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Amano
Gameplay Summary
Versatile opener, mixing Militia Rush (36%) and Scout Rush (21%). Transitions into cavalry-heavy compositions, especially Light Cavalry. Most successful with No Rush (68% win rate). Struggles against Unique Unit compositions. Plays variable civs.
Versatile opener, mixing Militia Rush (36%) and Scout Rush (21%). Transitions into cavalry-heavy compositions, especially Light Cavalry. Most successful with No Rush (68% win rate). Struggles against Unique Unit compositions. Plays variable civs.
Elo
1187
Top 35%
Rank
#12,656
1v1 RM
Games
1,646
163W /
160L
Steam
8 years
Unverified
No risk factors detected
Player Analysis
151 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
36%
Scout Rush
21%
Archer Rush
21%
No Rush
13%
Overall Behavior
Archer rush (46%)
Militia rush (40%)
Scout rush (21%)
Cav archer rush (13%)
Fast castle (12%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (52% of games)
Opening Success Rates
Militia Rush
55 games
55%
Scout Rush
32 games
47%
Archer Rush
31 games
29%
No Rush
19 games
68%
Cavalry Archer Rush
5 games
60%
Monk Rush
4 games
50%
Skirmisher Rush
3 games
33%
Loses to
Steppe Lancer Rush
73.5%
Cavalry Archer Rush
55.2%
Beats
Skirmisher Rush
66.1%
No Rush
63%
Archer Rush
56.2%
Early-Game Strengths
They defend best against:
Archer Rush
(21 games)
67%
win rate
Early-Game Weaknesses
They struggle against these:
Steppe Lancer Rush
(3 games)
0%
win rate
Cavalry Archer Rush
(4 games)
25%
win rate
Scout Rush
(34 games)
41%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (36%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (50%), often loses to:
BEST
Unique Unit
(28L)
Light Cavalry
(18L)
Heavy Cavalry
(18L)
Steppe Lancer Rush
3 games
100%
win rate
Cavalry Archer Rush
4 games
75%
win rate
Scout Rush
34 games
59%
win rate
Archer Rush
21 games
67%
win rate
Mid & Late Game
50%
Cavalry
PRIMARY STYLE
Light Cavalry
34%
59% WR
Archers
32%
37% WR
Skirmishers
26%
39% WR
Unique Unit
19%
57% WR
Dominates vs
Infantry (Spear)
+18
Skirmishers
+15
Unique Unit
+13
Struggles vs
Unique Unit
−28
Light Cavalry
−18
Heavy Cavalry
−18
Common Transitions
Militia Rush
Archers
50% WR
Scout Rush
Light Cavalry
47% WR
Archer Rush
Archers
29% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Portuguese
100%
Koreans
17%
Win Rates by Civ Type
Infantry Civs
48%
Their Best Infantry Civ:
Malay
70% WR
Cavalry Civs
47%
Their Best Cavalry Civ:
Huns
60% WR
Cavalry Archer Civs
59%
Their Best Cavalry Archer Civ:
Mongols
63% WR
Gunpowder Civs
81%
Their Best Gunpowder Civ:
Portuguese
100% WR
Archer Civs
19%
Their Best Archer Civ:
Vietnamese
43% WR
Defensive Civs
17%
Their Best Defensive Civ:
Koreans
17% WR
Civ Playstyle Analysis
Mongols
16
63%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:08
Castle: 22:37
scout rush
69%
cav archer rush
38%
militia rush
31%
Khitans
10
40%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:12
Castle: 21:22
scout rush
70%
cav archer rush
40%
archer rush
20%
Persians
10
50%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:35
Castle: 20:39
archer rush
80%
militia rush
70%
scout rush
20%
skirmisher rush
20%
Malay
10
70%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:37
Castle: 21:13
militia rush
70%
archer rush
60%
phosphoru
40%
Spanish
10
70%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:14
Castle: 18:04
fast castle
60%
early castle build
50%
archer rush
30%
monk rush
30%
scout rush
30%
phosphoru
20%
Vietnamese
7
43%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:18
Castle: 21:49
archer rush
43%
early castle build
29%
scout rush
29%
tower rush
29%
militia rush
29%
Koreans
6
17%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:43
Castle: 21:54
archer rush
67%
militia rush
33%
Romans
6
50%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 12:36
Castle: 24:30
militia rush
83%
archer rush
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 93 | 46% | Militia Rush 35% | Scout Rush (17) |
| MegaRandom | 17 | 41% | Militia Rush 35% | No Rush (4) |
| Shrubland | 12 | 83% | Militia Rush 58% | - |
| Steppe | 9 | 56% | No Rush 33% | - |
| Lowland | 8 | 38% | Archer Rush 38% | Militia Rush (2) |
| Socotra | 6 | 33% | Militia Rush 67% | No Rush (3) |
| Fortified Clearing | 5 | 80% | Monk Rush 60% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
46.9%
32 games
Morning
06:00 - 12:00
56.4%
94 games
Afternoon
12:00 - 18:00
46.4%
112 games
Evening
18:00 - 00:00
50.6%
85 games
Performs best in the Morning (56.4% WR), plays most in Afternoon but wins more in Morning.
Based on 323 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
19x
Chases losses
11x
Stops after losses
21x
After 1st Win
4.1
games
After 1st defeat
3.2
games
End on Win
43%
Win Rate by Game Length
Avg. Win
37 min
Avg. Loss
43
min
Games
151
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:19)
10:02
/ 10:21 target
Fast Feudal - 62%
III
Castle Age
(+00:59)
21:15
/ 20:16 target
IV
Imperial Age
(+02:23)
38:26
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:21
Average
Reaches Imperial
45%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Ethiopians
Archer
2-0
Romans
Infantry
4-1
Saracens
Camel
3-1
Worst Matchups
Britons
Archer
0-2
Aztecs
Infantry
0-4
Tatars
Cavalry Archer
0-2
Infantry (47%)
Cavalry (49%)
Archer (63%)
Cavalry Archer (33%)
Gunpowder (33%)
Most Faced Civs
1
Mongols
65%
26 games
17W - 9L
2
Franks
33%
15 games
5W - 10L
3
Vietnamese
43%
14 games
6W - 8L
Persians
62%
13 games
8W - 5L
Spanish
42%
12 games
5W - 7L
Japanese
50%
10 games
5W - 5L
Top 6 of 90 tracked opponent picks
Rating History (Last 60 days)
+110 Elo
219 games
Current
1187
Peak
1239
Low
1046
Record (W:L)
111
-
108
Effective APM (Last 20 games)
Overall
39.7
actions per minute
Average speed
for 1187 Elo
0
Avg (39)
Dark Age
36.7
Feudal
36.1
Castle
32.7
Imperial
9.4
Peak:
102.7
eAPM
Recent Match History (151 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1187
(-17)
|
Migration
#468417648
|
Wei
|
|
00:46:08 |
Apr 06, 2026
|
|
VICTORY
1204
(+16)
|
MegaRandom
#468417292
|
Wei
|
|
00:00:19 |
Apr 06, 2026
|
|
VICTORY
1188
(+15)
|
Arabia
#468410976
|
Wei
|
|
00:45:30 |
Apr 06, 2026
|
|
VICTORY
1173
(+17)
|
Arabia
#468407241
|
Mayans
|
|
00:24:23 |
Apr 06, 2026
|
|
DEFEAT
1156
(-18)
|
Black Forest
#468397074
|
Wei
|
|
00:23:43 |
Apr 06, 2026
|
|
DEFEAT
1174
(-16)
|
Arabia
#468394528
|
Wei
|
|
00:30:05 |
Apr 06, 2026
|
|
VICTORY
1190
(+18)
|
MegaRandom
#468391944
|
Khitans
|
|
00:25:18 |
Apr 06, 2026
|
|
VICTORY
1172
(+13)
|
Black Forest
#468364703
|
Wei
|
|
00:06:52 |
Apr 06, 2026
|
|
VICTORY
1159
(+16)
|
Nomad
#468360927
|
Huns
|
|
00:47:01 |
Apr 06, 2026
|
|
DEFEAT
1143
(-16)
|
Nomad
#468144889
|
Jurchens
|
|
00:36:22 |
Apr 05, 2026
|
|
DEFEAT
1159
(-16)
|
Black Forest
#468087856
|
Huns
|
|
00:26:33 |
Apr 05, 2026
|
|
DEFEAT
1175
(-15)
|
MegaRandom
#468082607
|
Persians
|
|
00:45:24 |
Apr 05, 2026
|
|
DEFEAT
1190
(-16)
|
MegaRandom
#468078490
|
Wei
|
|
00:31:39 |
Apr 05, 2026
|
|
VICTORY
1206
(+16)
|
Arabia
#468068417
|
Wei
|
|
00:44:28 |
Apr 05, 2026
|
|
VICTORY
1190
(+13)
|
Arabia
#468068125
|
Vietnamese
|
|
00:00:28 |
Apr 05, 2026
|
|
DEFEAT
1177
(-16)
|
Arabia
#467898271
|
Turks
|
|
00:39:03 |
Apr 04, 2026
|
|
VICTORY
1193
(+15)
|
Nomad
#467847236
|
Wei
|
|
00:03:22 |
Apr 04, 2026
|
|
VICTORY
1178
(+15)
|
Arabia
#467841936
|
Khmer
|
|
00:52:51 |
Apr 04, 2026
|
|
VICTORY
1163
(+14)
|
Nomad
#467837204
|
Tatars
|
|
00:43:48 |
Apr 04, 2026
|
|
DEFEAT
1149
(-17)
|
Arabia
#467831406
|
Lithuanians
|
|
00:44:19 |
Apr 04, 2026
|
|
DEFEAT
1166
(-16)
|
Nomad
#467827374
|
Georgians
|
|
00:44:26 |
Apr 04, 2026
|
|
DEFEAT
1182
(-15)
|
MegaRandom
#467822809
|
Wei
|
|
00:50:37 |
Apr 04, 2026
|
|
VICTORY
1197
(+18)
|
Arabia
#467739060
|
Teutons
|
|
00:11:54 |
Apr 03, 2026
|
|
VICTORY
1179
(+15)
|
Black Forest
#467728571
|
Wei
|
|
00:30:16 |
Apr 03, 2026
|
|
VICTORY
1164
(+16)
|
Black Forest
#467721691
|
Lithuanians
|
|
00:38:11 |
Apr 03, 2026
|
|
DEFEAT
1148
(-14)
|
MegaRandom
#467690242
|
Wei
|
|
00:47:08 |
Apr 03, 2026
|
|
VICTORY
1162
(+17)
|
MegaRandom
#467676190
|
Wei
|
|
00:58:31 |
Apr 03, 2026
|
|
DEFEAT
1145
(-14)
|
Arabia
#467602703
|
Wei
|
|
00:06:12 |
Apr 03, 2026
|
|
DEFEAT
1159
(-17)
|
Nomad
#467598807
|
Huns
|
|
00:31:35 |
Apr 03, 2026
|
|
DEFEAT
1176
(-17)
|
Arabia
#467597829
|
Wei
|
|
00:05:59 |
Apr 03, 2026
|
|
DEFEAT
1193
(-13)
|
Arabia
#467591775
|
Romans
|
|
00:29:04 |
Apr 03, 2026
|
|
DEFEAT
1206
(-17)
|
MegaRandom
#467584996
|
Huns
|
|
00:50:42 |
Apr 03, 2026
|
|
DEFEAT
1223
(-16)
|
Nomad
#467581336
|
Bulgarians
|
|
00:39:16 |
Apr 03, 2026
|
|
VICTORY
1239
(+16)
|
Black Forest
#467565936
|
Shu
|
|
00:43:30 |
Apr 03, 2026
|
|
DEFEAT
1206
(-17)
|
MegaRandom
#467437865
|
Wei
|
|
01:07:45 |
Apr 02, 2026
|
|
DEFEAT
1223
(-15)
|
MegaRandom
#467429152
|
Wei
|
|
00:49:18 |
Apr 02, 2026
|
|
VICTORY
1238
(+15)
|
MegaRandom
#467397136
|
Wei
|
|
01:01:29 |
Apr 02, 2026
|
|
VICTORY
1223
(+17)
|
Mongolia
#466986585
|
Spanish
|
|
00:36:34 |
Mar 31, 2026
|
|
VICTORY
1206
(+17)
|
Nomad
#466986406
|
Huns
|
|
00:00:18 |
Mar 31, 2026
|
|
VICTORY
1189
(+16)
|
Arabia
#466977007
|
Wei
|
|
00:48:58 |
Mar 31, 2026
|
|
DEFEAT
1173
(-17)
|
Arabia
#466755754
|
Huns
|
|
00:38:59 |
Mar 30, 2026
|
|
DEFEAT
1190
(-17)
|
Mongolia
#466752745
|
Wei
|
|
00:21:55 |
Mar 30, 2026
|
|
VICTORY
1207
(+17)
|
Mongolia
#466407565
|
Koreans
|
|
00:40:55 |
Mar 29, 2026
|
|
DEFEAT
1190
(-15)
|
Ring Fortress
#466393938
|
Wei
|
|
01:06:31 |
Mar 29, 2026
|
|
VICTORY
1205
(+13)
|
Ring Fortress
#466182869
|
Wei
|
|
00:38:18 |
Mar 28, 2026
|
|
DEFEAT
1192
(-17)
|
Arabia
#466180165
|
Wei
|
|
00:14:49 |
Mar 28, 2026
|
|
VICTORY
1209
(+16)
|
Nomad
#466171831
|
Huns
|
|
00:44:09 |
Mar 28, 2026
|
|
DEFEAT
1193
(-16)
|
Ring Fortress
#466164837
|
Vikings
|
|
00:44:18 |
Mar 28, 2026
|
|
VICTORY
1209
(+16)
|
Arabia
#466127110
|
Wei
|
|
01:08:46 |
Mar 28, 2026
|
|
VICTORY
1193
(+16)
|
Ring Fortress
#466121171
|
Wei
|
|
00:42:25 |
Mar 28, 2026
|
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