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FF_EF_AF
Gameplay Summary
Passive early game, rarely rushes in Feudal (75%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Heavy Cavalry compositions. Plays open and aggressive with minimal walling.
Passive early game, rarely rushes in Feudal (75%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Heavy Cavalry compositions. Plays open and aggressive with minimal walling.
Elo
102
Bottom 20%
Rank
#45,255
1v1 RM
Games
56
5W /
17L
Steam
2 years
Unverified
No risk factors detected
Player Analysis
8 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
75%
Skirmisher Rush
13%
Camel Rush
13%
Overall Behavior
Early castle build (38%)
Castle drop (13%)
Camel rush (13%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (25% of games)
Opening Success Rates
No Rush
6 games
0%
Loses to
Knight Rush
69.7%
Eagle Rush
68.6%
Steppe Lancer Rush
66.7%
Beats
None found
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
No Rush
(5 games)
0%
win rate
How to Beat This Player
Early Game
If they open No Rush (75%), often loses to:
BEST
Eagle Rush
68.6% WR
Fire Lancer Rush
65.9% WR
Mid & Late Game
If they go Cavalry (75%), often loses to:
BEST
Heavy Cavalry
(3L)
Unique Unit
(2L)
No Rush
5 games
100%
win rate
No dominant strengths detected
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
75%
Cavalry
PRIMARY STYLE
Heavy Cavalry
50%
Unique Unit
50%
Heavy Monk
25%
Camels
25%
Dominates vs
No data
Struggles vs
Heavy Cavalry
−3
Unique Unit
−2
Common Transitions
No Rush
Heavy Cavalry
0% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Hindustanis
2
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Turks
2
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Huns
2
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Magyars
1
0%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Insufficient data for detailed analysis.
Japanese
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arena | 4 | 0% | No Rush 100% | No Rush (3) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
25%
4 games
Evening
18:00 - 00:00
22.2%
18 games
Consistent performance across all time periods.
Based on 22 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
0x
Chases losses
0x
Stops after losses
3x
After 1st Win
2.5
games
After 1st defeat
1.9
games
End on Win
9%
Win Rate by Game Length
Avg. Win
-- min
Avg. Loss
44
min
Games
8
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+06:01)
17:13
/ 11:12 target
III
Castle Age
(+10:12)
31:10
/ 20:58 target
IV
Imperial Age
(+09:51)
46:29
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:00
Perfect
Reaches Imperial
25%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Goths
Infantry
0-2
Worst Matchups
Goths
Infantry
0-2
Infantry (0%)
Cavalry (0%)
Archer (0%)
Elephant (0%)
Gunpowder (0%)
Most Faced Civs
1
Franks
0%
3 games
0W - 3L
2
Britons
33%
3 games
1W - 2L
3
Turks
33%
3 games
1W - 2L
Goths
0%
2 games
0W - 2L
Khmer
0%
2 games
0W - 2L
Persians
50%
2 games
1W - 1L
Top 6 of 15 tracked opponent picks
Rating History (Last 60 days)
-37 Elo
12 games
Current
102
Peak
156
Low
102
Record (W:L)
4
-
8
Effective APM (Last 7 games)
Overall
6.8
actions per minute
Slower than average
for 102 Elo
0
Avg (24)
Dark Age
5.5
Feudal
2.6
Castle
5.6
Imperial
4.5
Peak:
30.0
eAPM
Recent Match History (8 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
102
(-15)
|
Arena
#466292024
|
Vietnamese
|
Franks (131) | 00:20:02 |
Mar 28, 2026
|
|
DEFEAT
117
(-7)
|
Ring Fortress
#466212900
|
Vietnamese
|
|
00:47:39 |
Mar 28, 2026
|
|
DEFEAT
124
(-12)
|
Ring Fortress
#466202853
|
Vietnamese
|
|
01:05:35 |
Mar 28, 2026
|
|
DEFEAT
136
(-10)
|
Ring Fortress
#466193360
|
Vietnamese
|
|
00:59:35 |
Mar 28, 2026
|
|
DEFEAT
146
(-10)
|
Marketplace
#466035569
|
Vietnamese
|
|
00:52:29 |
Mar 27, 2026
|
|
VICTORY
156
(+10)
|
Arena
#466029373
|
Vietnamese
|
|
00:48:19 |
Mar 27, 2026
|
|
VICTORY
146
(+11)
|
Marketplace
#466023318
|
Vietnamese
|
|
00:43:55 |
Mar 27, 2026
|
|
VICTORY
135
(+27)
GIANT SLAYER
|
Mongolia
#466010768
|
Vietnamese
|
|
01:25:48 |
Mar 27, 2026
|
|
DEFEAT
108
(-9)
|
Arabia
#464643712
|
Turks
|
|
00:58:29 |
Mar 21, 2026
|
|
DEFEAT
117
(-3)
|
Arabia
#464361537
|
Magyars
|
|
00:38:53 |
Mar 20, 2026
|
|
DEFEAT
120
(-19)
|
Haboob
#463017590
|
Italians
|
|
00:06:07 |
Mar 14, 2026
|
|
VICTORY
139
(+11)
|
Arena
#462941455
|
Italians
|
|
00:40:50 |
Mar 14, 2026
|
|
DEFEAT
128
(-21)
UPSET
|
Arabia
#450941473
|
Hindustanis
Camel Rush
|
|
01:08:08 |
Jan 24, 2026
|
|
VICTORY
149
(+12)
|
Socotra
#450940943
|
Hindustanis
|
|
00:00:37 |
Jan 24, 2026
|
|
DEFEAT
137
(-16)
|
Arena
#450930722
|
Huns
Castle Drop
|
|
00:59:20 |
Jan 24, 2026
|
|
DEFEAT
153
(-17)
|
Arena
#450920701
|
Japanese
No Rush
|
|
00:56:57 |
Jan 24, 2026
|
|
DEFEAT
170
(-14)
|
Arena
#450913720
|
Huns
No Rush
|
|
00:35:36 |
Jan 24, 2026
|
|
DEFEAT
184
(-9)
|
Arena
#447291457
|
Turks
No Rush
|
|
00:12:42 |
Jan 10, 2026
|
|
DEFEAT
193
(-12)
|
Arabia
#447286324
|
Turks
No Rush
|
|
00:18:07 |
Jan 10, 2026
|
|
DEFEAT
205
(-17)
|
Arena
#447232480
|
Turks
|
|
01:12:17 |
Jan 10, 2026
|
|
DEFEAT
222
(-13)
|
Paradise Island
#447222268
|
Hindustanis
No Rush
|
|
00:55:11 |
Jan 10, 2026
|
|
DEFEAT
235
(-17)
|
Graveyards
#441254932
|
Magyars
Skirmisher Rush
|
|
00:48:02 |
Dec 19, 2025
|
No matches found with the selected filters.