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cbernard343
Gameplay Summary
Highly predictable with Militia Rush (80% of games). Transitions into infantry-based compositions, especially Infantry (Spear). Celts specialist (80% pick rate).
Highly predictable with Militia Rush (80% of games). Transitions into infantry-based compositions, especially Infantry (Spear). Celts specialist (80% pick rate).
Elo
1039
Top 50%
Rank
#21,085
1v1 RM
Games
18
4W /
1L
Steam
7 years
Unverified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
80%
Archer Rush
20%
Overall Behavior
Militia rush (80%)
Archer rush (20%)
Cav archer rush (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (40% of games)
Opening Success Rates
Militia Rush
4 games
75%
Loses to
Steppe Lancer Rush
73.5%
Cavalry Archer Rush
55.2%
Beats
Skirmisher Rush
66.1%
No Rush
63%
Archer Rush
56.2%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Militia Rush (80%), often loses to:
No counter data available
Mid & Late Game
If they go Infantry (75%), often loses to:
No clear weakness
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
75%
Infantry
PRIMARY STYLE
Infantry (Spear)
75%
67% WR
Infantry (Sword)
50%
Archers
25%
Cav Archers
25%
Dominates vs
Heavy Cavalry
+3
Skirmishers
+2
Struggles vs
No data
Common Transitions
Militia Rush
Infantry (Sword)
67% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Celts
4
75%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:37
Castle: 24:31
militia rush
100%
Mongols
1
100%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 4 | 75% | Militia Rush 75% | - |
Performance
Win Rate by Game Length
Avg. Win
39 min
Avg. Loss
37
min
Games
5
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(±00:00)
10:21
/ 10:21 target
Fast Feudal - 40%
III
Castle Age
(+04:03)
24:19
/ 20:16 target
IV
Imperial Age
(+01:42)
37:45
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:46
Average
Reaches Imperial
40%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Infantry (100%)
Cavalry (0%)
Most Faced Civs
1
Aztecs
100%
1 games
1W - 0L
2
Teutons
100%
1 games
1W - 0L
3
Franks
0%
1 games
0W - 1L
Slavs
100%
1 games
1W - 0L
Malians
100%
1 games
1W - 0L
Top 6 of 5 tracked opponent picks
Rating History (Last 60 days)
+20 Elo
8 games
Current
1039
Peak
1039
Low
1019
Record (W:L)
0
-
0
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1039
(+20)
|
Arabia
#456339367
|
Mongols
Archer Rush
|
|
00:41:41 |
Feb 15, 2026
|
|
VICTORY
1019
(+24)
|
Shrubland
#453466305
|
Celts
Militia Rush
|
|
00:41:05 |
Feb 03, 2026
|
|
DEFEAT
995
(-25)
|
Arabia
#453461818
|
Celts
Militia Rush
|
|
00:37:02 |
Feb 03, 2026
|
|
VICTORY
1020
(+24)
|
Arabia
#453458386
|
Celts
Militia Rush
|
|
00:27:38 |
Feb 03, 2026
|
|
VICTORY
996
(+25)
|
Arabia
#446587073
|
Celts
Militia Rush
|
|
00:43:56 |
Jan 08, 2026
|
No matches found with the selected filters.