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The last villager
Gameplay Summary
Often booms to Castle Age (31%), occasionally opens Archer Rush (25%). Transitions into archer-focused compositions, especially Skirmishers. Most successful with Archer Rush (60% win rate). Struggles against Light Cavalry compositions. Plays variable civs.
Often booms to Castle Age (31%), occasionally opens Archer Rush (25%). Transitions into archer-focused compositions, especially Skirmishers. Most successful with Archer Rush (60% win rate). Struggles against Light Cavalry compositions. Plays variable civs.
Elo
1097
Top 50%
Rank
#17,071
1v1 RM
Games
661
100W /
91L
Steam
9 years
Unverified
No risk factors detected
Player Analysis
80 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
31%
Archer Rush
25%
Scout Rush
14%
Militia Rush
13%
Overall Behavior
Archer rush (25%)
Knight rush (14%)
Early castle build (14%)
Scout rush (14%)
Militia rush (13%)
Walling Style: Standard
Balances defense with map control. (41% of games)
Opening Success Rates
No Rush
25 games
44%
Archer Rush
20 games
60%
Scout Rush
11 games
55%
Militia Rush
10 games
40%
Skirmisher Rush
5 games
60%
Knight Rush
4 games
100%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(18 games)
72%
win rate
Skirmisher Rush
(3 games)
67%
win rate
Archer Rush
(14 games)
64%
win rate
Early-Game Weaknesses
They struggle against these:
Militia Rush
(11 games)
18%
win rate
Scout Rush
(25 games)
44%
win rate
How to Beat This Player
Early Game
If they open No Rush (31%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Archer (44%), often loses to:
BEST
Light Cavalry
(6L)
Heavy Cavalry
(6L)
Archers
(5L)
Militia Rush
11 games
82%
win rate
Scout Rush
25 games
56%
win rate
No Rush
18 games
72%
win rate
Skirmisher Rush
3 games
67%
win rate
Archer Rush
14 games
64%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
44%
Archer
PRIMARY STYLE
Skirmishers
46%
58% WR
Heavy Cavalry
27%
64% WR
Archers
24%
60% WR
Unique Unit
22%
44% WR
Dominates vs
Archers
+7
Skirmishers
+6
Infantry (Spear)
+4
Struggles vs
Light Cavalry
−6
Heavy Cavalry
−6
Archers
−5
Common Transitions
Scout Rush
Unique Unit
60% WR
Archer Rush
Archers
60% WR
Skirmisher Rush
Skirmishers
60% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Cumans
80%
Goths
20%
Win Rates by Civ Type
Cavalry Civs
55%
Their Best Cavalry Civ:
Cumans
80% WR
Infantry Civs
38%
Their Best Infantry Civ:
Japanese
75% WR
Archer Civs
63%
Their Best Archer Civ:
Vietnamese
100% WR
Civ Playstyle Analysis
Magyars
14
57%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:43
Castle: 22:30
scout rush
57%
cav archer rush
29%
Mayans
11
64%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 10:24
Castle: 23:38
archer rush
82%
Franks
7
57%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Playstyle Analysis
Feudal: 10:25
Castle: 20:57
knight rush
71%
skirmisher rush
29%
scout rush
29%
Malay
6
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:09
Castle: 17:47
phosphoru
67%
fast castle
50%
castle drop
33%
skirmisher rush
33%
early castle build
33%
militia rush
33%
Ethiopians
5
40%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 10:52
Castle: 23:23
archer rush
100%
early castle build
20%
Cumans
5
80%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:42
Castle: 23:14
knight rush
40%
early castle build
20%
Goths
5
20%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:13
Castle: 22:21
militia rush
40%
phosphoru
20%
early castle build
20%
Japanese
4
75%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:45
Castle: 23:50
militia rush
50%
cav archer rush
50%
archer rush
25%
knight rush
25%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 44 | 39% | Archer Rush 27% | Scout Rush (9) |
| MegaRandom | 7 | 71% | Archer Rush 29% | - |
| Lowland | 7 | 57% | Archer Rush 29% | No Rush (2) |
| Haboob | 4 | 50% | No Rush 75% | - |
| Graveyards | 4 | 50% | Archer Rush 50% | Scout Rush (2) |
| Glade | 3 | 67% | No Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
57.4%
61 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
33.3%
6 games
Evening
18:00 - 00:00
50.8%
124 games
Performs best in the Night (57.4% WR).
Based on 191 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
16x
Chases losses
17x
Stops after losses
6x
After 1st Win
2.8
games
After 1st defeat
3.5
games
End on Win
70%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
39 min
Avg. Loss
38
min
Games
80
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:09)
10:30
/ 10:21 target
Fast Feudal - 34%
III
Castle Age
(+01:11)
21:27
/ 20:16 target
IV
Imperial Age
(+03:51)
39:54
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:43
Average
Reaches Imperial
45%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Berbers
Cavalry
2-0
Saracens
Camel
2-0
Britons
Archer
3-0
Worst Matchups
Sicilians
Infantry
0-2
Malians
Infantry
0-2
Huns
Cavalry
0-2
Infantry (50%)
Cavalry (43%)
Archer (70%)
Defensive (86%)
Cavalry Archer (29%)
Most Faced Civs
1
Mongols
47%
15 games
7W - 8L
2
Koreans
73%
11 games
8W - 3L
3
Persians
44%
9 games
4W - 5L
Celts
38%
8 games
3W - 5L
Magyars
43%
7 games
3W - 4L
Franks
57%
7 games
4W - 3L
Top 6 of 57 tracked opponent picks
Rating History (Last 60 days)
+4 Elo
88 games
Current
1097
Peak
1127
Low
1041
Record (W:L)
44
-
44
Effective APM (Last 20 games)
Overall
38.6
actions per minute
Average speed
for 1097 Elo
0
Avg (39)
Dark Age
36.7
Feudal
35.8
Castle
31.4
Imperial
19.5
Peak:
94.6
eAPM
Recent Match History (80 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1097
(-16)
|
Black Forest
#467250327
|
Hindustanis
|
|
00:57:31 |
Apr 01, 2026
|
|
VICTORY
1113
(+16)
|
Black Forest
#467245145
|
Cumans
|
|
00:49:11 |
Apr 01, 2026
|
|
DEFEAT
1097
(-15)
|
Enclosed
#467241746
|
Franks
|
|
00:32:35 |
Apr 01, 2026
|
|
VICTORY
1112
(+16)
|
Marketplace
#466835540
|
Spanish
|
|
00:27:20 |
Mar 31, 2026
|
|
DEFEAT
1096
(-15)
|
Mongolia
#466835119
|
Spanish
|
|
00:01:04 |
Mar 31, 2026
|
|
DEFEAT
1111
(-16)
|
Marketplace
#466832541
|
Malay
|
|
00:24:08 |
Mar 31, 2026
|
|
VICTORY
1127
(+15)
|
Arabia
#466828919
|
Cumans
|
|
00:36:18 |
Mar 30, 2026
|
|
DEFEAT
1112
(-15)
|
Mongolia
#466824701
|
Cumans
|
|
00:41:08 |
Mar 30, 2026
|
|
VICTORY
1127
(+16)
|
Ring Fortress
#466819884
|
Cumans
|
|
00:46:46 |
Mar 30, 2026
|
|
VICTORY
1111
(+16)
|
Mongolia
#466609151
|
Cumans
|
|
00:45:43 |
Mar 30, 2026
|
|
DEFEAT
1095
(-17)
|
Nomad
#466604454
|
Portuguese
|
|
00:29:00 |
Mar 29, 2026
|
|
VICTORY
1112
(+15)
|
Arabia
#466598491
|
Cumans
|
|
00:48:04 |
Mar 29, 2026
|
|
VICTORY
1097
(+16)
|
Arabia
#465802974
|
Cumans
|
|
00:35:58 |
Mar 26, 2026
|
|
VICTORY
1081
(+14)
|
Arabia
#465797458
|
Cumans
|
|
00:40:00 |
Mar 26, 2026
|
|
VICTORY
1067
(+14)
|
Ring Fortress
#465793450
|
Cumans
|
|
00:31:16 |
Mar 26, 2026
|
|
DEFEAT
1053
(-17)
|
Marketplace
#465587140
|
Cumans
|
|
00:50:14 |
Mar 26, 2026
|
|
DEFEAT
1070
(-15)
|
Ring Fortress
#465581119
|
Cumans
|
|
00:18:23 |
Mar 25, 2026
|
|
VICTORY
1085
(+16)
|
Ring Fortress
#465576242
|
Cumans
|
|
00:39:26 |
Mar 25, 2026
|
|
VICTORY
1069
(+16)
|
Nomad
#465575769
|
Ethiopians
|
|
00:00:56 |
Mar 25, 2026
|
|
DEFEAT
1053
(-15)
|
Mongolia
#465409186
|
Vikings
|
|
01:03:10 |
Mar 25, 2026
|
|
DEFEAT
1068
(-17)
|
Mongolia
#465405663
|
Vikings
|
|
00:32:20 |
Mar 25, 2026
|
|
DEFEAT
1085
(-17)
|
Marketplace
#465402084
|
Vikings
|
|
00:32:13 |
Mar 25, 2026
|
|
DEFEAT
1102
(-16)
|
Mongolia
#465399661
|
Koreans
|
|
00:22:51 |
Mar 25, 2026
|
|
VICTORY
1118
(+14)
|
Nomad
#465397113
|
Koreans
|
|
00:20:50 |
Mar 24, 2026
|
|
VICTORY
1104
(+17)
|
Ring Fortress
#465396260
|
Koreans
|
|
00:04:37 |
Mar 24, 2026
|
|
DEFEAT
1087
(-15)
|
Ring Fortress
#465392801
|
Franks
|
|
00:31:04 |
Mar 24, 2026
|
|
VICTORY
1102
(+17)
|
Arabia
#465185190
|
Franks
|
|
01:12:32 |
Mar 24, 2026
|
|
VICTORY
1085
(+16)
|
Nomad
#465184839
|
Vietnamese
|
|
00:00:28 |
Mar 24, 2026
|
|
DEFEAT
1069
(-18)
|
Marketplace
#465178684
|
Mayans
|
|
00:56:35 |
Mar 24, 2026
|
|
DEFEAT
1087
(-17)
|
Glade
#465173395
|
Mayans
|
|
00:46:05 |
Mar 23, 2026
|
|
VICTORY
1104
(+17)
|
Ring Fortress
#464969775
|
Mayans
|
|
00:39:34 |
Mar 23, 2026
|
|
DEFEAT
1087
(-15)
|
Glade
#464963730
|
Franks
|
|
00:54:25 |
Mar 23, 2026
|
|
DEFEAT
1102
(-14)
|
Ring Fortress
#464959574
|
Koreans
|
|
00:36:18 |
Mar 23, 2026
|
|
VICTORY
1116
(+15)
|
Enclosed
#463759880
|
Mayans
|
|
00:44:47 |
Mar 18, 2026
|
|
VICTORY
1101
(+15)
|
Arabia
#463752866
|
Mayans
|
|
00:46:49 |
Mar 17, 2026
|
|
VICTORY
1086
(+14)
|
Arabia
#463557236
|
Mayans
|
|
00:45:30 |
Mar 17, 2026
|
|
DEFEAT
1072
(-16)
|
Arabia
#463552213
|
Mayans
|
|
00:42:50 |
Mar 17, 2026
|
|
DEFEAT
1088
(-15)
|
Enclosed
#463545049
|
Goths
|
|
01:06:00 |
Mar 16, 2026
|
|
VICTORY
1103
(+17)
|
MegaRandom
#463539401
|
Goths
|
|
00:49:53 |
Mar 16, 2026
|
|
DEFEAT
1086
(-16)
|
Haboob
#463535395
|
Goths
|
|
00:34:29 |
Mar 16, 2026
|
|
VICTORY
1102
(+14)
|
Arabia
#463323527
|
Mayans
|
|
00:51:51 |
Mar 15, 2026
|
|
VICTORY
1088
(+17)
|
Haboob
#463049368
|
Mayans
|
|
01:04:16 |
Mar 14, 2026
|
|
VICTORY
1071
(+13)
|
Arabia
#463046678
|
Mayans
|
|
00:15:47 |
Mar 14, 2026
|
|
VICTORY
1058
(+16)
|
Enclosed
#463039532
|
Mayans
|
|
00:46:36 |
Mar 14, 2026
|
|
DEFEAT
1042
(-15)
|
Enclosed
#463034931
|
Franks
|
|
00:33:11 |
Mar 14, 2026
|
|
DEFEAT
1057
(-14)
|
MegaRandom
#463030100
|
Franks
|
|
00:33:21 |
Mar 14, 2026
|
|
DEFEAT
1071
(-16)
|
Haboob
#463026161
|
Franks
|
|
00:22:44 |
Mar 14, 2026
|
|
DEFEAT
1087
(-16)
|
MegaRandom
#463018769
|
Cumans
|
|
00:47:49 |
Mar 14, 2026
|
|
DEFEAT
1103
(-17)
|
Enclosed
#463012579
|
Cumans
|
|
00:38:54 |
Mar 14, 2026
|
|
VICTORY
1120
(+16)
|
MegaRandom
#463003072
|
Cumans
|
|
00:53:54 |
Mar 14, 2026
|
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