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Hugo_79
Gameplay Summary
Passive early game, rarely rushes in Feudal (80%). Transitions into unique unit specialist compositions, especially Unique Unit. Frequently employs FC into Unique Units and forward Castle drops.
Passive early game, rarely rushes in Feudal (80%). Transitions into unique unit specialist compositions, especially Unique Unit. Frequently employs FC into Unique Units and forward Castle drops.
Elo
468
Bottom 20%
Rank
#44,044
1v1 RM
Games
68
5W /
2L
Steam
13 years
Unverified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
80%
Militia Rush
20%
Overall Behavior
Phosphoru (40%)
Militia rush (20%)
Castle drop (20%)
Early castle build (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (40% of games)
Opening Success Rates
No Rush
4 games
50%
Loses to
Ram Push
77.8%
Steppe Lancer Rush
72.2%
Monk Rush
65.5%
Beats
Skirmisher Rush
55.1%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (80%), often loses to:
BEST
Scout Rush
65% WR
Men at Arms
63.4% WR
Mid & Late Game
If they go Unique (67%), often loses to:
No clear weakness
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
67%
Unique
PRIMARY STYLE
Unique Unit
67%
Infantry (Sword)
33%
Dominates vs
No data
Struggles vs
No data
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Portuguese
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Vietnamese
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Mongols
1
100%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Magyars
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Britons
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Performance
Win Rate by Game Length
Avg. Win
37 min
Avg. Loss
18
min
Games
5
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+01:32)
12:44
/ 11:12 target
III
Castle Age
(-02:03)
18:55
/ 20:58 target
IV
Imperial Age
(-01:33)
35:05
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:55
Average
Reaches Imperial
20%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Archer (100%)
Cavalry (50%)
Infantry (0%)
Most Faced Civs
1
Sicilians
0%
1 games
0W - 1L
2
Vietnamese
100%
1 games
1W - 0L
3
Magyars
100%
1 games
1W - 0L
Franks
0%
1 games
0W - 1L
Britons
100%
1 games
1W - 0L
Mayans
100%
1 games
1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
+36 Elo
8 games
Current
468
Peak
468
Low
432
Record (W:L)
0
-
0
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
468
(+18)
|
Arabia
#461977869
|
Persians
|
|
00:31:37 |
Mar 10, 2026
|
|
VICTORY
450
(+18)
|
Migration
#457314304
|
Aztecs
|
|
00:42:30 |
Feb 19, 2026
|
|
VICTORY
432
(+13)
|
Arena
#454050734
|
Britons
Castle Drop
|
|
00:33:37 |
Feb 06, 2026
|
|
DEFEAT
419
(-18)
|
Arabia
#449147290
|
Magyars
No Rush
|
|
00:21:56 |
Jan 17, 2026
|
|
VICTORY
437
(+19)
|
Arabia
#448635437
|
Mongols
Militia Rush
|
|
00:36:29 |
Jan 16, 2026
|
|
VICTORY
418
(+18)
|
Scandinavia
#446519936
|
Vietnamese
No Rush
|
|
00:40:40 |
Jan 08, 2026
|
|
DEFEAT
400
(-18)
|
Lowland
#444975306
|
Portuguese
No Rush
|
|
00:14:42 |
Jan 02, 2026
|
No matches found with the selected filters.