ring Fortress
#464303618
|
Georgians
|
|
01:03:52 |
Mar 20, 2026
|
|
DEFEAT
1010
(-16)
|
Arabia
#463914977
|
Wu
|
|
01:08:26 |
Mar 18, 2026
|
|
VICTORY
1026
(+16)
|
Ring Fortress
#463914577
|
Wu
|
|
00:00:21 |
Mar 18, 2026
|
|
VICTORY
1010
(+15)
|
Arabia
#463712439
|
Wu
|
|
01:04:29 |
Mar 17, 2026
|
|
DEFEAT
995
(-15)
|
Arabia
#463498513
|
Tatars
|
|
00:59:43 |
Mar 16, 2026
|
|
DEFEAT
996
(-16)
|
MegaRandom
#463004894
|
Georgians
|
|
00:39:16 |
Mar 14, 2026
|
|
DEFEAT
1012
(-15)
|
MegaRandom
#462720383
|
Goths
|
|
01:03:57 |
Mar 13, 2026
|
|
DEFEAT
1027
(-15)
|
Enclosed
#462645797
|
Romans
|
|
00:55:28 |
Mar 13, 2026
|
|
DEFEAT
1042
(-16)
|
Arabia
#461697420
|
Lithuanians
|
|
00:25:21 |
Mar 08, 2026
|
|
VICTORY
1058
(+17)
|
Enclosed
#461669605
|
Koreans
|
|
00:55:44 |
Mar 08, 2026
|
|
VICTORY
1041
(+16)
|
Enclosed
#461593994
|
Koreans
|
|
01:18:57 |
Mar 08, 2026
|
|
VICTORY
1025
(+16)
|
Enclosed
#461399604
|
Koreans
|
|
00:46:21 |
Mar 07, 2026
|
|
DEFEAT
1009
(-15)
|
Enclosed
#461156629
|
Koreans
|
|
01:22:00 |
Mar 06, 2026
|
|
VICTORY
1024
(+15)
|
Arabia
#461147725
|
Vietnamese
|
|
00:47:27 |
Mar 06, 2026
|
|
VICTORY
1009
(+15)
|
Arabia
#461130717
|
Wu
|
|
00:00:08 |
Mar 06, 2026
|
|
DEFEAT
994
(-16)
|
MegaRandom
#461124918
|
Tatars
|
|
00:40:00 |
Mar 06, 2026
|
|
DEFEAT
1010
(-15)
|
MegaRandom
#460914108
|
Tatars
|
|
00:45:19 |
Mar 05, 2026
|
|
DEFEAT
1025
(-16)
|
Golden Pit
#460476740
|
Georgians
|
|
01:11:38 |
Mar 03, 2026
|
|
VICTORY
1041
(+15)
|
Golden Pit
#460472755
|
Georgians
|
|
00:26:58 |
Mar 03, 2026
|
|
VICTORY
1026
(+15)
|
Hideout
#460043024
|
Georgians
|
|
01:07:19 |
Mar 01, 2026
|
|
VICTORY
1011
(+16)
|
Golden Pit
#459990872
|
Vikings
|
|
00:43:36 |
Mar 01, 2026
|
|
DEFEAT
995
(-17)
|
Hideout
#459990029
|
Georgians
|
|
00:01:06 |
Mar 01, 2026
|
|
VICTORY
1012
(+18)
|
Arabia
#459980824
|
Georgians
|
|
00:57:03 |
Mar 01, 2026
|
|
VICTORY
994
(+15)
|
Four Lakes
#459695999
|
Slavs
|
|
01:03:33 |
Feb 28, 2026
|
|
DEFEAT
979
(-16)
|
Four Lakes
#459690300
|
Tatars
|
|
00:39:01 |
Feb 28, 2026
|
|
DEFEAT
995
(-16)
|
Hideout
#458794838
|
Georgians
|
|
01:26:06 |
Feb 24, 2026
|
|
DEFEAT
1011
(-15)
|
Arabia
#458573080
|
Tatars
|
|
01:14:08 |
Feb 23, 2026
|
|
VICTORY
1026
(+17)
|
Arabia
#458503833
|
Tatars
|
|
01:05:45 |
Feb 23, 2026
|
|
DEFEAT
1009
(-15)
|
Four Lakes
#458337276
|
Tatars
|
|
00:37:14 |
Feb 22, 2026
|
|
DEFEAT
1024
(-17)
|
Four Lakes
#458299905
|
Vietnamese
|
|
01:59:34 |
Feb 22, 2026
|
|
VICTORY
1041
(+17)
|
Hideout
#457447664
|
Vietnamese
|
|
01:18:57 |
Feb 19, 2026
|
|
VICTORY
1024
(+16)
|
Fortified Clearing
#457205315
|
Britons
|
|
00:53:24 |
Feb 18, 2026
|
No matches found with the selected filters.
Showing 50 of
797