RitterRIP

RitterRIP

DE
1152
1W - 4L
Gameplay Summary

Passive early game, rarely rushes in Feudal (60%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Archer Rush (67% loss rate). Prefers a defensive, fully-walled playstyle. Frequently employs FC into Unique Units and Fast Castle. Often picks Mongols (60%).

Passive early game, rarely rushes in Feudal (60%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Archer Rush (67% loss rate). Prefers a defensive, fully-walled playstyle. Frequently employs FC into Unique Units and Fast Castle. Often picks Mongols (60%).

Elo
1152
Top 35%
Rank
#14,500
1v1 RM
Games
38
1W / 4L
Steam
Private
Hidden
No risk factors detected

Player Analysis

5 games
Early Game
Quick Facts
Favorite Openings
No Rush
60%
Scout Rush
40%
Overall Behavior
Scout rush (40%) Phosphoru (20%) Fast castle (20%) Early castle build (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (80% of games)
Opening Success Rates
No Rush 3 games
0%
Loses to
Eagle Rush 68.4%
Steppe Lancer Rush 67%
Scout Rush 65.1%
Beats
Skirmisher Rush 56.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
Archer Rush (3 games)
33% win rate
How to Beat This Player
Early Game
If they open No Rush (60%), often loses to:
BEST Eagle Rush 68.4% WR
Scout Rush 65.1% WR
Mid & Late Game
If they go Cavalry (100%), often loses to:
No clear weakness
Archer Rush
3 games
67%
win rate
No dominant strengths detected
Quick tips: Predictable opener Heavy waller - bring siege
Mid & Late Game
100%
Cavalry
PRIMARY STYLE
Heavy Cavalry 100% 33% WR
Skirmishers 67%
Unique Unit 33%
Dominates vs
No data
Struggles vs
No data
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Top Opening: No Rush
Playstyle Analysis
Feudal: 9:17 Castle: 29:01
scout rush
33%
Top Opening: Scout Rush

Insufficient data for detailed analysis.

Top Opening: No Rush

Insufficient data for detailed analysis.

Map Tendencies
Map Games Win Rate Likely Opening Loses To
Arabia 3 33% No Rush 67% -
Performance
Win Rate by Game Length
Avg. Win
41 min
Avg. Loss
28 min
Games
5
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:33)
9:48
/ 10:21 target
Fast Feudal - 40%
III
Castle Age
(+02:22)
22:38
/ 20:16 target
Fast Castle - 20%
IV
Imperial Age
--:--
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:32
Average
Reaches Imperial
0%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Worst Matchups
Archer (0%)
Cavalry (0%)
Cavalry Archer (0%)
Infantry (100%)
Most Faced Civs
1
Italians 0%
1 games 0W - 1L
2
Britons 0%
1 games 0W - 1L
3
Magyars 0%
1 games 0W - 1L
Mongols 0%
1 games 0W - 1L
Armenians 100%
1 games 1W - 0L
Top 6 of 5 tracked opponent picks
Rating History (Last 60 days)
+15 Elo 8 games
Current
1152
Peak
1152
Low
1137
Record (W:L)
0 - 0
Effective APM (Last 5 games)
Overall
34.8
actions per minute
Average speed for 1152 Elo
0 Avg (39)
Dark Age
39.3
Feudal
28.9
Castle
21.9
Imperial
--
Peak: 75.4 eAPM
Recent Match History (5 games analyzed)
Result Map Civ Opponent Duration Date / Actions
VICTORY
1152 (+15)
Arabia
#456245478
Mongols
Scout Rush
co ROCKSFORD5 Armenians (1124) 00:41:10
Feb 14, 2026
1 month ago
DEFEAT
1137 (-15)
Arabia
#450056999
Mongols
No Rush
cn Alan FEVM Mongols (1175) 00:14:41
Jan 21, 2026
2 months ago
DEFEAT
1152 (-15)
Arabia
#450055346
Mongols
No Rush
no Krypto Magyars (1197) 00:13:59
Jan 21, 2026
2 months ago
DEFEAT
1167 (-16)
Arena
#449474224
Koreans
Fast Castle
ar joaco77 Britons (1176) 00:43:00
Jan 19, 2026
2 months ago
DEFEAT
1183 (-18)
Valley
#449452641
Franks
Scout Rush
ar ElOlorosopitt Italians (1165) 00:38:51
Jan 18, 2026
2 months ago
No matches found with the selected filters.