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Lumolo
Gameplay Summary
Favors Scout Rush as primary opening (58%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Scout Rush (57% win rate).
Favors Scout Rush as primary opening (58%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Scout Rush (57% win rate).
Elo
1188
Top 35%
Rank
#12,537
1v1 RM
Games
181
11W /
6L
Steam
2 years
Unverified
No risk factors detected
Player Analysis
12 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
58%
Archer Rush
25%
No Rush
17%
Overall Behavior
Scout rush (58%)
Knight rush (50%)
Archer rush (33%)
Early castle build (25%)
Phosphoru (17%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (42% of games)
Opening Success Rates
Scout Rush
7 games
57%
Archer Rush
3 games
100%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
They defend best against:
No Rush
(3 games)
67%
win rate
Scout Rush
(3 games)
67%
win rate
Archer Rush
(3 games)
67%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Scout Rush (58%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (75%), often loses to:
BEST
Cav Archers
(2L)
No significant weaknesses detected
No Rush
3 games
67%
win rate
Scout Rush
3 games
67%
win rate
Archer Rush
3 games
67%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
75%
Cavalry
PRIMARY STYLE
Heavy Cavalry
75%
67% WR
Unique Unit
38%
67% WR
Light Cavalry
38%
100% WR
Infantry (Spear)
38%
100% WR
Dominates vs
Infantry (Spear)
+3
Heavy Cavalry
+2
Cav Archers
+2
Struggles vs
Cav Archers
−2
Common Transitions
Scout Rush
Heavy Cavalry
67% WR
Tendencies & Patterns
Civ. Stats
Variable
Franks
80%
Win Rates by Civ Type
Cavalry Civs
80%
Their Best Cavalry Civ:
Franks
80% WR
Civ Playstyle Analysis
Franks
5
80%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:05
Castle: 22:24
scout rush
100%
knight rush
100%
skirmisher rush
40%
phosphoru
20%
castle drop
20%
early castle build
20%
Britons
2
100%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Turks
2
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Mongols
1
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Bohemians
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Mayans
1
100%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 6 | 50% | Scout Rush 100% | - |
| Arena | 3 | 67% | No Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
66.7%
3 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
No games
-
Evening
18:00 - 00:00
64.3%
14 games
Consistent performance across all time periods.
Based on 17 matches • Times in UTC
Win Rate by Game Length
Avg. Win
45 min
Avg. Loss
34
min
Games
12
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:12)
10:09
/ 10:21 target
Fast Feudal - 58%
III
Castle Age
(+01:37)
21:53
/ 20:16 target
IV
Imperial Age
(+03:14)
39:17
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:36
Average
Reaches Imperial
50%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Mayans
Archer
2-0
Vietnamese
Archer
0-2
Worst Matchups
Vietnamese
Archer
0-2
Mayans
Archer
2-0
Archer (60%)
Cavalry (75%)
Infantry (100%)
Gunpowder (0%)
Most Faced Civs
1
Mayans
67%
3 games
2W - 1L
2
Turks
50%
2 games
1W - 1L
3
Vietnamese
0%
2 games
0W - 2L
Persians
100%
1 games
1W - 0L
Khmer
100%
1 games
1W - 0L
Ethiopians
100%
1 games
1W - 0L
Top 6 of 10 tracked opponent picks
Rating History (Last 60 days)
+16 Elo
8 games
Current
1202
Peak
1202
Low
1186
Record (W:L)
0
-
0
Effective APM (Last 10 games)
Overall
31.8
actions per minute
Slower than average
for 1202 Elo
0
Avg (39)
Dark Age
34.4
Feudal
27.6
Castle
32.5
Imperial
13.7
Peak:
76.7
eAPM
Recent Match History (12 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1188
(+17)
|
Glade
#466315446
|
Huns
|
|
00:01:29 |
Mar 28, 2026
|
|
DEFEAT
1171
(-14)
|
Marketplace
#466309788
|
Franks
|
|
00:41:03 |
Mar 28, 2026
|
|
DEFEAT
1185
(-17)
|
Glade
#466306119
|
Spanish
|
|
00:28:06 |
Mar 28, 2026
|
|
VICTORY
1202
(+16)
|
Enclosed
#463045360
|
Franks
|
|
00:23:42 |
Mar 14, 2026
|
|
VICTORY
1186
(+15)
|
Arabia
#452520998
|
Franks
Scout Rush
|
|
00:38:26 |
Jan 31, 2026
|
|
VICTORY
1171
(+14)
|
Shrubland
#452515787
|
Mayans
Archer Rush
|
|
00:31:34 |
Jan 31, 2026
|
|
VICTORY
1157
(+15)
|
Arabia
#452422645
|
Franks
Scout Rush
|
|
01:01:55 |
Jan 30, 2026
|
|
VICTORY
1142
(+16)
|
Arabia
#452412448
|
Franks
Scout Rush
|
|
00:50:03 |
Jan 30, 2026
|
|
VICTORY
1126
(+15)
|
Arena
#452405884
|
Bohemians
Fast Castle
|
|
00:27:26 |
Jan 30, 2026
|
|
VICTORY
1111
(+15)
|
Shrubland
#451230316
|
Franks
Scout Rush
|
|
00:46:23 |
Jan 25, 2026
|
|
DEFEAT
1096
(-15)
|
Arabia
#451222708
|
Mongols
Scout Rush
|
|
00:35:46 |
Jan 25, 2026
|
|
DEFEAT
1111
(-17)
|
Arabia
#451216768
|
Turks
Scout Rush
|
|
00:29:10 |
Jan 25, 2026
|
|
DEFEAT
1128
(-17)
|
Arena
#451208554
|
Turks
Fast Castle
|
|
00:33:51 |
Jan 25, 2026
|
|
DEFEAT
1145
(-14)
|
Arabia
#450967175
|
Franks
Scout Rush
|
|
00:38:59 |
Jan 25, 2026
|
|
VICTORY
1159
(+15)
|
Glade
#445259754
|
Britons
Archer Rush
|
|
00:40:53 |
Jan 03, 2026
|
|
VICTORY
1144
(+16)
|
Arabia
#441504239
|
Britons
|
|
00:49:54 |
Dec 20, 2025
|
|
VICTORY
1128
(+17)
|
Arena
#441486273
|
Britons
Archer Rush
|
|
01:04:14 |
Dec 20, 2025
|
No matches found with the selected filters.