Jux

Jux

US
905
1W - 4L
Gameplay Summary

Prefers Fast Castle builds over Feudal aggression (80% boom/FC). Transitions into archer-focused compositions, especially Skirmishers. Frequently employs Fast Castle and FC into Unique Units. Slavs specialist (100% pick rate).

Prefers Fast Castle builds over Feudal aggression (80% boom/FC). Transitions into archer-focused compositions, especially Skirmishers. Frequently employs Fast Castle and FC into Unique Units. Slavs specialist (100% pick rate).

Elo
905
Top 65%
Rank
N/A
1v1 RM
Games
6
1W / 4L
Steam
14 years
Verified
No risk factors detected

Player Analysis

5 games
Early Game
Quick Facts
Favorite Openings
No Rush
80%
Militia Rush
20%
Overall Behavior
Fast castle (60%) Phosphoru (20%) Militia rush (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (60% of games)
Opening Success Rates
No Rush 4 games
0%
Loses to
Eagle Rush 68.4%
Steppe Lancer Rush 67%
Scout Rush 65.1%
Beats
Skirmisher Rush 56.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses

Not enough data to identify weaknesses

How to Beat This Player
Early Game
If they open No Rush (80%), often loses to:
BEST Eagle Rush 68.4% WR
Scout Rush 65.1% WR
Mid & Late Game
If they go Archer (67%), often loses to:
BEST Heavy Cavalry (2L)
Unique Unit (2L)
No significant weaknesses detected
No dominant strengths detected
Quick tips: Predictable opener Plays open - pressure early Frequent FC - deny eco
Mid & Late Game
67%
Archer
PRIMARY STYLE
Skirmishers 67%
Infantry (Spear) 67%
Infantry (Sword) 33%
Unique Unit 33%
Dominates vs
No data
Struggles vs
Heavy Cavalry −2
Unique Unit −2
Common Transitions
No Rush Skirmishers 0% WR
Tendencies & Patterns
Civ. Stats
Slavs 20%
Win Rates by Civ Type
Their Best Infantry Civ: Slavs
20% WR
Civ Playstyle Analysis
Top Opening: No Rush
Playstyle Analysis
Feudal: 12:09 Castle: 19:18
fast castle
60%
phosphoru
20%
militia rush
20%
Map Tendencies
Map Games Win Rate Likely Opening Loses To
Arabia 3 33% No Rush 67% -
Performance
Win Rate by Game Length
Avg. Win
29 min
Avg. Loss
39 min
Games
5
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:57)
12:09
/ 11:12 target
III
Castle Age
(-01:40)
19:18
/ 20:58 target
Fast Castle - 60%
IV
Imperial Age
(+00:59)
37:37
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:40
Improve
Reaches Imperial
40%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Worst Matchups
Infantry (50%)
Cavalry (0%)
Cavalry Archer (0%)
Most Faced Civs
1
Goths 0%
1 games 0W - 1L
2
Mongols 0%
1 games 0W - 1L
3
Japanese 100%
1 games 1W - 0L
Magyars 0%
1 games 0W - 1L
Cumans 0%
1 games 0W - 1L
Top 6 of 5 tracked opponent picks
Rating History (Last 60 days)
-75 Elo 5 games
Current
905
Peak
984
Low
905
Record (W:L)
1 - 4
Effective APM (Last 5 games)
Overall
27.8
actions per minute
Average speed for 905 Elo
0 Avg (24)
Dark Age
30.7
Feudal
22.4
Castle
23.1
Imperial
13.1
Peak: 71.4 eAPM
Recent Match History (5 games analyzed)
Result Map Civ Opponent Duration Date / Actions
DEFEAT
905 (-40)
Arabia
#455337085
Slavs
Fast Castle
de Shad0wSlayer21 Cumans (945) 00:46:12
Feb 11, 2026
1 month ago
DEFEAT
945 (-39)
Arabia
#455331312
Slavs
Fast Castle
au Swineherder Magyars (1009) 00:42:24
Feb 11, 2026
1 month ago
VICTORY
984 (+45)
Arabia
#454274095
Slavs
Militia Rush
cn anan Japanese (950) 00:28:39
Feb 07, 2026
1 month ago
DEFEAT
939 (-41)
Steppe
#454270523
Slavs
Fast Castle
mx G3RM41N Mongols (1009) 00:21:18
Feb 07, 2026
1 month ago
DEFEAT
980 (-42)
Arena
#454049750
Slavs
No Rush
us Super_Chloe Goths (1056) 00:47:16
Feb 06, 2026
2 months ago
No matches found with the selected filters.