Replay analysis temporarily unavailable — The Last Chieftains DLC changed the replay format, will be working again soon.
ads9888
Gameplay Summary
Passive early game, rarely rushes in Feudal (80%). Plays a archer-focused style in mid/late game. Struggles against Scout Rush (100% loss rate). Plays open and aggressive with minimal walling. Frequently employs FC into Unique Units.
Passive early game, rarely rushes in Feudal (80%). Plays a archer-focused style in mid/late game. Struggles against Scout Rush (100% loss rate). Plays open and aggressive with minimal walling. Frequently employs FC into Unique Units.
Elo
725
Bottom 20%
Rank
#37,371
1v1 RM
Games
33
2W /
4L
Steam
17 years
Unverified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
80%
Skirmisher Rush
20%
Overall Behavior
Phosphoru (40%)
Tc deleted (20%)
Skirmisher rush (20%)
Early castle build (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (40% of games)
Opening Success Rates
No Rush
4 games
25%
Loses to
Ram Push
77.8%
Steppe Lancer Rush
72.2%
Monk Rush
65.5%
Beats
Skirmisher Rush
55.1%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
Scout Rush
(3 games)
0%
win rate
How to Beat This Player
Early Game
If they open No Rush (80%), often loses to:
BEST
Scout Rush
65% WR
Men at Arms
63.4% WR
Mid & Late Game
If they go Archer (50%), often loses to:
BEST
Unique Unit
(2L)
Scout Rush
3 games
100%
win rate
No dominant strengths detected
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
50%
Archer
PRIMARY STYLE
Infantry (Spear)
75%
33% WR
Unique Unit
75%
33% WR
Skirmishers
50%
Archers
25%
Dominates vs
No data
Struggles vs
Unique Unit
−2
Common Transitions
No Rush
Infantry (Spear)
33% WR
Tendencies & Patterns
Civ. Stats
Win Rates by Civ Type
Archer Civs
20%
No data for specific civs yet.
Civ Playstyle Analysis
Ethiopians
2
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Britons
2
50%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Vietnamese
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arena | 3 | 33% | No Rush 67% | - |
Performance
Win Rate by Game Length
Avg. Win
49 min
Avg. Loss
53
min
Games
5
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:24)
11:36
/ 11:12 target
III
Castle Age
(-00:22)
20:36
/ 20:58 target
IV
Imperial Age
(-00:40)
35:58
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:18
Improve
Reaches Imperial
60%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Defensive (0%)
Cavalry (0%)
Cavalry Archer (0%)
Archer (100%)
Gunpowder (0%)
Most Faced Civs
1
Koreans
0%
1 games
0W - 1L
2
Persians
0%
1 games
0W - 1L
3
Mongols
0%
1 games
0W - 1L
Britons
100%
1 games
1W - 0L
Turks
0%
1 games
0W - 1L
Teutons
100%
1 games
1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
-19 Elo
6 games
Current
725
Peak
744
Low
708
Record (W:L)
2
-
4
Effective APM (Last 5 games)
Overall
16.3
actions per minute
Slower than average
for 725 Elo
0
Avg (24)
Dark Age
19.6
Feudal
13.0
Castle
12.2
Imperial
9.1
Peak:
42.0
eAPM
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
725
(+17)
|
Border Dispute
#454164298
|
Ethiopians
|
|
01:15:01 |
Feb 06, 2026
|
|
DEFEAT
708
(-19)
|
Arena
#454153414
|
Britons
Skirmisher Rush
|
|
01:21:07 |
Feb 06, 2026
|
|
VICTORY
727
(+14)
|
Arena
#454146993
|
Britons
No Rush
|
|
00:49:20 |
Feb 06, 2026
|
|
DEFEAT
713
(-16)
|
Steppe
#454143577
|
Vietnamese
No Rush
|
|
00:24:26 |
Feb 06, 2026
|
|
DEFEAT
729
(-15)
|
Steppe
#454135717
|
Ethiopians
No Rush
|
|
00:56:53 |
Feb 06, 2026
|
|
DEFEAT
744
(-18)
|
Arena
#454127475
|
Ethiopians
No Rush
|
|
00:48:27 |
Feb 06, 2026
|
No matches found with the selected filters.