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ZUFFAR
Gameplay Summary
Highly predictable with Scout Rush (80% of games). Transitions into cavalry-heavy compositions, especially Light Cavalry. Plays open and aggressive with minimal walling. Frequently employs FC into Unique Units and Fast Castle. Magyars specialist (80% pick rate).
Highly predictable with Scout Rush (80% of games). Transitions into cavalry-heavy compositions, especially Light Cavalry. Plays open and aggressive with minimal walling. Frequently employs FC into Unique Units and Fast Castle. Magyars specialist (80% pick rate).
Elo
931
Top 65%
Rank
#27,965
1v1 RM
Games
144
3W /
2L
Steam
7 years
Unverified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
80%
Cavalry Archer Rush
20%
Overall Behavior
Scout rush (80%)
Phosphoru (20%)
Fast castle (20%)
Cav archer rush (20%)
Early castle build (20%)
Walling Style: Standard
Balances defense with map control. (20% of games)
Opening Success Rates
Scout Rush
4 games
75%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Scout Rush (80%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (80%), often loses to:
No clear weakness
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
80%
Cavalry
PRIMARY STYLE
Light Cavalry
80%
50% WR
Unique Unit
40%
Infantry (Spear)
40%
Cav Archers
20%
Dominates vs
No data
Struggles vs
No data
Common Transitions
Scout Rush
Light Cavalry
75% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Magyars
4
75%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 11:26
Castle: 25:40
scout rush
100%
archer rush
25%
knight rush
25%
Turks
1
0%
Cavalry Archer Rush
Top Opening:
Cavalry Archer Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 3 | 67% | Scout Rush 100% | - |
Performance
Win Rate by Game Length
Avg. Win
36 min
Avg. Loss
43
min
Games
5
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:07)
11:19
/ 11:12 target
III
Castle Age
(+02:27)
23:25
/ 20:58 target
Fast Castle - 20%
IV
Imperial Age
(+05:21)
41:59
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:56
Average
Reaches Imperial
20%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Franks
Cavalry
1-1
Worst Matchups
Franks
Cavalry
1-1
Cavalry (50%)
Camel (0%)
Infantry (100%)
Gunpowder (100%)
Most Faced Civs
1
Franks
50%
2 games
1W - 1L
2
Hindustanis
0%
1 games
0W - 1L
3
Slavs
100%
1 games
1W - 0L
Turks
100%
1 games
1W - 0L
Top 6 of 5 tracked opponent picks
Rating History (Last 60 days)
+33 Elo
5 games
Current
931
Peak
931
Low
898
Record (W:L)
3
-
2
Effective APM (Last 5 games)
Overall
32.4
actions per minute
Faster than average
for 931 Elo
0
Avg (24)
Dark Age
27.3
Feudal
35.0
Castle
25.6
Imperial
8.1
Peak:
77.0
eAPM
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
931
(+16)
|
Arabia
#455670772
|
Magyars
Scout Rush
|
|
00:47:27 |
Feb 12, 2026
|
|
VICTORY
915
(+17)
|
Arabia
#455666653
|
Magyars
Scout Rush
|
|
00:31:04 |
Feb 12, 2026
|
|
DEFEAT
898
(-16)
|
Arabia
#454918075
|
Magyars
Scout Rush
|
|
00:30:13 |
Feb 09, 2026
|
|
VICTORY
914
(+16)
|
MegaRandom
#454916298
|
Magyars
Scout Rush
|
|
00:28:07 |
Feb 09, 2026
|
|
DEFEAT
898
(-17)
|
Arena
#454913290
|
Turks
Cavalry Archer Rush
|
|
00:55:11 |
Feb 09, 2026
|
No matches found with the selected filters.