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babidi-zadmosk
Gameplay Summary
Versatile opener, mixing Scout Rush (45%) and Militia Rush (20%). Plays a cavalry-heavy style in mid/late game. Struggles against Infantry (Spear) compositions. Frequently employs forward Castle drops and Fast Castle.
Versatile opener, mixing Scout Rush (45%) and Militia Rush (20%). Plays a cavalry-heavy style in mid/late game. Struggles against Infantry (Spear) compositions. Frequently employs forward Castle drops and Fast Castle.
Elo
1093
Top 50%
Rank
#17,364
1v1 RM
Games
724
16W /
16L
Steam
9 years
Unverified
No risk factors detected
Player Analysis
20 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
45%
Militia Rush
20%
Knight Rush
15%
Camel Rush
10%
Overall Behavior
Knight rush (50%)
Scout rush (45%)
Castle drop (35%)
Fast castle (35%)
Archer rush (25%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (45% of games)
Opening Success Rates
Scout Rush
9 games
44%
Militia Rush
4 games
50%
Knight Rush
3 games
33%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
They defend best against:
No Rush
(3 games)
67%
win rate
Early-Game Weaknesses
They struggle against these:
Militia Rush
(3 games)
33%
win rate
Archer Rush
(3 games)
33%
win rate
How to Beat This Player
Early Game
If they open Scout Rush (45%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (60%), often loses to:
BEST
Infantry (Spear)
(3L)
Heavy Monk
(3L)
Heavy Cavalry
(2L)
Militia Rush
3 games
67%
win rate
Archer Rush
3 games
67%
win rate
No Rush
3 games
67%
win rate
Quick tips:
Frequent FC - deny eco
Mid & Late Game
60%
Cavalry
PRIMARY STYLE
Infantry (Spear)
60%
56% WR
Heavy Cavalry
60%
44% WR
Archers
40%
50% WR
Skirmishers
33%
40% WR
Dominates vs
Heavy Cavalry
+6
Infantry (Spear)
+4
Skirmishers
+2
Struggles vs
Infantry (Spear)
−3
Heavy Monk
−3
Heavy Cavalry
−2
Common Transitions
Scout Rush
Heavy Cavalry
60% WR
Militia Rush
Archers
50% WR
Knight Rush
Heavy Cavalry
33% WR
Tendencies & Patterns
Civ. Stats
Variable
Japanese
60%
Lithuanians
33%
Win Rates by Civ Type
Cavalry Civs
40%
Their Best Cavalry Civ:
Lithuanians
33% WR
Infantry Civs
60%
Their Best Infantry Civ:
Japanese
60% WR
Civ Playstyle Analysis
Lithuanians
6
33%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:56
Castle: 21:57
scout rush
83%
knight rush
67%
Japanese
5
60%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:50
Castle: 22:43
archer rush
100%
militia rush
80%
scout rush
20%
castle drop
20%
knight rush
20%
early castle build
20%
Byzantines
4
75%
Camel Rush
Top Opening:
Camel Rush
Playstyle Analysis
Feudal: 11:07
Castle: 14:52
castle drop
100%
fast castle
100%
camel rush
50%
early castle build
50%
phosphoru
25%
scout rush
25%
knight rush
25%
skirmisher rush
25%
Franks
2
100%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Persians
2
0%
Knight Rush
Top Opening:
Knight Rush
Insufficient data for detailed analysis.
Vietnamese
1
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 9 | 33% | Scout Rush 56% | Scout Rush (2) |
| Arena | 5 | 60% | Camel Rush 40% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
60%
5 games
Afternoon
12:00 - 18:00
50%
16 games
Evening
18:00 - 00:00
45.5%
11 games
Performs best in the Morning (60% WR).
Based on 32 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
3x
Chases losses
4x
Stops after losses
1x
After 1st Win
1.3
games
After 1st defeat
2.6
games
End on Win
75%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
45 min
Avg. Loss
42
min
Games
20
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:20)
10:01
/ 10:21 target
Fast Feudal - 55%
III
Castle Age
(-00:44)
19:32
/ 20:16 target
Fast Castle - 35%
IV
Imperial Age
(+02:30)
38:33
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:36
Average
Reaches Imperial
60%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Persians
Cavalry
2-1
Britons
Archer
1-1
Burgundians
Cavalry
0-2
Worst Matchups
Burgundians
Cavalry
0-2
Turks
Gunpowder
0-3
Britons
Archer
1-1
Cavalry (57%)
Archer (60%)
Infantry (67%)
Gunpowder (0%)
Elephant (100%)
Most Faced Civs
1
Turks
0%
3 games
0W - 3L
2
Persians
67%
3 games
2W - 1L
3
Chinese
0%
2 games
0W - 2L
Britons
50%
2 games
1W - 1L
Burgundians
0%
2 games
0W - 2L
Mongols
0%
1 games
0W - 1L
Top 6 of 13 tracked opponent picks
Rating History (Last 60 days)
+44 Elo
10 games
Current
1093
Peak
1093
Low
1000
Record (W:L)
6
-
4
Effective APM (Last 19 games)
Overall
26.2
actions per minute
Slower than average
for 1093 Elo
0
Avg (39)
Dark Age
27.4
Feudal
21.1
Castle
23.4
Imperial
18.2
Peak:
61.8
eAPM
Recent Match History (20 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1093
(+16)
|
Haboob
#462958456
|
Malay
|
|
00:34:37 |
Mar 14, 2026
|
|
VICTORY
1077
(+16)
|
Arabia
#462953177
|
Malay
|
|
00:34:32 |
Mar 14, 2026
|
|
VICTORY
1061
(+15)
|
Arabia
#461604372
|
Vietnamese
|
|
00:50:04 |
Mar 08, 2026
|
|
VICTORY
1046
(+15)
|
Hideout
#458278728
|
Byzantines
|
|
00:52:01 |
Feb 22, 2026
|
|
VICTORY
1031
(+16)
|
Arabia
#456389250
|
Japanese
Militia Rush
|
|
00:59:09 |
Feb 15, 2026
|
|
VICTORY
1015
(+15)
|
Arena
#454743635
|
Byzantines
Camel Rush
|
|
00:44:56 |
Feb 08, 2026
|
|
DEFEAT
1000
(-15)
|
Arabia
#454735727
|
Lithuanians
Skirmisher Rush
|
|
00:49:31 |
Feb 08, 2026
|
|
DEFEAT
1015
(-17)
|
Fortified Clearing
#454735323
|
Lithuanians
|
|
00:01:22 |
Feb 08, 2026
|
|
DEFEAT
1032
(-17)
|
MegaRandom
#454725847
|
Persians
Knight Rush
|
|
00:56:52 |
Feb 08, 2026
|
|
DEFEAT
1049
(-16)
|
Arabia
#454717390
|
Lithuanians
Scout Rush
|
|
00:50:37 |
Feb 08, 2026
|
|
DEFEAT
1065
(-15)
|
Arena
#453284985
|
Byzantines
Scout Rush
|
|
01:13:51 |
Feb 02, 2026
|
|
DEFEAT
1080
(-16)
|
Socotra
#452665343
|
Japanese
Militia Rush
|
|
00:37:32 |
Jan 31, 2026
|
|
DEFEAT
1096
(-18)
|
Arena
#452655699
|
Persians
Knight Rush
|
|
00:50:54 |
Jan 31, 2026
|
|
VICTORY
1114
(+17)
|
Arabia
#451059500
|
Japanese
Scout Rush
|
|
01:06:04 |
Jan 25, 2026
|
|
DEFEAT
1097
(-14)
|
Shrubland
#451055750
|
Lithuanians
|
|
00:36:31 |
Jan 25, 2026
|
|
DEFEAT
1111
(-14)
|
Arabia
#451053186
|
Lithuanians
Scout Rush
|
|
00:23:42 |
Jan 25, 2026
|
|
VICTORY
1125
(+17)
|
Shrubland
#450850918
|
Franks
Knight Rush
|
|
00:42:37 |
Jan 24, 2026
|
|
DEFEAT
1108
(-16)
|
Arabia
#450848138
|
Vietnamese
Scout Rush
|
|
00:16:33 |
Jan 24, 2026
|
|
VICTORY
1124
(+15)
|
Lowland
#450760415
|
Franks
Scout Rush
|
|
00:53:22 |
Jan 24, 2026
|
|
VICTORY
1109
(+15)
|
Arena
#450758217
|
Byzantines
Castle Drop
|
|
00:19:48 |
Jan 24, 2026
|
|
VICTORY
1094
(+14)
|
Valley
#449049318
|
Lithuanians
Scout Rush
|
|
00:50:49 |
Jan 17, 2026
|
|
VICTORY
1080
(+15)
|
Valley
#447598100
|
Lithuanians
Scout Rush
|
|
00:26:28 |
Jan 11, 2026
|
|
VICTORY
1065
(+15)
|
Arabia
#446974736
|
Japanese
Militia Rush
|
|
00:38:03 |
Jan 09, 2026
|
|
VICTORY
1050
(+16)
|
Arena
#446965864
|
Byzantines
Camel Rush
|
|
00:49:41 |
Jan 09, 2026
|
|
DEFEAT
1034
(-16)
|
Arabia
#446956464
|
Japanese
Militia Rush
|
|
00:49:23 |
Jan 09, 2026
|
|
DEFEAT
1050
(-17)
|
Haboob
#445580378
|
Japanese
|
|
00:53:01 |
Jan 04, 2026
|
|
DEFEAT
1067
(-16)
|
Arabia
#441784556
|
Lithuanians
Scout Rush
|
|
00:15:02 |
Dec 21, 2025
|
|
VICTORY
1083
(+15)
|
Arena
#440384257
|
Byzantines
|
|
00:54:13 |
Dec 15, 2025
|
|
DEFEAT
1068
(-16)
|
Arena
#440380116
|
Byzantines
|
|
00:29:53 |
Dec 15, 2025
|
|
VICTORY
1084
(+17)
|
Arabia
#440379329
|
Japanese
|
|
00:04:37 |
Dec 15, 2025
|
|
DEFEAT
1067
(-17)
|
Haboob
#440374573
|
Malay
|
|
00:31:37 |
Dec 15, 2025
|
|
DEFEAT
1084
(-16)
|
Lowland
#440356620
|
Lithuanians
|
|
00:21:45 |
Dec 15, 2025
|
No matches found with the selected filters.