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Liquidator
Gameplay Summary
Often booms to Castle Age (39%), occasionally opens Archer Rush (19%). Often masses Unique Unit as their main army. Most successful with Scout Rush (60% win rate). Struggles against Heavy Cavalry compositions.
Often booms to Castle Age (39%), occasionally opens Archer Rush (19%). Often masses Unique Unit as their main army. Most successful with Scout Rush (60% win rate). Struggles against Heavy Cavalry compositions.
Elo
1185
Top 35%
Rank
#12,693
1v1 RM
Games
1,692
80W /
73L
Steam
Private
Hidden
No risk factors detected
Player Analysis
62 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
No Rush
39%
Archer Rush
19%
Scout Rush
16%
Militia Rush
10%
Overall Behavior
Archer rush (19%)
Scout rush (16%)
Early castle build (13%)
Militia rush (10%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (55% of games)
Opening Success Rates
No Rush
24 games
58%
Archer Rush
12 games
50%
Scout Rush
10 games
60%
Militia Rush
6 games
50%
Knight Rush
3 games
33%
Skirmisher Rush
3 games
0%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(17 games)
76%
win rate
Knight Rush
(3 games)
67%
win rate
Archer Rush
(9 games)
56%
win rate
Early-Game Weaknesses
They struggle against these:
Scout Rush
(12 games)
25%
win rate
Militia Rush
(10 games)
30%
win rate
Skirmisher Rush
(5 games)
40%
win rate
How to Beat This Player
Early Game
If they open No Rush (39%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
BEST
Heavy Cavalry
(8L)
Archers
(8L)
Light Cavalry
(8L)
Scout Rush
12 games
75%
win rate
Militia Rush
10 games
70%
win rate
Skirmisher Rush
5 games
60%
win rate
No Rush
17 games
76%
win rate
Knight Rush
3 games
67%
win rate
Archer Rush
9 games
56%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
32%
Archer
PRIMARY STYLE
Unique Unit
37%
57% WR
Archers
26%
50% WR
Light Cavalry
18%
57% WR
Infantry (Spear)
16%
50% WR
Dominates vs
Archers
+6
Infantry (Spear)
+5
Heavy Cavalry
+4
Struggles vs
Heavy Cavalry
−8
Archers
−8
Light Cavalry
−8
Common Transitions
No Rush
Unique Unit
46% WR
Scout Rush
Unique Unit
60% WR
Archer Rush
Archers
63% WR
Tendencies & Patterns
Civ. Stats
Variable
Malay
67%
Khitans
30%
Win Rates by Civ Type
Cavalry Civs
60%
Their Best Cavalry Civ:
Wei
64% WR
Infantry Civs
41%
Their Best Infantry Civ:
Japanese
67% WR
Archer Civs
38%
Their Best Archer Civ:
Shu
38% WR
Civ Playstyle Analysis
Wei
22
64%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:56
Castle: 22:44
scout rush
27%
Khitans
10
30%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:08
Castle: 21:51
archer rush
20%
Shu
8
38%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:29
Castle: 22:14
archer rush
38%
early castle build
25%
Malay
6
67%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:05
Castle: 22:18
archer rush
50%
early castle build
33%
Cumans
6
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:41
Castle: 23:23
scout rush
50%
Japanese
3
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:41
Castle: 24:54
militia rush
33%
archer rush
33%
Goths
1
0%
Top Opening:
Insufficient data for detailed analysis.
Incas
1
0%
Top Opening:
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 31 | 45% | No Rush 45% | Scout Rush (6) |
| Passage | 6 | 83% | Militia Rush 33% | - |
| Socotra | 5 | 40% | Archer Rush 60% | Militia Rush (2) |
| Paradise Island | 4 | 50% | No Rush 50% | Scout Rush (2) |
| Lowland | 3 | 33% | No Rush 67% | No Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
0%
1 games
Morning
06:00 - 12:00
0%
1 games
Afternoon
12:00 - 18:00
56.9%
72 games
Evening
18:00 - 00:00
49.4%
79 games
Consistent performance across all time periods.
Based on 153 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
12x
Chases losses
13x
Stops after losses
10x
After 1st Win
2.6
games
After 1st defeat
2.6
games
End on Win
54%
Plays longer sessions when starting with a loss
Win Rate by Game Length
Avg. Win
33 min
Avg. Loss
38
min
Games
62
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:22)
10:43
/ 10:21 target
Fast Feudal - 48%
III
Castle Age
(+02:03)
22:19
/ 20:16 target
IV
Imperial Age
(+02:32)
38:35
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:20
Average
Reaches Imperial
37%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Burgundians
Cavalry
2-0
Vikings
Infantry
2-0
Mayans
Archer
2-0
Worst Matchups
Gurjaras
Camel
0-2
Saracens
Camel
0-2
Khmer
Elephant
0-3
Infantry (50%)
Cavalry (50%)
Archer (83%)
Camel (20%)
Gunpowder (67%)
Most Faced Civs
1
Bulgarians
55%
11 games
6W - 5L
2
Ethiopians
56%
9 games
5W - 4L
3
Japanese
67%
6 games
4W - 2L
Persians
67%
6 games
4W - 2L
Mongols
60%
5 games
3W - 2L
Magyars
40%
5 games
2W - 3L
Top 6 of 42 tracked opponent picks
Rating History (Last 60 days)
-18 Elo
99 games
Current
1185
Peak
1253
Low
1084
Record (W:L)
49
-
50
Effective APM (Last 20 games)
Overall
62.1
actions per minute
Faster than average
for 1185 Elo
0
Avg (39)
Dark Age
63.1
Feudal
54.0
Castle
43.5
Imperial
26.8
Peak:
120.6
eAPM
Recent Match History (62 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1185
(+15)
|
Ring Fortress
#465911918
|
Wei
|
|
00:56:06 |
Mar 27, 2026
|
|
VICTORY
1170
(+14)
|
Arabia
#465908507
|
Wei
|
|
00:23:34 |
Mar 27, 2026
|
|
VICTORY
1156
(+14)
|
Mongolia
#465902912
|
Wei
|
|
00:45:07 |
Mar 27, 2026
|
|
VICTORY
1142
(+17)
|
Nomad
#465898175
|
Wei
|
|
00:44:23 |
Mar 27, 2026
|
|
DEFEAT
1125
(-14)
|
Mongolia
#465763594
|
Japanese
|
|
00:28:45 |
Mar 26, 2026
|
|
DEFEAT
1139
(-17)
|
Ring Fortress
#465754735
|
Japanese
|
|
00:55:31 |
Mar 26, 2026
|
|
VICTORY
1156
(+15)
|
Mongolia
#465736462
|
Mongols
|
|
01:26:42 |
Mar 26, 2026
|
|
DEFEAT
1141
(-16)
|
Ring Fortress
#465733322
|
Lithuanians
|
|
00:24:41 |
Mar 26, 2026
|
|
VICTORY
1157
(+16)
|
Mongolia
#465564996
|
Mongols
|
|
00:51:30 |
Mar 25, 2026
|
|
DEFEAT
1141
(-14)
|
Mongolia
#465532292
|
Mongols
|
|
00:57:26 |
Mar 25, 2026
|
|
DEFEAT
1155
(-15)
|
Marketplace
#465527307
|
Wei
|
|
00:38:51 |
Mar 25, 2026
|
|
DEFEAT
1170
(-15)
|
Arabia
#465522367
|
Wei
|
|
00:42:16 |
Mar 25, 2026
|
|
VICTORY
1185
(+18)
|
Arabia
#465516109
|
Wei
|
|
00:50:42 |
Mar 25, 2026
|
|
VICTORY
1167
(+16)
|
Arabia
#465514966
|
Wei
|
|
00:07:28 |
Mar 25, 2026
|
|
DEFEAT
1151
(-15)
|
Marketplace
#465511744
|
Wei
|
|
00:27:10 |
Mar 25, 2026
|
|
VICTORY
1166
(+16)
|
Nomad
#465348317
|
Incas
|
|
00:47:18 |
Mar 24, 2026
|
|
VICTORY
1150
(+15)
|
Arabia
#465343747
|
Wei
|
|
00:27:13 |
Mar 24, 2026
|
|
DEFEAT
1135
(-15)
|
Glade
#464942154
|
Saracens
|
|
00:38:18 |
Mar 22, 2026
|
|
VICTORY
1150
(+15)
|
Glade
#464936662
|
Teutons
|
|
00:12:06 |
Mar 22, 2026
|
|
VICTORY
1135
(+14)
|
Nomad
#464934170
|
Teutons
|
|
00:14:14 |
Mar 22, 2026
|
|
DEFEAT
1121
(-16)
|
Ring Fortress
#464922952
|
Lithuanians
|
|
00:45:10 |
Mar 22, 2026
|
|
VICTORY
1137
(+14)
|
Mongolia
#464912390
|
Japanese
|
|
00:24:23 |
Mar 22, 2026
|
|
DEFEAT
1123
(-16)
|
Nomad
#464903995
|
Wei
|
|
00:10:13 |
Mar 22, 2026
|
|
DEFEAT
1139
(-17)
|
Arabia
#464893505
|
Wei
|
|
00:18:50 |
Mar 22, 2026
|
|
DEFEAT
1156
(-17)
|
Glade
#464131108
|
Japanese
|
|
01:05:58 |
Mar 19, 2026
|
|
VICTORY
1173
(+15)
|
Arabia
#464124913
|
Wei
|
|
00:44:00 |
Mar 19, 2026
|
|
DEFEAT
1158
(-15)
|
Arabia
#464086408
|
Shu
|
|
00:29:46 |
Mar 19, 2026
|
|
VICTORY
1173
(+17)
|
Glade
#464082332
|
Wei
|
|
00:36:39 |
Mar 19, 2026
|
|
VICTORY
1156
(+15)
|
MegaRandom
#463714677
|
Wei
|
|
00:31:21 |
Mar 17, 2026
|
|
DEFEAT
1141
(-17)
|
Enclosed
#463714320
|
Wei
|
|
00:00:34 |
Mar 17, 2026
|
|
VICTORY
1158
(+15)
|
MegaRandom
#463708608
|
Cumans
|
|
00:39:52 |
Mar 17, 2026
|
|
DEFEAT
1143
(-17)
|
Enclosed
#463299327
|
Shu
|
|
01:02:25 |
Mar 15, 2026
|
|
VICTORY
1160
(+16)
|
Mediterranean
#463268645
|
Shu
|
|
01:07:10 |
Mar 15, 2026
|
|
VICTORY
1144
(+15)
|
MegaRandom
#463025023
|
Wei
|
|
00:25:36 |
Mar 14, 2026
|
|
DEFEAT
1129
(-17)
|
Arabia
#463006578
|
Wei
|
|
00:31:11 |
Mar 14, 2026
|
|
VICTORY
1146
(+15)
|
Haboob
#463001199
|
Wei
|
|
00:27:00 |
Mar 14, 2026
|
|
DEFEAT
1131
(-16)
|
MegaRandom
#462995185
|
Wei
|
|
00:35:40 |
Mar 14, 2026
|
|
DEFEAT
1147
(-14)
|
Northern Isles
#462991259
|
Wei
|
|
00:21:00 |
Mar 14, 2026
|
|
VICTORY
1161
(+16)
|
Haboob
#462764438
|
Wei
|
|
00:20:06 |
Mar 13, 2026
|
|
DEFEAT
1145
(-17)
|
MegaRandom
#462758111
|
Wei
|
|
00:45:52 |
Mar 13, 2026
|
|
DEFEAT
1162
(-16)
|
MegaRandom
#462739982
|
Wei
|
|
01:33:08 |
Mar 13, 2026
|
|
VICTORY
1178
(+15)
|
Mediterranean
#462733714
|
Wei
|
|
00:36:42 |
Mar 13, 2026
|
|
VICTORY
1163
(+16)
|
Arabia
#462733073
|
Wei
|
|
00:01:47 |
Mar 13, 2026
|
|
DEFEAT
1147
(-16)
|
Enclosed
#462448123
|
Wei
|
|
01:35:48 |
Mar 12, 2026
|
|
VICTORY
1163
(+16)
|
Northern Isles
#462443875
|
Wei
|
|
00:48:30 |
Mar 12, 2026
|
|
VICTORY
1147
(+17)
|
Enclosed
#462352758
|
Wei
|
|
00:43:30 |
Mar 11, 2026
|
|
VICTORY
1130
(+15)
|
Haboob
#462277608
|
Cumans
|
|
00:36:47 |
Mar 11, 2026
|
|
VICTORY
1115
(+15)
|
Enclosed
#462257009
|
Wei
|
|
00:58:51 |
Mar 11, 2026
|
|
VICTORY
1100
(+16)
|
Arabia
#462253931
|
Wei
|
|
00:24:36 |
Mar 11, 2026
|
|
DEFEAT
1084
(-17)
|
Northern Isles
#461901163
|
Wei
|
|
00:19:15 |
Mar 09, 2026
|
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