好战包

好战包

HK
1568
1W - 6L
Gameplay Summary

Often booms to Castle Age (43%), occasionally opens Scout Rush (29%). Struggles against Scout Rush (100% loss rate). Prefers a defensive, fully-walled playstyle. Frequently employs Monk plays and FC into Unique Units.

Often booms to Castle Age (43%), occasionally opens Scout Rush (29%). Struggles against Scout Rush (100% loss rate). Prefers a defensive, fully-walled playstyle. Frequently employs Monk plays and FC into Unique Units.

Elo
1568
Top 8%
Rank
#3,254
1v1 RM
Games
771
1W / 6L
Steam
3 years
Unverified
No risk factors detected

Player Analysis

7 games
Early Game
Quick Facts
Favorite Openings
No Rush
43%
Scout Rush
29%
Skirmisher Rush
14%
Militia Rush
14%
Overall Behavior
Early castle build (29%) Monk rush (29%) Phosphoru (29%) Scout rush (29%) Fast castle (14%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (57% of games)
Opening Success Rates
No Rush 3 games
33%
Loses to
Steppe Lancer Rush 65.4%
Militia Rush 64.4%
Ram Push 63.7%
Beats
Skirmisher Rush 63.2%
Camel Rush 58.1%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
Scout Rush (3 games)
0% win rate
No Rush (3 games)
33% win rate
How to Beat This Player
Early Game
If they open No Rush (43%), often loses to:
BEST Men at Arms 64.4% WR
Ram Push 63.7% WR
Mid & Late Game
No clear weakness
Scout Rush
3 games
100%
win rate
No Rush
3 games
67%
win rate
No dominant strengths detected
Quick tips: Heavy waller - bring siege
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Top Opening: No Rush

Insufficient data for detailed analysis.

Top Opening: Scout Rush

Insufficient data for detailed analysis.

Top Opening: Skirmisher Rush

Insufficient data for detailed analysis.

Top Opening: No Rush

Insufficient data for detailed analysis.

Top Opening: No Rush

Insufficient data for detailed analysis.

Top Opening: Scout Rush

Insufficient data for detailed analysis.

Top Opening: Militia Rush

Insufficient data for detailed analysis.

Map Tendencies
Map Games Win Rate Likely Opening Loses To
Lowland 3 33% Skirmisher Rush 33% -
Performance
Win Rate by Game Length
Avg. Win
2 min
Avg. Loss
34 min
Games
7
Age Stats vs 1400-1600 Elo Winners (Avg)
II
Feudal Age
(+00:11)
9:49
/ 09:38 target
Fast Feudal - 43%
III
Castle Age
(+00:20)
20:42
/ 20:22 target
IV
Imperial Age
(-02:03)
34:10
/ 36:13 target
Economy Profile
Dark Age Idle TC (Avg.)
00:22
Average
Reaches Imperial
29%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Worst Matchups
Infantry (0%)
Cavalry (0%)
Archer (0%)
Cavalry Archer (100%)
Most Faced Civs
1
Japanese 0%
1 games 0W - 1L
2
Wei 0%
1 games 0W - 1L
3
Britons 0%
1 games 0W - 1L
Wu 0%
1 games 0W - 1L
Mongols 100%
1 games 1W - 0L
Jurchens 0%
1 games 0W - 1L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1568
Peak
1568
Low
1568
Record (W:L)
0 - 0
Recent Match History (7 games analyzed)
Result Map Civ Opponent Duration Date / Actions
DEFEAT
1568 (-15)
Haboob
#442421094
Bulgarians
Militia Rush
il Mi1chael1 Vietnamese (1596) 00:27:06
Dec 24, 2025
3 months ago
DEFEAT
1583 (-17)
Lowland
#442417547
Gurjaras
Scout Rush
il Mi1chael1 Jurchens (1579) 00:45:02
Dec 24, 2025
3 months ago
VICTORY
1600 (+13)
Lowland
#442417287
Persians
No Rush
tw 夜夜小思 Mongols (1530) 00:01:55
Dec 24, 2025
3 months ago
DEFEAT
1587 (-20)
Glade
#442416715
Britons
No Rush
ch daehiise Wu (1525) 00:01:32
Dec 24, 2025
3 months ago
DEFEAT
1607 (-14)
Lowland
#442413375
Mongols
Skirmisher Rush
es al0nk0 Britons (1675) 00:49:56
Dec 24, 2025
3 months ago
DEFEAT
1621 (-16)
Arena
#442410733
Turks
Scout Rush
cn summer Wei (1634) 00:41:18
Dec 24, 2025
3 months ago
DEFEAT
1637 (-18)
Glade
#442408446
Shu
No Rush
ru lastmanpes Japanese (1603) 00:38:16
Dec 24, 2025
3 months ago
No matches found with the selected filters.