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迷城
Gameplay Summary
Passive early game, rarely rushes in Feudal (63%). Transitions into infantry-based compositions, especially Infantry (Spear). Most successful with Militia Rush (83% win rate). Struggles against Infantry (Spear) compositions. Plays open and aggressive with minimal walling. Frequently employs FC into Unique Units.
Passive early game, rarely rushes in Feudal (63%). Transitions into infantry-based compositions, especially Infantry (Spear). Most successful with Militia Rush (83% win rate). Struggles against Infantry (Spear) compositions. Plays open and aggressive with minimal walling. Frequently employs FC into Unique Units.
Elo
650
Bottom 20%
Rank
#38,824
1v1 RM
Games
254
132W /
134L
Steam
7 years
Unverified
No risk factors detected
Player Analysis
101 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
63%
Archer Rush
9%
Monk Rush
8%
Militia Rush
6%
Overall Behavior
Phosphoru (24%)
Early castle build (16%)
Monk rush (14%)
Archer rush (12%)
Knight rush (10%)
Walling Style: Standard
Balances defense with map control. (3% of games)
Opening Success Rates
No Rush
64 games
41%
Archer Rush
9 games
78%
Monk Rush
8 games
50%
Militia Rush
6 games
83%
Skirmisher Rush
5 games
60%
Knight Rush
5 games
40%
Loses to
Ram Push
77.8%
Steppe Lancer Rush
72.2%
Monk Rush
65.5%
Beats
Skirmisher Rush
55.1%
Early-Game Strengths
They defend best against:
Cavalry Archer Rush
(8 games)
63%
win rate
Early-Game Weaknesses
They struggle against these:
Scout Rush
(12 games)
33%
win rate
Skirmisher Rush
(3 games)
33%
win rate
Militia Rush
(5 games)
40%
win rate
How to Beat This Player
Early Game
If they open No Rush (63%), often loses to:
BEST
Scout Rush
65% WR
Men at Arms
63.4% WR
Mid & Late Game
If they go Infantry (57%), often loses to:
BEST
Infantry (Spear)
(18L)
Unique Unit
(14L)
Skirmishers
(8L)
Scout Rush
12 games
67%
win rate
Skirmisher Rush
3 games
67%
win rate
Militia Rush
5 games
60%
win rate
Cavalry Archer Rush
8 games
63%
win rate
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
57%
Infantry
PRIMARY STYLE
Infantry (Spear)
93%
51% WR
Skirmishers
34%
47% WR
Unique Unit
27%
42% WR
Heavy Cavalry
11%
20% WR
Dominates vs
Unique Unit
+15
Infantry (Spear)
+15
Heavy Cavalry
+13
Struggles vs
Infantry (Spear)
−18
Unique Unit
−14
Skirmishers
−8
Common Transitions
No Rush
Infantry (Spear)
39% WR
Archer Rush
Infantry (Spear)
67% WR
Skirmisher Rush
Infantry (Spear)
50% WR
Tendencies & Patterns
Civ. Stats
Variable
Bohemians
67%
Turks
27%
Win Rates by Civ Type
Cavalry Civs
51%
Their Best Cavalry Civ:
Lithuanians
52% WR
Gunpowder Civs
39%
Their Best Gunpowder Civ:
Bohemians
67% WR
Infantry Civs
48%
Their Best Infantry Civ:
Vikings
67% WR
Civ Playstyle Analysis
Lithuanians
42
52%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:32
Castle: 19:56
archer rush
24%
Turks
15
27%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:03
Castle: 19:11
phosphoru
53%
monk rush
27%
Goths
11
45%
Knight Rush
Top Opening:
Knight Rush
Playstyle Analysis
Feudal: 12:10
Castle: 18:49
monk rush
55%
phosphoru
55%
knight rush
27%
Spanish
7
43%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:11
Castle: 19:54
phosphoru
57%
Bohemians
6
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:16
Castle: 19:41
early castle build
33%
Malians
5
60%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:09
Castle: 21:19
archer rush
20%
monk rush
20%
militia rush
20%
phosphoru
20%
Sicilians
3
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:37
Castle: 26:21
tower rush
33%
Vikings
3
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:39
Castle: 23:49
early castle build
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 27 | 56% | No Rush 70% | No Rush (5) |
| Arena | 23 | 39% | No Rush 61% | No Rush (12) |
| MegaRandom | 13 | 69% | No Rush 69% | No Rush (2) |
| Graveyards | 7 | 29% | No Rush 71% | No Rush (3) |
| Scandinavia | 5 | 40% | No Rush 60% | No Rush (2) |
| Lowland | 3 | 33% | No Rush 33% | - |
| Glade | 3 | 0% | No Rush 67% | No Rush (2) |
| Paradise Island | 3 | 100% | Archer Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
52.8%
53 games
Afternoon
12:00 - 18:00
48.8%
213 games
Evening
18:00 - 00:00
No games
-
Consistent performance across all time periods.
Based on 266 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
15x
Chases losses
23x
Stops after losses
19x
After 1st Win
2.8
games
After 1st defeat
2.4
games
End on Win
49%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
47 min
Avg. Loss
39
min
Games
101
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:28)
11:40
/ 11:12 target
III
Castle Age
(-01:00)
19:58
/ 20:58 target
IV
Imperial Age
(+01:01)
37:39
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:27
Improve
Reaches Imperial
60%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Magyars
Cavalry
2-0
Burgundians
Cavalry
2-0
Georgians
Cavalry
2-0
Worst Matchups
Persians
Cavalry
0-5
Wu
Infantry
0-2
Mayans
Archer
0-2
Cavalry (52%)
Infantry (48%)
Archer (47%)
Defensive (50%)
Cavalry Archer (50%)
Most Faced Civs
1
Franks
47%
19 games
9W - 10L
2
Persians
20%
15 games
3W - 12L
3
Byzantines
43%
14 games
6W - 8L
Britons
42%
12 games
5W - 7L
Teutons
45%
11 games
5W - 6L
Mongols
60%
10 games
6W - 4L
Top 6 of 81 tracked opponent picks
Rating History (Last 60 days)
+30 Elo
135 games
Current
650
Peak
723
Low
561
Record (W:L)
67
-
68
Effective APM (Last 20 games)
Overall
28.5
actions per minute
Average speed
for 650 Elo
0
Avg (24)
Dark Age
30.4
Feudal
19.0
Castle
21.5
Imperial
19.1
Peak:
65.3
eAPM
Recent Match History (101 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
650
(-16)
|
Arena
#468163942
|
Romans
|
|
01:01:32 |
Apr 05, 2026
|
|
VICTORY
666
(+12)
|
Arena
#468155452
|
Romans
|
|
00:57:43 |
Apr 05, 2026
|
|
DEFEAT
654
(-19)
|
Arena
#468096353
|
Bohemians
|
|
00:38:49 |
Apr 05, 2026
|
|
VICTORY
673
(+14)
|
Enclosed
#467875324
|
Saracens
|
|
00:44:08 |
Apr 04, 2026
|
|
DEFEAT
659
(-16)
|
Black Forest
#467869662
|
Saracens
|
|
00:47:36 |
Apr 04, 2026
|
|
VICTORY
675
(+15)
|
Arena
#467864000
|
Koreans
|
|
00:49:26 |
Apr 04, 2026
|
|
VICTORY
660
(+13)
|
Black Forest
#467850751
|
Persians
|
|
00:20:11 |
Apr 04, 2026
|
|
VICTORY
647
(+17)
|
Enclosed
#467844048
|
Japanese
|
|
00:51:30 |
Apr 04, 2026
|
|
VICTORY
630
(+16)
|
MegaRandom
#467839085
|
Goths
|
|
00:55:51 |
Apr 04, 2026
|
|
VICTORY
614
(+14)
|
Enclosed
#467146111
|
Malians
|
|
00:42:09 |
Apr 01, 2026
|
|
VICTORY
600
(+16)
|
Arena
#467140889
|
Hindustanis
|
|
00:51:23 |
Apr 01, 2026
|
|
DEFEAT
584
(-18)
|
Black Forest
#467140074
|
Hindustanis
|
|
00:07:58 |
Apr 01, 2026
|
|
DEFEAT
602
(-15)
|
Migration
#467138347
|
Romans
|
|
00:16:25 |
Apr 01, 2026
|
|
DEFEAT
617
(-13)
|
Enclosed
#467135653
|
Romans
|
|
00:30:34 |
Apr 01, 2026
|
|
VICTORY
630
(+14)
|
Glade
#466928876
|
Turks
|
|
00:45:42 |
Mar 31, 2026
|
|
VICTORY
616
(+17)
|
Arabia
#466923641
|
Turks
|
|
00:49:54 |
Mar 31, 2026
|
|
DEFEAT
599
(-15)
|
Arena
#466919591
|
Ethiopians
|
|
00:41:19 |
Mar 31, 2026
|
|
VICTORY
614
(+17)
|
Mongolia
#466917422
|
Ethiopians
|
|
00:22:21 |
Mar 31, 2026
|
|
DEFEAT
597
(-20)
|
Ring Fortress
#466710950
|
Malay
|
|
01:53:47 |
Mar 30, 2026
|
|
VICTORY
617
(+13)
|
Marketplace
#466695836
|
Ethiopians
|
|
00:52:18 |
Mar 30, 2026
|
|
VICTORY
604
(+14)
|
Mongolia
#466695709
|
Ethiopians
|
|
00:00:16 |
Mar 30, 2026
|
|
DEFEAT
590
(-14)
|
Mongolia
#466694548
|
Ethiopians
|
|
00:11:16 |
Mar 30, 2026
|
|
VICTORY
604
(+14)
|
Mongolia
#466691477
|
Ethiopians
|
|
00:35:51 |
Mar 30, 2026
|
|
VICTORY
590
(+16)
|
Marketplace
#466691212
|
Ethiopians
|
|
00:01:07 |
Mar 30, 2026
|
|
DEFEAT
574
(-14)
|
Ring Fortress
#466465903
|
Incas
|
|
01:00:23 |
Mar 29, 2026
|
|
DEFEAT
588
(-13)
|
Glade
#466462091
|
Bohemians
|
|
00:22:06 |
Mar 29, 2026
|
|
VICTORY
601
(+14)
|
Marketplace
#466452535
|
Bohemians
|
|
01:01:11 |
Mar 29, 2026
|
|
DEFEAT
587
(-16)
|
Ring Fortress
#465668063
|
Romans
|
|
01:24:51 |
Mar 26, 2026
|
|
VICTORY
603
(+17)
|
Ring Fortress
#465498553
|
Goths
|
|
00:57:28 |
Mar 25, 2026
|
|
DEFEAT
586
(-15)
|
Marketplace
#465493420
|
Goths
|
|
00:48:30 |
Mar 25, 2026
|
|
DEFEAT
601
(-16)
|
Ring Fortress
#465057086
|
Lithuanians
|
|
00:31:04 |
Mar 23, 2026
|
|
VICTORY
617
(+15)
|
Arabia
#465051299
|
Bohemians
|
|
00:51:02 |
Mar 23, 2026
|
|
DEFEAT
602
(-13)
|
Glade
#465049633
|
Lithuanians
|
|
00:14:47 |
Mar 23, 2026
|
|
VICTORY
615
(+14)
|
Nomad
#465045428
|
Lithuanians
|
|
00:41:16 |
Mar 23, 2026
|
|
DEFEAT
601
(-17)
|
Marketplace
#465042850
|
Lithuanians
|
|
00:29:18 |
Mar 23, 2026
|
|
VICTORY
618
(+18)
|
Mongolia
#464063154
|
Bohemians
|
|
01:06:18 |
Mar 19, 2026
|
|
DEFEAT
600
(-16)
|
Arena
#464058988
|
Spanish
|
|
00:40:17 |
Mar 19, 2026
|
|
DEFEAT
616
(-14)
|
Marketplace
#464053670
|
Spanish
|
|
00:52:11 |
Mar 19, 2026
|
|
VICTORY
630
(+19)
|
Glade
#463845222
|
Malians
|
|
00:52:33 |
Mar 18, 2026
|
|
VICTORY
611
(+15)
|
Mongolia
#463838639
|
Byzantines
|
|
01:04:49 |
Mar 18, 2026
|
|
VICTORY
596
(+16)
|
Northern Isles
#463637946
|
Byzantines
|
|
01:03:28 |
Mar 17, 2026
|
|
DEFEAT
580
(-15)
|
Northern Isles
#463633565
|
Bohemians
|
|
00:46:10 |
Mar 17, 2026
|
|
VICTORY
595
(+17)
|
Haboob
#463631168
|
Bohemians
|
|
00:24:02 |
Mar 17, 2026
|
|
VICTORY
578
(+17)
|
Northern Isles
#462903714
|
Romans
|
|
00:47:46 |
Mar 14, 2026
|
|
DEFEAT
561
(-19)
|
Arabia
#462897555
|
Berbers
|
|
00:43:46 |
Mar 14, 2026
|
|
DEFEAT
580
(-16)
|
Enclosed
#462248965
|
Poles
|
|
00:25:34 |
Mar 11, 2026
|
|
DEFEAT
596
(-13)
|
Arabia
#462234687
|
Sicilians
|
|
00:58:32 |
Mar 11, 2026
|
|
DEFEAT
609
(-16)
|
Mediterranean
#462042982
|
Malians
|
|
00:38:01 |
Mar 10, 2026
|
|
VICTORY
625
(+13)
|
Arabia
#462026545
|
Gurjaras
|
|
00:49:11 |
Mar 10, 2026
|
|
DEFEAT
612
(-18)
|
Arabia
#461836769
|
Sicilians
|
|
00:32:22 |
Mar 09, 2026
|
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