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Gameplay Summary
Favors Militia Rush as primary opening (64%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Unique Unit compositions. Prefers a defensive, fully-walled playstyle. Strongest in early-game, weaker in extended matches. Celts specialist (96% pick rate).
Favors Militia Rush as primary opening (64%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Unique Unit compositions. Prefers a defensive, fully-walled playstyle. Strongest in early-game, weaker in extended matches. Celts specialist (96% pick rate).
Elo
1021
Top 50%
Rank
#21,734
1v1 RM
Games
49
21W /
21L
Steam
4 years
Unverified
No risk factors detected
Player Analysis
25 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
64%
No Rush
16%
Knight Rush
8%
Archer Rush
8%
Overall Behavior
Militia rush (68%)
Knight rush (32%)
Fast castle (16%)
Archer rush (12%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (52% of games)
Opening Success Rates
Militia Rush
16 games
50%
No Rush
4 games
50%
Loses to
Steppe Lancer Rush
73.5%
Cavalry Archer Rush
55.2%
Beats
Skirmisher Rush
66.1%
No Rush
63%
Archer Rush
56.2%
Early-Game Strengths
They defend best against:
No Rush
(8 games)
63%
win rate
Archer Rush
(7 games)
57%
win rate
Early-Game Weaknesses
They struggle against these:
Militia Rush
(3 games)
0%
win rate
Scout Rush
(6 games)
17%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (64%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (100%), often loses to:
BEST
Unique Unit
(4L)
Infantry (Spear)
(3L)
Infantry (Sword)
(3L)
Militia Rush
3 games
100%
win rate
Scout Rush
6 games
83%
win rate
No Rush
8 games
63%
win rate
Archer Rush
7 games
57%
win rate
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
100%
Cavalry
PRIMARY STYLE
Heavy Cavalry
100%
56% WR
Unique Unit
17%
33% WR
Light Cavalry
11%
Dominates vs
Unique Unit
+2
Infantry (Spear)
+2
Struggles vs
Unique Unit
−4
Infantry (Spear)
−3
Infantry (Sword)
−3
Common Transitions
Militia Rush
Heavy Cavalry
67% WR
Tendencies & Patterns
Civ. Stats
Main Civ
Celts
46%
Win Rates by Civ Type
Infantry Civs
44%
Their Best Infantry Civ:
Celts
46% WR
Civ Playstyle Analysis
Celts
24
46%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 12:52
Castle: 18:56
militia rush
71%
knight rush
33%
Khitans
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 12 | 33% | Militia Rush 83% | Scout Rush (5) |
| MegaRandom | 6 | 50% | Militia Rush 50% | No Rush (2) |
| Arena | 3 | 67% | Knight Rush 67% | - |
| Lowland | 3 | 33% | Militia Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
50%
4 games
Afternoon
12:00 - 18:00
48.6%
37 games
Evening
18:00 - 00:00
100%
1 games
Consistent performance across all time periods.
Based on 42 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
2x
Chases losses
6x
Stops after losses
1x
After 1st Win
1.7
games
After 1st defeat
2.9
games
End on Win
89%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
33 min
Avg. Loss
35
min
Games
25
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+02:30)
12:51
/ 10:21 target
III
Castle Age
(-01:21)
18:55
/ 20:16 target
IV
Imperial Age
(+14:58)
51:01
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:28
Average
Reaches Imperial
12%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Franks
Cavalry
2-2
Teutons
Infantry
1-1
Japanese
Infantry
0-2
Worst Matchups
Japanese
Infantry
0-2
Khmer
Elephant
0-2
Bulgarians
Infantry
0-3
Infantry (30%)
Cavalry (67%)
Archer (50%)
Elephant (0%)
Cavalry Archer (100%)
Most Faced Civs
1
Franks
50%
6 games
3W - 3L
2
Vietnamese
50%
4 games
2W - 2L
3
Bulgarians
25%
4 games
1W - 3L
Mongols
67%
3 games
2W - 1L
Teutons
67%
3 games
2W - 1L
Japanese
0%
2 games
0W - 2L
Top 6 of 22 tracked opponent picks
Rating History (Last 60 days)
+60 Elo
15 games
Current
1021
Peak
1039
Low
961
Record (W:L)
10
-
5
Effective APM (Last 20 games)
Overall
24.2
actions per minute
Slower than average
for 1021 Elo
0
Avg (39)
Dark Age
23.8
Feudal
15.8
Castle
23.5
Imperial
2.9
Peak:
53.2
eAPM
Recent Match History (25 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1021
(+17)
|
Enclosed
#467879462
|
Celts
|
|
00:35:35 |
Apr 04, 2026
|
|
DEFEAT
1004
(-17)
|
Arabia
#467874820
|
Celts
|
|
00:36:46 |
Apr 04, 2026
|
|
VICTORY
1021
(+15)
|
Mongolia
#464554232
|
Huns
|
|
00:27:36 |
Mar 21, 2026
|
|
VICTORY
1006
(+14)
|
Mongolia
#464066324
|
Celts
|
|
00:40:38 |
Mar 19, 2026
|
|
VICTORY
992
(+14)
|
MegaRandom
#462047205
|
Celts
|
|
00:26:57 |
Mar 10, 2026
|
|
DEFEAT
978
(-14)
|
Arabia
#461841126
|
Celts
|
|
00:29:55 |
Mar 09, 2026
|
|
DEFEAT
992
(-17)
|
Enclosed
#461839557
|
Celts
|
|
00:13:38 |
Mar 09, 2026
|
|
DEFEAT
1009
(-14)
|
Haboob
#461837947
|
Celts
|
|
00:15:17 |
Mar 09, 2026
|
|
DEFEAT
1023
(-16)
|
Enclosed
#461837669
|
Celts
|
|
00:00:34 |
Mar 09, 2026
|
|
VICTORY
1039
(+14)
|
Enclosed
#461601011
|
Celts
|
|
00:47:19 |
Mar 08, 2026
|
|
VICTORY
1025
(+16)
|
MegaRandom
#461335338
|
Celts
|
|
00:25:13 |
Mar 07, 2026
|
|
VICTORY
1009
(+17)
|
MegaRandom
#455614064
|
Celts
Militia Rush
|
|
00:44:19 |
Feb 12, 2026
|
|
VICTORY
992
(+16)
|
Arabia
#455394926
|
Celts
Militia Rush
|
|
00:24:56 |
Feb 11, 2026
|
|
VICTORY
976
(+15)
|
Arabia
#455171107
|
Celts
Militia Rush
|
|
00:35:40 |
Feb 10, 2026
|
|
VICTORY
961
(+18)
|
Steppe
#454951936
|
Celts
Militia Rush
|
|
00:47:29 |
Feb 09, 2026
|
|
VICTORY
943
(+16)
|
The Passage
#453223707
|
Celts
|
|
00:00:13 |
Feb 02, 2026
|
|
DEFEAT
927
(-16)
|
Lowland
#453219678
|
Celts
Archer Rush
|
|
00:33:09 |
Feb 02, 2026
|
|
DEFEAT
943
(-15)
|
Lowland
#453219387
|
Celts
|
|
00:01:20 |
Feb 02, 2026
|
|
DEFEAT
958
(-16)
|
Arabia
#453217328
|
Celts
Militia Rush
|
|
00:14:09 |
Feb 02, 2026
|
|
DEFEAT
974
(-15)
|
MegaRandom
#453213880
|
Celts
Militia Rush
|
|
00:30:19 |
Feb 02, 2026
|
|
DEFEAT
989
(-16)
|
Arena
#453196314
|
Celts
Knight Rush
|
|
00:52:18 |
Feb 02, 2026
|
|
VICTORY
1005
(+16)
|
Arena
#452927030
|
Celts
No Rush
|
|
00:48:58 |
Feb 01, 2026
|
|
VICTORY
989
(+16)
|
Arena
#452926387
|
Celts
|
|
00:01:27 |
Feb 01, 2026
|
|
VICTORY
973
(+16)
|
MegaRandom
#452887115
|
Celts
Militia Rush
|
|
00:27:10 |
Feb 01, 2026
|
|
DEFEAT
957
(-15)
|
Lowland
#452884250
|
Celts
Militia Rush
|
|
00:30:28 |
Feb 01, 2026
|
|
VICTORY
972
(+14)
|
Arabia
#452659048
|
Celts
Militia Rush
|
|
00:28:49 |
Jan 31, 2026
|
|
DEFEAT
958
(-14)
|
Arabia
#452655545
|
Celts
Archer Rush
|
|
00:20:22 |
Jan 31, 2026
|
|
DEFEAT
972
(-16)
|
Arabia
#452645098
|
Celts
Militia Rush
|
|
00:56:22 |
Jan 31, 2026
|
|
DEFEAT
988
(-15)
|
Arabia
#452638942
|
Celts
Militia Rush
|
|
00:30:33 |
Jan 31, 2026
|
|
DEFEAT
1003
(-16)
|
Arabia
#452634413
|
Celts
Militia Rush
|
|
00:25:08 |
Jan 31, 2026
|
|
VICTORY
1019
(+19)
|
Arena
#452634083
|
Celts
|
|
00:00:42 |
Jan 31, 2026
|
|
DEFEAT
1000
(-19)
|
Arabia
#452629001
|
Celts
Militia Rush
|
|
00:32:05 |
Jan 31, 2026
|
|
VICTORY
1019
(+25)
|
Lowland
#452606167
|
Celts
Militia Rush
|
|
00:29:20 |
Jan 31, 2026
|
|
VICTORY
994
(+27)
|
Arabia
#452580164
|
Celts
Militia Rush
|
|
00:31:29 |
Jan 31, 2026
|
|
DEFEAT
967
(-25)
|
Arabia
#452577386
|
Celts
Militia Rush
|
|
00:29:20 |
Jan 31, 2026
|
|
VICTORY
992
(+27)
|
Arena
#452385461
|
Celts
Knight Rush
|
|
00:29:51 |
Jan 30, 2026
|
|
VICTORY
965
(+31)
|
MegaRandom
#452379978
|
Celts
Fast Castle
|
|
00:18:17 |
Jan 30, 2026
|
|
DEFEAT
934
(-28)
|
MegaRandom
#452370371
|
Celts
Scout Rush
|
|
01:03:48 |
Jan 30, 2026
|
|
DEFEAT
962
(-34)
|
MegaRandom
#452364122
|
Celts
Fast Castle
|
|
00:45:42 |
Jan 30, 2026
|
|
DEFEAT
996
(-33)
|
Arabia
#441446210
|
Khitans
No Rush
|
|
00:32:12 |
Dec 20, 2025
|
|
VICTORY
1029
(+37)
|
Glade
#439790097
|
Koreans
|
|
00:14:50 |
Dec 13, 2025
|
|
DEFEAT
992
(-38)
|
Arabia
#439784986
|
Koreans
|
|
00:19:53 |
Dec 13, 2025
|
No matches found with the selected filters.