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joaquinst07
Gameplay Summary
Highly predictable with Scout Rush (86% of games). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Infantry (Spear) compositions. Mongols specialist (86% pick rate).
Highly predictable with Scout Rush (86% of games). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Infantry (Spear) compositions. Mongols specialist (86% pick rate).
Elo
857
Top 80%
Rank
#31,705
1v1 RM
Games
20
2W /
5L
Steam
11 years
Unverified
No risk factors detected
Player Analysis
7 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
86%
No Rush
14%
Overall Behavior
Scout rush (86%)
Steppe lancer rush (43%)
Castle drop (14%)
Fast castle (14%)
Knight rush (14%)
Walling Style: Standard
Balances defense with map control. (43% of games)
Opening Success Rates
Scout Rush
6 games
33%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
They defend best against:
No Rush
(3 games)
67%
win rate
Early-Game Weaknesses
They struggle against these:
Scout Rush
(3 games)
0%
win rate
How to Beat This Player
Early Game
If they open Scout Rush (86%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (100%), often loses to:
BEST
Infantry (Spear)
(4L)
Unique Unit
(3L)
Heavy Cavalry
(2L)
Scout Rush
3 games
100%
win rate
No Rush
3 games
67%
win rate
Quick tips:
Predictable opener
Mid & Late Game
100%
Cavalry
PRIMARY STYLE
Heavy Cavalry
86%
17% WR
Skirmishers
71%
0% WR
Steppe Lancers
71%
40% WR
Light Cavalry
29%
Dominates vs
Infantry (Spear)
+2
Struggles vs
Infantry (Spear)
−4
Unique Unit
−3
Heavy Cavalry
−2
Common Transitions
Scout Rush
Heavy Cavalry
33% WR
Tendencies & Patterns
Civ. Stats
Mongols
33%
Win Rates by Civ Type
Cavalry Archer Civs
33%
Their Best Cavalry Archer Civ:
Mongols
33% WR
Civ Playstyle Analysis
Mongols
6
33%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:53
Castle: 23:34
scout rush
83%
steppe lancer rush
50%
Berbers
1
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 4 | 50% | Scout Rush 75% | Scout Rush (2) |
Performance
Win Rate by Game Length
Avg. Win
32 min
Avg. Loss
58
min
Games
7
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-01:03)
10:09
/ 11:12 target
Fast Feudal - 43%
III
Castle Age
(+01:37)
22:35
/ 20:58 target
IV
Imperial Age
(+13:02)
49:40
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:34
Average
Reaches Imperial
57%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Cavalry (0%)
Archer (50%)
Gunpowder (100%)
Infantry (0%)
Cavalry Archer (0%)
Most Faced Civs
1
Lithuanians
0%
1 games
0W - 1L
2
Spanish
100%
1 games
1W - 0L
3
Wu
0%
1 games
0W - 1L
Chinese
100%
1 games
1W - 0L
Mongols
0%
1 games
0W - 1L
Magyars
0%
1 games
0W - 1L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
-9 Elo
7 games
Current
857
Peak
914
Low
857
Record (W:L)
2
-
5
Effective APM (Last 7 games)
Overall
25.0
actions per minute
Average speed
for 857 Elo
0
Avg (24)
Dark Age
20.8
Feudal
20.1
Castle
29.1
Imperial
12.3
Peak:
52.6
eAPM
Recent Match History (7 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
857
(-17)
|
Arena
#455030271
|
Berbers
Scout Rush
|
|
01:07:48 |
Feb 09, 2026
|
|
DEFEAT
874
(-19)
|
Arabia
#454716786
|
Mongols
Scout Rush
|
|
00:57:18 |
Feb 08, 2026
|
|
DEFEAT
893
(-21)
|
Arabia
#454706827
|
Mongols
No Rush
|
|
00:54:55 |
Feb 08, 2026
|
|
VICTORY
914
(+22)
|
Arabia
#454589305
|
Mongols
Scout Rush
|
|
00:35:58 |
Feb 08, 2026
|
|
DEFEAT
868
(-23)
|
Steppe
#454579851
|
Mongols
Scout Rush
|
|
00:59:27 |
Feb 08, 2026
|
|
VICTORY
891
(+25)
|
Arabia
#454552567
|
Mongols
Scout Rush
|
|
00:28:34 |
Feb 08, 2026
|
|
DEFEAT
866
(-29)
|
Canals
#454545647
|
Mongols
Scout Rush
|
|
00:50:47 |
Feb 07, 2026
|
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