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AiurShuriel
Gameplay Summary
Passive early game, rarely rushes in Feudal (67%). Plays a cavalry-heavy style in mid/late game. Struggles against No Rush (100% loss rate). Prefers a defensive, fully-walled playstyle.
Passive early game, rarely rushes in Feudal (67%). Plays a cavalry-heavy style in mid/late game. Struggles against No Rush (100% loss rate). Prefers a defensive, fully-walled playstyle.
Elo
805
Top 80%
Rank
#34,150
1v1 RM
Games
21
0W /
6L
Steam
Private
Hidden
No risk factors detected
Player Analysis
6 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
67%
Skirmisher Rush
17%
Scout Rush
17%
Overall Behavior
Early castle build (33%)
Cav archer rush (17%)
Skirmisher rush (17%)
Phosphoru (17%)
Scout rush (17%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (67% of games)
Opening Success Rates
No Rush
4 games
0%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
No Rush
(3 games)
0%
win rate
How to Beat This Player
Early Game
If they open No Rush (67%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Cavalry (40%), often loses to:
BEST
Archers
(2L)
No Rush
3 games
100%
win rate
No dominant strengths detected
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
40%
Cavalry
PRIMARY STYLE
Unique Unit
40%
Cav Archers
20%
Light Cavalry
20%
Infantry (Spear)
20%
Dominates vs
No data
Struggles vs
Archers
−2
Common Transitions
No Rush
Unique Unit
0% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Mongols
2
0%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Insufficient data for detailed analysis.
Tatars
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Gurjaras
1
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Franks
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Khmer
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Performance
Win Rate by Game Length
Avg. Win
-- min
Avg. Loss
37
min
Games
6
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:43)
10:29
/ 11:12 target
III
Castle Age
(+01:31)
22:29
/ 20:58 target
IV
Imperial Age
(+03:02)
39:40
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:53
Average
Reaches Imperial
33%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Archer (0%)
Infantry (0%)
Defensive (0%)
Most Faced Civs
1
Ethiopians
0%
1 games
0W - 1L
2
Malians
0%
1 games
0W - 1L
3
Vietnamese
0%
1 games
0W - 1L
Mayans
0%
1 games
0W - 1L
Byzantines
0%
1 games
0W - 1L
Sicilians
0%
1 games
0W - 1L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
805
Peak
805
Low
805
Record (W:L)
0
-
0
Effective APM (Last 6 games)
Overall
26.7
actions per minute
Average speed
for 805 Elo
0
Avg (24)
Dark Age
32.5
Feudal
22.6
Castle
18.5
Imperial
11.5
Peak:
64.2
eAPM
Recent Match History (6 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
805
(-14)
|
Socotra
#452236522
|
Khmer
No Rush
|
|
00:25:36 |
Jan 30, 2026
|
|
DEFEAT
819
(-18)
|
Arena
#449199069
|
Franks
No Rush
|
|
00:33:49 |
Jan 18, 2026
|
|
DEFEAT
837
(-17)
|
MegaRandom
#448899880
|
Gurjaras
Scout Rush
|
|
00:34:12 |
Jan 17, 2026
|
|
DEFEAT
854
(-20)
|
Arena
#448892352
|
Mongols
No Rush
|
|
00:38:36 |
Jan 17, 2026
|
|
DEFEAT
874
(-21)
|
Arabia
#448887612
|
Tatars
No Rush
|
|
00:34:24 |
Jan 17, 2026
|
|
DEFEAT
895
(-26)
|
Arabia
#448816146
|
Mongols
Skirmisher Rush
|
|
00:54:28 |
Jan 16, 2026
|
No matches found with the selected filters.