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Shan6666
Gameplay Summary
Favors Militia Rush as primary opening (68%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Militia Rush (55% win rate). Struggles against Archers compositions. Often picks Romans (54%).
Favors Militia Rush as primary opening (68%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Militia Rush (55% win rate). Struggles against Archers compositions. Often picks Romans (54%).
Elo
1236
Top 25%
Rank
#10,608
1v1 RM
Games
1,408
192W /
192L
Steam
5 years
Unverified
No risk factors detected
Player Analysis
187 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
68%
No Rush
13%
Scout Rush
10%
Archer Rush
4%
Overall Behavior
Militia rush (68%)
Knight rush (29%)
Skirmisher rush (17%)
Castle drop (12%)
Scout rush (10%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (57% of games)
Opening Success Rates
Militia Rush
127 games
55%
No Rush
25 games
28%
Scout Rush
18 games
33%
Archer Rush
8 games
25%
Loses to
Knight Rush
56.1%
Fire Lancer Rush
56%
Monk Rush
55.2%
Beats
No Rush
64.4%
Skirmisher Rush
59.3%
Cavalry Archer Rush
56.9%
Early-Game Strengths
They defend best against:
Scout Rush
(42 games)
57%
win rate
Early-Game Weaknesses
They struggle against these:
Knight Rush
(5 games)
20%
win rate
Militia Rush
(28 games)
43%
win rate
No Rush
(49 games)
45%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (68%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (53%), often loses to:
BEST
Archers
(20L)
Unique Unit
(17L)
Light Cavalry
(9L)
Knight Rush
5 games
80%
win rate
Militia Rush
28 games
57%
win rate
No Rush
49 games
55%
win rate
Scout Rush
42 games
57%
win rate
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
53%
Cavalry
PRIMARY STYLE
Heavy Cavalry
53%
60% WR
Infantry (Spear)
31%
48% WR
Infantry (Sword)
30%
47% WR
Skirmishers
19%
53% WR
Dominates vs
Archers
+19
Heavy Cavalry
+12
Infantry (Spear)
+12
Struggles vs
Archers
−20
Unique Unit
−17
Light Cavalry
−9
Common Transitions
Militia Rush
Heavy Cavalry
53% WR
Archer Rush
Archers
20% WR
No Rush
Infantry (Spear)
33% WR
Tendencies & Patterns
Civ. Stats
Main Civ
Romans
55%
Byzantines
17%
Win Rates by Civ Type
Infantry Civs
53%
Their Best Infantry Civ:
Romans
55% WR
Cavalry Civs
43%
Their Best Cavalry Civ:
Georgians
46% WR
Defensive Civs
17%
Their Best Defensive Civ:
Byzantines
17% WR
Archer Civs
20%
Their Best Archer Civ:
Britons
25% WR
Civ Playstyle Analysis
Romans
101
55%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:11
Castle: 22:03
militia rush
80%
knight rush
25%
Bulgarians
43
44%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:19
Castle: 23:08
militia rush
98%
knight rush
58%
skirmisher rush
28%
Georgians
13
46%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:44
Castle: 21:28
scout rush
77%
early castle build
23%
Byzantines
12
17%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:54
Castle: 21:57
archer rush
50%
scout rush
25%
Wei
7
43%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:09
Castle: 23:23
scout rush
43%
Britons
4
25%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:31
Castle: 23:33
archer rush
100%
castle drop
25%
knight rush
25%
Hindustanis
2
0%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Franks
1
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 129 | 50% | Militia Rush 78% | No Rush (17) |
| Glade | 8 | 50% | Scout Rush 38% | - |
| Graveyards | 8 | 38% | Scout Rush 63% | - |
| Lowland | 8 | 38% | Scout Rush 38% | No Rush (2) |
| Socotra | 7 | 29% | Militia Rush 100% | No Rush (2) |
| Passage | 6 | 50% | Militia Rush 83% | Archer Rush (3) |
| Steppe | 4 | 50% | Militia Rush 100% | - |
| Haboob | 3 | 33% | Scout Rush 33% | No Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
43.9%
41 games
Morning
06:00 - 12:00
46%
137 games
Afternoon
12:00 - 18:00
53.6%
125 games
Evening
18:00 - 00:00
54.3%
81 games
Struggles in the Night (43.9% WR).
Based on 384 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
26x
Chases losses
16x
Stops after losses
14x
After 1st Win
3.3
games
After 1st defeat
4.7
games
End on Win
63%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
34 min
Avg. Loss
34
min
Games
187
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+00:16)
10:09
/ 09:53 target
Fast Feudal - 39%
III
Castle Age
(+01:38)
22:20
/ 20:42 target
IV
Imperial Age
(+01:53)
38:22
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:27
Average
Reaches Imperial
34%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Goths
Infantry
2-0
Spanish
Gunpowder
2-0
Aztecs
Infantry
3-0
Worst Matchups
Koreans
Defensive
0-5
Burmese
Monk
0-3
Jurchens
Cavalry
0-4
Cavalry (51%)
Infantry (52%)
Archer (46%)
Cavalry Archer (53%)
Defensive (20%)
Most Faced Civs
1
Mongols
46%
28 games
13W - 15L
2
Malians
61%
18 games
11W - 7L
3
Persians
56%
18 games
10W - 8L
Vietnamese
56%
16 games
9W - 7L
Magyars
54%
13 games
7W - 6L
Japanese
54%
13 games
7W - 6L
Top 6 of 106 tracked opponent picks
Rating History (Last 60 days)
+148 Elo
217 games
Current
1236
Peak
1271
Low
993
Record (W:L)
114
-
103
Effective APM (Last 20 games)
Overall
32.4
actions per minute
Slower than average
for 1236 Elo
0
Avg (39)
Dark Age
36.7
Feudal
29.2
Castle
22.0
Imperial
8.2
Peak:
96.4
eAPM
Recent Match History (187 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1236
(+17)
|
Arabia
#467672174
|
Romans
|
|
00:12:40 |
Apr 03, 2026
|
|
VICTORY
1219
(+17)
|
Arabia
#467667759
|
Romans
|
|
00:18:56 |
Apr 03, 2026
|
|
DEFEAT
1202
(-16)
|
Arabia
#467666573
|
Romans
|
|
00:00:28 |
Apr 03, 2026
|
|
VICTORY
1218
(+16)
|
Arabia
#467432077
|
Romans
|
|
00:16:58 |
Apr 02, 2026
|
|
VICTORY
1202
(+14)
|
MegaRandom
#467316840
|
Romans
|
|
00:14:21 |
Apr 02, 2026
|
|
VICTORY
1188
(+16)
|
Mongolia
#466969655
|
Romans
|
|
00:46:18 |
Mar 31, 2026
|
|
VICTORY
1172
(+17)
|
Glade
#466960304
|
Romans
|
|
00:49:48 |
Mar 31, 2026
|
|
VICTORY
1155
(+15)
|
Mongolia
#466956503
|
Romans
|
|
00:26:10 |
Mar 31, 2026
|
|
DEFEAT
1140
(-16)
|
Glade
#466955003
|
Romans
|
|
00:12:06 |
Mar 31, 2026
|
|
VICTORY
1156
(+14)
|
Arabia
#466902411
|
Romans
|
|
00:41:06 |
Mar 31, 2026
|
|
VICTORY
1142
(+17)
|
Ring Fortress
#466701225
|
Romans
|
|
00:22:49 |
Mar 30, 2026
|
|
VICTORY
1125
(+16)
|
Glade
#466699742
|
Romans
|
|
00:11:59 |
Mar 30, 2026
|
|
VICTORY
1109
(+18)
|
Mongolia
#466694988
|
Romans
|
|
00:35:20 |
Mar 30, 2026
|
|
VICTORY
1091
(+14)
|
Glade
#466693698
|
Romans
|
|
00:13:31 |
Mar 30, 2026
|
|
VICTORY
1077
(+17)
|
Glade
#466692461
|
Romans
|
|
00:11:59 |
Mar 30, 2026
|
|
DEFEAT
1060
(-18)
|
Glade
#466690379
|
Vietnamese
|
|
00:26:00 |
Mar 30, 2026
|
|
DEFEAT
1078
(-15)
|
Glade
#466435807
|
Romans
|
|
00:37:25 |
Mar 29, 2026
|
|
VICTORY
1093
(+15)
|
Ring Fortress
#466242048
|
Romans
|
|
00:12:04 |
Mar 28, 2026
|
|
VICTORY
1078
(+17)
|
Mongolia
#466219660
|
Romans
|
|
01:11:21 |
Mar 28, 2026
|
|
VICTORY
1061
(+14)
|
Mongolia
#466207591
|
Romans
|
|
00:15:25 |
Mar 28, 2026
|
|
DEFEAT
1047
(-17)
|
Ring Fortress
#466199247
|
Romans
|
|
00:45:20 |
Mar 28, 2026
|
|
VICTORY
1064
(+14)
|
Ring Fortress
#466192312
|
Romans
|
|
00:12:45 |
Mar 28, 2026
|
|
VICTORY
1050
(+17)
|
Mongolia
#466184901
|
Romans
|
|
00:28:39 |
Mar 28, 2026
|
|
DEFEAT
1033
(-17)
|
Mongolia
#466184285
|
Romans
|
|
00:01:35 |
Mar 28, 2026
|
|
DEFEAT
1050
(-15)
|
Glade
#466179905
|
Romans
|
|
00:25:46 |
Mar 28, 2026
|
|
DEFEAT
1065
(-15)
|
Ring Fortress
#466171002
|
Romans
|
|
01:00:59 |
Mar 28, 2026
|
|
VICTORY
1080
(+18)
|
Glade
#466167726
|
Romans
|
|
00:14:27 |
Mar 28, 2026
|
|
DEFEAT
1062
(-17)
|
Mongolia
#466120337
|
Romans
|
|
00:24:49 |
Mar 28, 2026
|
|
VICTORY
1064
(+16)
|
Arabia
#466119095
|
Khmer
|
|
00:08:08 |
Mar 28, 2026
|
|
DEFEAT
1048
(-14)
|
Marketplace
#466117206
|
Khmer
|
|
00:24:30 |
Mar 28, 2026
|
|
DEFEAT
1094
(-15)
|
Ring Fortress
#466113475
|
Khmer
|
|
00:13:35 |
Mar 28, 2026
|
|
DEFEAT
1109
(-15)
|
Nomad
#466112056
|
Khmer
|
|
00:16:54 |
Mar 28, 2026
|
|
DEFEAT
1124
(-15)
|
Mongolia
#466111237
|
Khmer
|
|
00:10:13 |
Mar 28, 2026
|
|
DEFEAT
1139
(-15)
|
Glade
#465957623
|
Khmer
|
|
00:22:18 |
Mar 27, 2026
|
|
DEFEAT
1154
(-18)
|
Nomad
#465955160
|
Khmer
|
|
00:17:59 |
Mar 27, 2026
|
|
DEFEAT
1172
(-17)
|
Ring Fortress
#465954858
|
Khmer
|
|
00:00:24 |
Mar 27, 2026
|
|
DEFEAT
1189
(-17)
|
Glade
#465951891
|
Khmer
|
|
00:19:56 |
Mar 27, 2026
|
|
VICTORY
1206
(+16)
|
Haboob
#463014497
|
Romans
|
|
00:12:14 |
Mar 14, 2026
|
|
DEFEAT
1190
(-15)
|
Haboob
#463009937
|
Romans
|
|
00:27:25 |
Mar 14, 2026
|
|
DEFEAT
1205
(-14)
|
Mediterranean
#462974845
|
Romans
|
|
00:44:29 |
Mar 14, 2026
|
|
DEFEAT
1219
(-15)
|
Arabia
#462967600
|
Romans
|
|
00:50:17 |
Mar 14, 2026
|
|
DEFEAT
1234
(-16)
|
Enclosed
#462965294
|
Romans
|
|
00:15:53 |
Mar 14, 2026
|
|
DEFEAT
1250
(-14)
|
Enclosed
#462466069
|
Romans
|
|
00:47:36 |
Mar 12, 2026
|
|
VICTORY
1264
(+18)
|
Enclosed
#462263534
|
Romans
|
|
00:10:41 |
Mar 11, 2026
|
|
VICTORY
1246
(+17)
|
Enclosed
#462250606
|
Romans
|
|
00:49:38 |
Mar 11, 2026
|
|
VICTORY
1229
(+14)
|
Enclosed
#462225680
|
Romans
|
|
00:41:05 |
Mar 11, 2026
|
|
DEFEAT
1215
(-16)
|
Enclosed
#462223993
|
Romans
|
|
00:28:32 |
Mar 11, 2026
|
|
VICTORY
1231
(+15)
|
Enclosed
#462222852
|
Romans
|
|
00:18:37 |
Mar 11, 2026
|
|
VICTORY
1216
(+14)
|
Mediterranean
#462219712
|
Romans
|
|
00:30:16 |
Mar 11, 2026
|
|
DEFEAT
1202
(-15)
|
Arabia
#462217892
|
Romans
|
|
00:17:52 |
Mar 11, 2026
|
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