Replay analysis temporarily unavailable — The Last Chieftains DLC changed the replay format, will be working again soon.
HernanXL
Gameplay Summary
Passive early game, rarely rushes in Feudal (69%). Plays a cavalry-heavy style in mid/late game. Struggles against Infantry (Sword) compositions. Frequently employs forward Castle drops. Plays variable civs.
Passive early game, rarely rushes in Feudal (69%). Plays a cavalry-heavy style in mid/late game. Struggles against Infantry (Sword) compositions. Frequently employs forward Castle drops. Plays variable civs.
Elo
354
Bottom 20%
Rank
#44,313
1v1 RM
Games
99
42W /
60L
Steam
13 years
Unverified
No risk factors detected
Player Analysis
52 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
No Rush
69%
Militia Rush
8%
Cavalry Archer Rush
8%
Archer Rush
6%
Overall Behavior
Early castle build (35%)
Castle drop (31%)
Cav archer rush (12%)
Militia rush (10%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (62% of games)
Opening Success Rates
No Rush
36 games
19%
Cavalry Archer Rush
4 games
50%
Militia Rush
4 games
25%
Archer Rush
3 games
33%
Loses to
Knight Rush
69.7%
Eagle Rush
68.6%
Steppe Lancer Rush
66.7%
Beats
None found
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
Scout Rush
(5 games)
0%
win rate
Militia Rush
(6 games)
33%
win rate
No Rush
(36 games)
36%
win rate
How to Beat This Player
Early Game
If they open No Rush (69%), often loses to:
BEST
Eagle Rush
68.6% WR
Fire Lancer Rush
65.9% WR
Mid & Late Game
If they go Cavalry (55%), often loses to:
BEST
Infantry (Sword)
(8L)
Unique Unit
(6L)
Infantry (Spear)
(6L)
Scout Rush
5 games
100%
win rate
Militia Rush
6 games
67%
win rate
No Rush
36 games
64%
win rate
No dominant strengths detected
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
55%
Cavalry
PRIMARY STYLE
Infantry (Spear)
27%
50% WR
Infantry (Sword)
23%
0% WR
Skirmishers
23%
40% WR
Unique Unit
23%
60% WR
Dominates vs
Unique Unit
+3
Skirmishers
+2
Infantry (Spear)
+2
Struggles vs
Infantry (Sword)
−8
Unique Unit
−6
Infantry (Spear)
−6
Common Transitions
No Rush
Infantry (Sword)
20% WR
Cavalry Archer Rush
Cav Archers
50% WR
Archer Rush
Archers
33% WR
Tendencies & Patterns
Civ. Stats
Variable
Byzantines
40%
Mongols
20%
Win Rates by Civ Type
Cavalry Civs
33%
Their Best Cavalry Civ:
Huns
36% WR
Defensive Civs
40%
Their Best Defensive Civ:
Byzantines
40% WR
Cavalry Archer Civs
20%
Their Best Cavalry Archer Civ:
Mongols
20% WR
Infantry Civs
22%
Their Best Infantry Civ:
Celts
33% WR
Camel Civs
40%
Their Best Camel Civ:
Hindustanis
50% WR
Civ Playstyle Analysis
Huns
11
36%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:07
Castle: 21:13
cav archer rush
45%
early castle build
36%
militia rush
27%
castle drop
27%
Byzantines
10
40%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:16
Castle: 24:10
early castle build
60%
castle drop
50%
camel rush
20%
Mongols
10
20%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:17
Castle: 29:31
castle drop
20%
Hindustanis
4
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:07
Castle: 26:01
tower rush
50%
early castle build
50%
castle drop
25%
scout rush
25%
militia rush
25%
Celts
3
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:02
Castle: 22:47
castle drop
33%
early castle build
33%
Franks
2
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Japanese
2
50%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Teutons
2
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| MegaRandom | 26 | 27% | No Rush 58% | No Rush (12) |
| Arena | 15 | 40% | No Rush 87% | No Rush (6) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
41.8%
55 games
Morning
06:00 - 12:00
0%
1 games
Afternoon
12:00 - 18:00
38.5%
13 games
Evening
18:00 - 00:00
42.4%
33 games
Consistent performance across all time periods.
Based on 102 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
6x
Chases losses
3x
Stops after losses
11x
After 1st Win
2
games
After 1st defeat
1.7
games
End on Win
36%
Win Rate by Game Length
Avg. Win
45 min
Avg. Loss
38
min
Games
52
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+01:02)
12:14
/ 11:12 target
III
Castle Age
(+03:06)
24:04
/ 20:58 target
IV
Imperial Age
(+07:59)
44:37
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:05
Improve
Reaches Imperial
23%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Hindustanis
Camel
2-1
Tatars
Cavalry Archer
1-1
Vikings
Infantry
1-1
Worst Matchups
Bulgarians
Infantry
0-4
Mongols
Cavalry Archer
0-2
Sicilians
Infantry
0-2
Infantry (19%)
Cavalry (42%)
Archer (13%)
Gunpowder (29%)
Cavalry Archer (25%)
Most Faced Civs
1
Franks
57%
7 games
4W - 3L
2
Spanish
29%
7 games
2W - 5L
3
Britons
40%
5 games
2W - 3L
Khmer
60%
5 games
3W - 2L
Bulgarians
20%
5 games
1W - 4L
Poles
80%
5 games
4W - 1L
Top 6 of 34 tracked opponent picks
Rating History (Last 60 days)
-166 Elo
64 games
Current
354
Peak
520
Low
341
Record (W:L)
30
-
34
Effective APM (Last 20 games)
Overall
17.5
actions per minute
Slower than average
for 354 Elo
0
Avg (24)
Dark Age
14.9
Feudal
10.7
Castle
13.1
Imperial
10.5
Peak:
70.0
eAPM
Recent Match History (52 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
354
(-22)
UPSET
|
MegaRandom
#467621781
|
Huns
|
|
01:52:41 |
Apr 03, 2026
|
|
VICTORY
376
(+5)
|
Arena
#467512350
|
Japanese
|
|
00:14:37 |
Apr 03, 2026
|
|
DEFEAT
371
(-14)
|
Glade
#467071689
|
Huns
|
|
01:12:01 |
Apr 01, 2026
|
|
VICTORY
385
(+11)
|
Nomad
#465221707
|
Huns
|
|
01:18:15 |
Mar 24, 2026
|
|
DEFEAT
374
(-11)
|
Ring Fortress
#464940026
|
Celts
|
|
01:07:14 |
Mar 22, 2026
|
|
VICTORY
385
(+15)
|
Ring Fortress
#464847466
|
Huns
|
|
01:06:01 |
Mar 22, 2026
|
|
VICTORY
370
(+17)
|
Haboob
#463359157
|
Huns
|
|
00:32:02 |
Mar 16, 2026
|
|
VICTORY
353
(+12)
|
MegaRandom
#463348576
|
Japanese
|
|
00:52:26 |
Mar 16, 2026
|
|
DEFEAT
341
(-16)
|
Haboob
#463345776
|
Huns
|
|
00:25:19 |
Mar 16, 2026
|
|
DEFEAT
380
(-17)
|
Arena
#463042915
|
Huns
|
|
00:10:12 |
Mar 14, 2026
|
|
DEFEAT
397
(-12)
|
Haboob
#462207403
|
Japanese
|
|
00:48:05 |
Mar 11, 2026
|
|
VICTORY
409
(+12)
|
Arabia
#462203844
|
Mongols
|
|
00:28:24 |
Mar 11, 2026
|
|
DEFEAT
397
(-26)
UPSET
|
Haboob
#462201534
|
Byzantines
|
|
00:40:05 |
Mar 11, 2026
|
|
VICTORY
423
(+16)
|
MegaRandom
#462188656
|
Hindustanis
|
|
00:34:35 |
Mar 11, 2026
|
|
VICTORY
407
(+7)
|
Arena
#462181657
|
Lithuanians
|
|
01:14:23 |
Mar 11, 2026
|
|
DEFEAT
400
(-18)
|
MegaRandom
#461981206
|
Huns
|
|
01:06:04 |
Mar 10, 2026
|
|
DEFEAT
418
(-17)
|
Mediterranean
#461978947
|
Japanese
|
|
00:22:41 |
Mar 10, 2026
|
|
DEFEAT
435
(-18)
|
Enclosed
#461774869
|
Byzantines
|
|
00:42:44 |
Mar 09, 2026
|
|
VICTORY
453
(+16)
|
Haboob
#461769766
|
Byzantines
|
|
00:33:42 |
Mar 09, 2026
|
|
VICTORY
422
(+18)
|
Haboob
#461484471
|
Franks
|
|
00:29:45 |
Mar 08, 2026
|
|
DEFEAT
404
(-18)
|
Enclosed
#461175827
|
Huns
|
|
00:41:48 |
Mar 06, 2026
|
|
VICTORY
422
(+10)
|
MegaRandom
#460781440
|
Huns
|
|
00:34:57 |
Mar 05, 2026
|
|
VICTORY
412
(+16)
|
Mediterranean
#460775691
|
Huns
|
|
01:11:41 |
Mar 05, 2026
|
|
VICTORY
396
(+20)
|
MegaRandom
#460773375
|
Huns
|
|
00:26:58 |
Mar 05, 2026
|
|
VICTORY
376
(+16)
|
Arabia
#460772909
|
Huns
|
|
00:02:46 |
Mar 05, 2026
|
|
DEFEAT
360
(-15)
|
Four Lakes
#459564921
|
Cumans
|
|
00:24:12 |
Feb 28, 2026
|
|
DEFEAT
375
(-14)
|
Arabia
#459559651
|
Huns
|
|
00:42:25 |
Feb 28, 2026
|
|
DEFEAT
389
(-17)
|
Islands
#459554545
|
Byzantines
|
|
00:42:50 |
Feb 28, 2026
|
|
VICTORY
406
(+19)
|
Arena
#459119649
|
Lithuanians
|
|
00:45:53 |
Feb 26, 2026
|
|
DEFEAT
387
(-15)
|
Islands
#458363945
|
Japanese
|
|
00:18:55 |
Feb 22, 2026
|
|
VICTORY
402
(+9)
|
Four Lakes
#458359054
|
Huns
|
|
00:31:24 |
Feb 22, 2026
|
|
VICTORY
393
(+13)
|
Migration
#458355440
|
Huns
|
|
00:20:07 |
Feb 22, 2026
|
|
VICTORY
396
(+17)
|
Islands
#458283268
|
Huns
|
|
00:31:35 |
Feb 22, 2026
|
|
DEFEAT
379
(-16)
|
Golden Pit
#458084529
|
Huns
|
|
00:08:11 |
Feb 22, 2026
|
|
DEFEAT
395
(-21)
UPSET
|
Golden Pit
#458080051
|
Huns
|
|
00:33:29 |
Feb 22, 2026
|
|
VICTORY
416
(+20)
|
Four Lakes
#458075014
|
Huns
|
|
00:36:39 |
Feb 22, 2026
|
|
VICTORY
396
(+14)
|
Migration
#458057381
|
Japanese
|
|
00:55:23 |
Feb 21, 2026
|
|
VICTORY
382
(+7)
|
Fortified Clearing
#457038083
|
Huns
|
|
01:03:19 |
Feb 18, 2026
|
|
DEFEAT
375
(-11)
|
Steppe2
#457013559
|
Byzantines
|
|
00:42:02 |
Feb 17, 2026
|
|
DEFEAT
386
(-19)
|
Border Dispute
#456690349
|
Magyars
|
|
01:00:30 |
Feb 16, 2026
|
|
VICTORY
405
(+14)
|
Arena
#456554121
|
Magyars
Ram Push
|
|
01:26:12 |
Feb 16, 2026
|
|
DEFEAT
391
(-17)
|
Arena
#456519790
|
Celts
Castle Drop
|
|
00:46:51 |
Feb 15, 2026
|
|
DEFEAT
408
(-15)
|
Arena
#456401150
|
Byzantines
Castle Drop
|
|
01:05:08 |
Feb 15, 2026
|
|
VICTORY
423
(+12)
|
Arena
#456399832
|
Japanese
No Rush
|
|
00:05:58 |
Feb 15, 2026
|
|
VICTORY
411
(+13)
|
Arena
#456397984
|
Huns
No Rush
|
|
00:08:44 |
Feb 15, 2026
|
|
VICTORY
398
(+15)
|
Arena
#456211630
|
Byzantines
No Rush
|
|
00:56:47 |
Feb 14, 2026
|
|
DEFEAT
383
(-15)
|
Arena
#456010891
|
Byzantines
Castle Drop
|
|
00:39:50 |
Feb 14, 2026
|
|
VICTORY
398
(+11)
|
Arena
#454843065
|
Byzantines
Archer Rush
|
|
01:11:58 |
Feb 08, 2026
|
|
DEFEAT
387
(-14)
|
MegaRandom
#454827987
|
Byzantines
Castle Drop
|
|
00:38:06 |
Feb 08, 2026
|
|
VICTORY
401
(+18)
|
MegaRandom
#454691137
|
Byzantines
Skirmisher Rush
|
|
02:03:38 |
Feb 08, 2026
|
No matches found with the selected filters.
Showing 50 of
99