mickeyjim2

mickeyjim2

ZA
863
1W - 4L
Gameplay Summary

Passive early game, rarely rushes in Feudal (60%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against No Rush (75% loss rate). Plays open and aggressive with minimal walling. Frequently employs forward Castle drops and Fast Castle.

Passive early game, rarely rushes in Feudal (60%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against No Rush (75% loss rate). Plays open and aggressive with minimal walling. Frequently employs forward Castle drops and Fast Castle.

Elo
863
Top 80%
Rank
N/A
1v1 RM
Games
5
1W / 4L
Steam
Private
Hidden
No risk factors detected

Player Analysis

5 games
Early Game
Quick Facts
Favorite Openings
No Rush
60%
Steppe Lancer Rush
20%
Skirmisher Rush
20%
Overall Behavior
Castle drop (40%) Fast castle (20%) Steppe lancer rush (20%) Knight rush (20%) Skirmisher rush (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (20% of games)
Opening Success Rates
No Rush 3 games
33%
Loses to
Eagle Rush 68.4%
Steppe Lancer Rush 67%
Scout Rush 65.1%
Beats
Skirmisher Rush 56.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
No Rush (4 games)
25% win rate
How to Beat This Player
Early Game
If they open No Rush (60%), often loses to:
BEST Eagle Rush 68.4% WR
Scout Rush 65.1% WR
Mid & Late Game
If they go Cavalry (100%), often loses to:
BEST Heavy Monk (2L)
No Rush
4 games
75%
win rate
No dominant strengths detected
Quick tips: Predictable opener Plays open - pressure early
Mid & Late Game
100%
Cavalry
PRIMARY STYLE
Heavy Cavalry 67%
Light Cavalry 33%
Steppe Lancers 33%
Skirmishers 33%
Dominates vs
No data
Struggles vs
Heavy Monk −2
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Top Opening: No Rush

Insufficient data for detailed analysis.

Top Opening: No Rush

Insufficient data for detailed analysis.

Top Opening: No Rush

Insufficient data for detailed analysis.

Top Opening: Skirmisher Rush

Insufficient data for detailed analysis.

Map Tendencies
Map Games Win Rate Likely Opening Loses To
Arabia 3 33% No Rush 33% -
Performance
Win Rate by Game Length
Avg. Win
5 min
Avg. Loss
39 min
Games
5
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+01:34)
12:46
/ 11:12 target
III
Castle Age
(-01:07)
19:51
/ 20:58 target
Fast Castle - 20%
IV
Imperial Age
(+05:29)
42:07
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:07
Improve
Reaches Imperial
40%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Worst Matchups
Gunpowder (0%)
Cavalry Archer (100%)
Infantry (0%)
Archer (0%)
Most Faced Civs
1
Tatars 100%
1 games 1W - 0L
2
Teutons 0%
1 games 0W - 1L
3
Bohemians 0%
1 games 0W - 1L
Mayans 0%
1 games 0W - 1L
Spanish 0%
1 games 0W - 1L
Top 6 of 5 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
863
Peak
863
Low
863
Record (W:L)
0 - 0
Effective APM (Last 5 games)
Overall
32.9
actions per minute
Faster than average for 863 Elo
0 Avg (24)
Dark Age
34.6
Feudal
18.2
Castle
19.4
Imperial
13.3
Peak: 71.6 eAPM
Recent Match History (5 games analyzed)
Result Map Civ Opponent Duration Date / Actions
DEFEAT
863 (-37)
Arabia
#450516968
Lithuanians
Skirmisher Rush
ar Miocardio Sedoso Spanish (943) 01:02:45
Jan 23, 2026
2 months ago
DEFEAT
900 (-46)
Arabia
#450303168
Tatars
Steppe Lancer Rush
us Cabito town Mayans (923) 00:30:23
Jan 22, 2026
2 months ago
DEFEAT
946 (-48)
Arena
#450094096
Bohemians
Castle Drop
cz Bujon Bohemians (969) 00:47:19
Jan 21, 2026
2 months ago
DEFEAT
994 (-51)
Arena
#450091334
Italians
No Rush
de Da_Ch1LLa Teutons (1015) 00:15:00
Jan 21, 2026
2 months ago
VICTORY
1045 (+45)
Arabia
#450090387
Tatars
No Rush
gb I Nathaan I Tatars (978) 00:04:47
Jan 21, 2026
2 months ago
No matches found with the selected filters.