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7Nation
Gameplay Summary
Passive early game, rarely rushes in Feudal (75%). Transitions into unique unit specialist compositions, especially Unique Unit. Frequently employs FC into Unique Units. Often picks Spanish (63%).
Passive early game, rarely rushes in Feudal (75%). Transitions into unique unit specialist compositions, especially Unique Unit. Frequently employs FC into Unique Units. Often picks Spanish (63%).
Elo
1095
Top 50%
Rank
#17,296
1v1 RM
Games
13
5W /
3L
Steam
10 years
Unverified
No risk factors detected
Player Analysis
8 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
75%
Scout Rush
25%
Overall Behavior
Phosphoru (63%)
Early castle build (50%)
Scout rush (25%)
Cav archer rush (25%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (50% of games)
Opening Success Rates
No Rush
6 games
50%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(4 games)
75%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (75%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Unique (60%), often loses to:
No clear weakness
No significant weaknesses detected
No Rush
4 games
75%
win rate
Quick tips:
Predictable opener
Mid & Late Game
60%
Unique
PRIMARY STYLE
Unique Unit
80%
75% WR
Light Cavalry
40%
Cav Archers
40%
Dominates vs
Skirmishers
+2
Heavy Cavalry
+2
Struggles vs
No data
Common Transitions
No Rush
Unique Unit
67% WR
Tendencies & Patterns
Civ. Stats
Spanish
60%
Win Rates by Civ Type
Gunpowder Civs
60%
Their Best Gunpowder Civ:
Spanish
60% WR
Civ Playstyle Analysis
Spanish
5
60%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:34
Castle: 17:20
phosphoru
60%
early castle build
60%
Huns
2
100%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Mongols
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 4 | 75% | No Rush 75% | - |
Performance
Win Rate by Game Length
Avg. Win
41 min
Avg. Loss
31
min
Games
8
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:57)
11:18
/ 10:21 target
III
Castle Age
(-01:46)
18:30
/ 20:16 target
Fast Castle - 25%
IV
Imperial Age
(+03:08)
39:11
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:57
Average
Reaches Imperial
25%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Cavalry (33%)
Infantry (67%)
Archer (100%)
Defensive (100%)
Most Faced Civs
1
Huns
0%
1 games
0W - 1L
2
Malay
100%
1 games
1W - 0L
3
Sicilians
0%
1 games
0W - 1L
Vietnamese
100%
1 games
1W - 0L
Cumans
0%
1 games
0W - 1L
Khitans
100%
1 games
1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1095
Peak
1095
Low
1095
Record (W:L)
0
-
0
Effective APM (Last 7 games)
Overall
40.0
actions per minute
Average speed
for 1095 Elo
0
Avg (39)
Dark Age
38.2
Feudal
26.7
Castle
36.3
Imperial
13.4
Peak:
87.1
eAPM
Recent Match History (8 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1095
(+28)
|
Lowland
#452608061
|
Huns
Scout Rush
|
|
00:44:41 |
Jan 31, 2026
|
|
VICTORY
1067
(+34)
|
Arabia
#452390315
|
Huns
Scout Rush
|
|
01:08:02 |
Jan 30, 2026
|
|
VICTORY
1033
(+29)
|
Arabia
#446865414
|
Spanish
No Rush
|
|
00:35:40 |
Jan 09, 2026
|
|
DEFEAT
1004
(-33)
|
Arabia
#446860379
|
Spanish
No Rush
|
|
00:32:46 |
Jan 09, 2026
|
|
VICTORY
1037
(+38)
|
Arabia
#446643564
|
Spanish
No Rush
|
|
00:26:28 |
Jan 08, 2026
|
|
DEFEAT
999
(-41)
|
Arena
#446640394
|
Spanish
No Rush
|
|
00:21:20 |
Jan 08, 2026
|
|
VICTORY
1040
(+36)
|
Valley
#446635987
|
Spanish
No Rush
|
|
00:29:05 |
Jan 08, 2026
|
|
DEFEAT
1004
(-40)
|
Arena
#444078376
|
Mongols
No Rush
|
|
00:39:14 |
Dec 30, 2025
|
No matches found with the selected filters.