magicalpeeps*Jethro Tull*

magicalpeeps*Jethro Tull*

US
934
6W - 9L
Gameplay Summary

Often booms to Castle Age (43%), occasionally opens Militia Rush (21%). Plays a archer-focused style in mid/late game. Struggles against Unique Unit compositions. Frequently employs FC into Unique Units. Plays variable civs.

Often booms to Castle Age (43%), occasionally opens Militia Rush (21%). Plays a archer-focused style in mid/late game. Struggles against Unique Unit compositions. Frequently employs FC into Unique Units. Plays variable civs.

Elo
934
Top 65%
Rank
#27,548
1v1 RM
Games
136
6W / 9L
Steam
19 years
Unverified
No risk factors detected

Player Analysis

14 games
Early Game
Quick Facts
Favorite Openings
No Rush
43%
Militia Rush
21%
Archer Rush
14%
Knight Rush
14%
Overall Behavior
Phosphoru (29%) Militia rush (21%) Archer rush (14%) Knight rush (14%) Fast castle (14%)
Walling Style: Standard
Balances defense with map control. (36% of games)
Opening Success Rates
No Rush 6 games
33%
Militia Rush 3 games
33%
Loses to
Eagle Rush 68.4%
Steppe Lancer Rush 67%
Scout Rush 65.1%
Beats
Skirmisher Rush 56.9%
Early-Game Strengths
They defend best against:
No Rush (7 games)
57% win rate
Early-Game Weaknesses
They struggle against these:
Militia Rush (4 games)
25% win rate
How to Beat This Player
Early Game
If they open No Rush (43%), often loses to:
BEST Eagle Rush 68.4% WR
Scout Rush 65.1% WR
Mid & Late Game
If they go Archer (43%), often loses to:
BEST Unique Unit (4L)
Light Cavalry (4L)
Infantry (Spear) (3L)
Militia Rush
4 games
75%
win rate
No Rush
7 games
57%
win rate
Mid & Late Game
43%
Archer
PRIMARY STYLE
Unique Unit 64% 56% WR
Infantry (Spear) 50% 29% WR
Skirmishers 43% 17% WR
Archers 21% 67% WR
Dominates vs
Unique Unit +2
Infantry (Sword) +2
Struggles vs
Unique Unit −4
Light Cavalry −4
Infantry (Spear) −3
Common Transitions
No Rush Unique Unit 33% WR
Militia Rush Unique Unit 33% WR
Tendencies & Patterns
Civ. Stats
Variable
Win Rates by Civ Type
Their Best Infantry Civ: Celts
% WR
Civ Playstyle Analysis
Top Opening: Archer Rush
Playstyle Analysis
Feudal: 11:04 Castle: 21:02
archer rush
33%
militia rush
33%
Top Opening: Scout Rush

Insufficient data for detailed analysis.

Top Opening: No Rush

Insufficient data for detailed analysis.

Top Opening: No Rush

Insufficient data for detailed analysis.

Top Opening: Militia Rush

Insufficient data for detailed analysis.

Top Opening: Knight Rush

Insufficient data for detailed analysis.

Top Opening: No Rush

Insufficient data for detailed analysis.

Top Opening: Archer Rush

Insufficient data for detailed analysis.

Map Tendencies
Map Games Win Rate Likely Opening Loses To
Arabia 7 29% Archer Rush 29% -
Fortified Clearing 4 75% No Rush 50% -
Performance
Performance by Time of Day
Night
00:00 - 06:00
33.3%
3 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
66.7%
3 games
Evening
18:00 - 00:00
33.3%
9 games
Consistent performance across all time periods.
Based on 15 matches • Times in UTC
Win Rate by Game Length
Avg. Win
51 min
Avg. Loss
50 min
Games
14
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:39)
10:33
/ 11:12 target
III
Castle Age
(-00:35)
20:23
/ 20:58 target
IV
Imperial Age
(+01:05)
37:43
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:44
Average
Reaches Imperial
50%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Franks Cavalry
1-1
Mongols Cavalry Archer
1-2
Japanese Infantry
0-2
Worst Matchups
Japanese Infantry
0-2
Mongols Cavalry Archer
1-2
Franks Cavalry
1-1
Cavalry (33%)
Infantry (33%)
Cavalry Archer (33%)
Archer (100%)
Elephant (0%)
Most Faced Civs
1
Mongols 33%
3 games 1W - 2L
2
Japanese 0%
2 games 0W - 2L
3
Franks 50%
2 games 1W - 1L
Cumans 0%
1 games 0W - 1L
Poles 0%
1 games 0W - 1L
Incas 100%
1 games 1W - 0L
Top 6 of 10 tracked opponent picks
Rating History (Last 60 days)
-16 Elo 10 games
Current
934
Peak
983
Low
934
Record (W:L)
5 - 5
Effective APM (Last 14 games)
Overall
32.8
actions per minute
Faster than average for 934 Elo
0 Avg (24)
Dark Age
30.0
Feudal
22.8
Castle
23.7
Imperial
19.0
Peak: 75.1 eAPM
Recent Match History (14 games analyzed)
Result Map Civ Opponent Duration Date / Actions
DEFEAT
934 (-17)
Arabia
#454792246
Cumans
No Rush
tr huNter Khmer (929) 00:49:11
Feb 08, 2026
1 month ago
DEFEAT
951 (-17)
Arabia
#454782302
Bulgarians
Militia Rush
de L. Erikson Japanese (953) 00:40:43
Feb 08, 2026
1 month ago
DEFEAT
968 (-15)
Arabia
#454770215
Celts
No Rush
be adylanvar Mongols (1009) 00:57:51
Feb 08, 2026
1 month ago
VICTORY
983 (+17)
Fortified Clearing
#454760016
Jurchens
Fast Castle
de Da_Ch1LLa Mongols (988) 00:54:31
Feb 08, 2026
1 month ago
DEFEAT
966 (-16)
Arabia
#454438524
Persians
Knight Rush
ee Bebull Huns (982) 00:45:45
Feb 07, 2026
1 month ago
VICTORY
982 (+15)
Border Dispute
#454425915
Cumans
ca MaximuS Spanish (947) 01:04:50
Feb 07, 2026
1 month ago
VICTORY
967 (+16)
Arabia
#453793679
Khmer
Archer Rush
tw 洪武大帝-朱元璋 Chinese (960) 01:03:03
Feb 04, 2026
2 months ago
VICTORY
951 (+17)
Fortified Clearing
#453770532
Teutons
Fast Castle
ch sebacaste97 Burgundians (956) 00:39:54
Feb 04, 2026
2 months ago
DEFEAT
934 (-16)
Fortified Clearing
#453763674
Mongols
Knight Rush
ar noobaltolocato Mongols (957) 00:43:17
Feb 04, 2026
2 months ago
VICTORY
950 (+16)
Fortified Clearing
#453717781
Malians
Militia Rush
ca sir bearman Incas (941) 00:56:19
Feb 04, 2026
2 months ago
VICTORY
934 (+18)
Arabia
#453349817
Persians
Scout Rush
ar 2Aragorn2 Franks (953) 00:42:06
Feb 03, 2026
2 months ago
DEFEAT
916 (-15)
Socotra
#453344043
Ethiopians
No Rush
us President Smart Poles (957) 00:50:29
Feb 03, 2026
2 months ago
DEFEAT
931 (-15)
Shrubland
#453107961
Tatars
Castle Drop
tr Shaw Cumans (960) 00:42:44
Feb 02, 2026
2 months ago
DEFEAT
946 (-17)
Lowland
#453064070
Celts
Militia Rush
tr Teuthras Franks (934) 01:14:43
Feb 01, 2026
2 months ago
DEFEAT
963 (-15)
Arabia
#453045384
Celts
Archer Rush
fr CrOnOs AoC Japanese (995) 00:45:09
Feb 01, 2026
2 months ago
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