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Jux
Gameplay Summary
Prefers Fast Castle builds over Feudal aggression (80% boom/FC). Transitions into archer-focused compositions, especially Skirmishers. Frequently employs Fast Castle and FC into Unique Units. Slavs specialist (100% pick rate).
Prefers Fast Castle builds over Feudal aggression (80% boom/FC). Transitions into archer-focused compositions, especially Skirmishers. Frequently employs Fast Castle and FC into Unique Units. Slavs specialist (100% pick rate).
Elo
905
Top 65%
Rank
N/A
1v1 RM
Games
6
1W /
4L
Steam
14 years
Verified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
80%
Militia Rush
20%
Overall Behavior
Fast castle (60%)
Phosphoru (20%)
Militia rush (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (60% of games)
Opening Success Rates
No Rush
4 games
0%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (80%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Archer (67%), often loses to:
BEST
Heavy Cavalry
(2L)
Unique Unit
(2L)
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Predictable opener
Plays open - pressure early
Frequent FC - deny eco
Mid & Late Game
67%
Archer
PRIMARY STYLE
Skirmishers
67%
Infantry (Spear)
67%
Infantry (Sword)
33%
Unique Unit
33%
Dominates vs
No data
Struggles vs
Heavy Cavalry
−2
Unique Unit
−2
Common Transitions
No Rush
Skirmishers
0% WR
Tendencies & Patterns
Civ. Stats
Slavs
20%
Win Rates by Civ Type
Infantry Civs
20%
Their Best Infantry Civ:
Slavs
20% WR
Civ Playstyle Analysis
Slavs
5
20%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:09
Castle: 19:18
fast castle
60%
phosphoru
20%
militia rush
20%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 3 | 33% | No Rush 67% | - |
Performance
Win Rate by Game Length
Avg. Win
29 min
Avg. Loss
39
min
Games
5
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:57)
12:09
/ 11:12 target
III
Castle Age
(-01:40)
19:18
/ 20:58 target
Fast Castle - 60%
IV
Imperial Age
(+00:59)
37:37
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:40
Improve
Reaches Imperial
40%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Infantry (50%)
Cavalry (0%)
Cavalry Archer (0%)
Most Faced Civs
1
Goths
0%
1 games
0W - 1L
2
Mongols
0%
1 games
0W - 1L
3
Japanese
100%
1 games
1W - 0L
Magyars
0%
1 games
0W - 1L
Cumans
0%
1 games
0W - 1L
Top 6 of 5 tracked opponent picks
Rating History (Last 60 days)
-75 Elo
5 games
Current
905
Peak
984
Low
905
Record (W:L)
1
-
4
Effective APM (Last 5 games)
Overall
27.8
actions per minute
Average speed
for 905 Elo
0
Avg (24)
Dark Age
30.7
Feudal
22.4
Castle
23.1
Imperial
13.1
Peak:
71.4
eAPM
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
905
(-40)
|
Arabia
#455337085
|
Slavs
Fast Castle
|
|
00:46:12 |
Feb 11, 2026
|
|
DEFEAT
945
(-39)
|
Arabia
#455331312
|
Slavs
Fast Castle
|
|
00:42:24 |
Feb 11, 2026
|
|
VICTORY
984
(+45)
|
Arabia
#454274095
|
Slavs
Militia Rush
|
|
00:28:39 |
Feb 07, 2026
|
|
DEFEAT
939
(-41)
|
Steppe
#454270523
|
Slavs
Fast Castle
|
|
00:21:18 |
Feb 07, 2026
|
|
DEFEAT
980
(-42)
|
Arena
#454049750
|
Slavs
No Rush
|
|
00:47:16 |
Feb 06, 2026
|
No matches found with the selected filters.