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ByPose
Gameplay Summary
Not enough analyzed games to generate a profile yet.
Not enough analyzed games to generate a profile yet.
Elo
1076
Top 50%
Rank
N/A
1v1 RM
Games
8
4W /
2L
Steam
9 years
Unverified
No risk factors detected
Player Analysis
4 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
50%
Scout Rush
25%
Militia Rush
25%
Overall Behavior
Early castle build (100%)
Skirmisher rush (50%)
Scout rush (25%)
Phosphoru (25%)
Fast castle (25%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (25% of games)
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (50%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Infantry (50%), often loses to:
No clear weakness
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Plays open - pressure early
Mid & Late Game
50%
Infantry
PRIMARY STYLE
Unique Unit
100%
50% WR
Infantry (Spear)
50%
Skirmishers
50%
Light Cavalry
25%
Dominates vs
No data
Struggles vs
No data
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Malay
3
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:28
Castle: 20:22
early castle build
100%
phosphoru
33%
fast castle
33%
archer rush
33%
militia rush
33%
skirmisher rush
33%
Magyars
1
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 3 | 33% | No Rush 33% | - |
Performance
Win Rate by Game Length
Avg. Win
49 min
Avg. Loss
43
min
Games
4
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:20)
10:41
/ 10:21 target
III
Castle Age
(+02:18)
22:34
/ 20:16 target
Fast Castle - 25%
IV
Imperial Age
(+07:18)
43:21
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
01:01
Improve
Reaches Imperial
50%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Japanese
Infantry
1-1
Worst Matchups
Japanese
Infantry
1-1
Cavalry (50%)
Infantry (50%)
Most Faced Civs
1
Japanese
50%
2 games
1W - 1L
2
Turks
100%
1 games
1W - 0L
3
Magyars
100%
1 games
1W - 0L
Persians
0%
1 games
0W - 1L
Burgundians
100%
1 games
1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1076
Peak
1076
Low
1076
Record (W:L)
0
-
0
Recent Match History (4 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1076
(+34)
|
Arabia
#450939464
|
Malay
Militia Rush
|
|
01:14:21 |
Jan 24, 2026
|
|
VICTORY
1042
(+41)
|
Arena
#450903810
|
Malay
Fast Castle
|
|
00:24:12 |
Jan 24, 2026
|
|
DEFEAT
1001
(-41)
|
Arabia
#450877390
|
Magyars
Scout Rush
|
|
00:53:52 |
Jan 24, 2026
|
|
DEFEAT
1042
(-43)
|
Arabia
#450870672
|
Malay
No Rush
|
|
00:32:38 |
Jan 24, 2026
|
|
VICTORY
1085
(+40)
|
Arena
#440792112
|
Magyars
|
|
00:58:32 |
Dec 17, 2025
|
|
VICTORY
1045
(+45)
|
Glade
#439567434
|
Magyars
|
|
00:14:14 |
Dec 12, 2025
|
No matches found with the selected filters.