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Krinoh
Gameplay Summary
Often booms to Castle Age (50%), occasionally opens Monk Rush (25%). Frequently employs Fast Castle and Monk plays. Plays variable civs.
Often booms to Castle Age (50%), occasionally opens Monk Rush (25%). Frequently employs Fast Castle and Monk plays. Plays variable civs.
Elo
1149
Top 35%
Rank
#14,724
1v1 RM
Games
42
2W /
6L
Steam
Private
Hidden
No risk factors detected
Player Analysis
8 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
50%
Monk Rush
25%
Scout Rush
13%
Knight Rush
13%
Overall Behavior
Fast castle (38%)
Monk rush (25%)
Castle drop (13%)
Scout rush (13%)
Knight rush (13%)
Walling Style: Standard
Balances defense with map control. (38% of games)
Opening Success Rates
No Rush
4 games
0%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (50%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
No clear weakness
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Heavy waller - bring siege
Frequent FC - deny eco
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Lithuanians
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Berbers
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Armenians
1
100%
Monk Rush
Top Opening:
Monk Rush
Insufficient data for detailed analysis.
Shu
1
100%
Monk Rush
Top Opening:
Monk Rush
Insufficient data for detailed analysis.
Wei
1
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Vietnamese
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Khmer
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Burgundians
1
0%
Knight Rush
Top Opening:
Knight Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Glade | 5 | 40% | Monk Rush 40% | - |
Performance
Win Rate by Game Length
Avg. Win
45 min
Avg. Loss
24
min
Games
8
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:06)
10:27
/ 10:21 target
Fast Feudal - 50%
III
Castle Age
(-02:00)
18:16
/ 20:16 target
Fast Castle - 38%
IV
Imperial Age
(-01:43)
34:20
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:53
Average
Reaches Imperial
25%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Romans
Infantry
0-2
Worst Matchups
Romans
Infantry
0-2
Infantry (17%)
Camel (100%)
Elephant (0%)
Most Faced Civs
1
Romans
0%
2 games
0W - 2L
2
Khitans
100%
1 games
1W - 0L
3
Saracens
100%
1 games
1W - 0L
Khmer
0%
1 games
0W - 1L
Japanese
0%
1 games
0W - 1L
Teutons
0%
1 games
0W - 1L
Top 6 of 7 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1149
Peak
1149
Low
1149
Record (W:L)
0
-
0
Recent Match History (8 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1149
(-17)
|
Glade
#445963277
|
Burgundians
Knight Rush
|
|
00:30:13 |
Jan 06, 2026
|
|
DEFEAT
1166
(-16)
|
Arena
#445932686
|
Khmer
No Rush
|
|
00:29:35 |
Jan 05, 2026
|
|
DEFEAT
1182
(-15)
|
Glade
#445831691
|
Vietnamese
No Rush
|
|
00:16:56 |
Jan 05, 2026
|
|
DEFEAT
1197
(-16)
|
Glade
#445827003
|
Wei
Scout Rush
|
|
00:33:56 |
Jan 05, 2026
|
|
VICTORY
1213
(+16)
|
Glade
#445702286
|
Shu
Monk Rush
|
|
00:42:29 |
Jan 05, 2026
|
|
VICTORY
1197
(+15)
|
Glade
#445695216
|
Armenians
Monk Rush
|
|
00:46:46 |
Jan 05, 2026
|
|
DEFEAT
1182
(-14)
|
Graveyards
#445692443
|
Berbers
No Rush
|
|
00:17:24 |
Jan 05, 2026
|
|
DEFEAT
1196
(-16)
|
Graveyards
#445689739
|
Lithuanians
No Rush
|
|
00:17:52 |
Jan 04, 2026
|
No matches found with the selected filters.