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熊熊大哥
Gameplay Summary
Often booms to Castle Age (37%), occasionally opens Militia Rush (28%). Often masses Skirmishers as their main army. Most successful with Militia Rush (85% win rate). Struggles against Archers compositions. Plays variable civs.
Often booms to Castle Age (37%), occasionally opens Militia Rush (28%). Often masses Skirmishers as their main army. Most successful with Militia Rush (85% win rate). Struggles against Archers compositions. Plays variable civs.
Elo
1305
Top 18%
Rank
#8,414
1v1 RM
Games
2,123
264W /
287L
Steam
Private
Hidden
Risk Factors Detected
📉 Elo Tanking Detected: 13% win rate (28 wins / 189 losses) in games < 5 mins, losses spread across 25 different maps
Player Analysis
265 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
No Rush
37%
Militia Rush
28%
Scout Rush
14%
Archer Rush
11%
Overall Behavior
Militia rush (30%)
Skirmisher rush (19%)
Archer rush (17%)
Scout rush (14%)
Early castle build (11%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (40% of games)
Opening Success Rates
No Rush
97 games
39%
Militia Rush
75 games
85%
Scout Rush
36 games
75%
Archer Rush
28 games
71%
Skirmisher Rush
16 games
50%
Monk Rush
5 games
60%
Loses to
Steppe Lancer Rush
65.4%
Militia Rush
64.4%
Ram Push
63.7%
Beats
Skirmisher Rush
63.2%
Camel Rush
58.1%
Early-Game Strengths
They defend best against:
Scout Rush
(42 games)
79%
win rate
Archer Rush
(45 games)
67%
win rate
Skirmisher Rush
(9 games)
67%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (37%), often loses to:
BEST
Men at Arms
64.4% WR
Ram Push
63.7% WR
Mid & Late Game
BEST
Archers
(15L)
Light Cavalry
(10L)
Unique Unit
(6L)
No significant weaknesses detected
Scout Rush
42 games
79%
win rate
Archer Rush
45 games
67%
win rate
Skirmisher Rush
9 games
67%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
37%
Archer
PRIMARY STYLE
Skirmishers
37%
66% WR
Infantry (Sword)
26%
83% WR
Heavy Monk
26%
67% WR
Unique Unit
19%
72% WR
Dominates vs
Archers
+27
Light Cavalry
+16
Skirmishers
+15
Struggles vs
Archers
−15
Light Cavalry
−10
Unique Unit
−6
Common Transitions
Militia Rush
Infantry (Sword)
85% WR
Scout Rush
Heavy Cavalry
75% WR
Skirmisher Rush
Skirmishers
46% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Huns
100%
Ethiopians
46%
Win Rates by Civ Type
Infantry Civs
70%
Their Best Infantry Civ:
Romans
100% WR
Archer Civs
51%
Their Best Archer Civ:
Italians
100% WR
Cavalry Civs
69%
Their Best Cavalry Civ:
Huns
100% WR
Defensive Civs
51%
Their Best Defensive Civ:
Koreans
51% WR
Gunpowder Civs
52%
Their Best Gunpowder Civ:
Turks
63% WR
Elephant Civs
64%
Their Best Elephant Civ:
Khmer
75% WR
Civ Playstyle Analysis
Mayans
39
49%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:57
Castle: 21:19
archer rush
21%
Koreans
35
51%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:53
Castle: 18:24
early castle build
26%
fast castle
23%
phosphoru
20%
castle drop
20%
Turks
16
63%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:30
Castle: 20:45
early castle build
50%
castle drop
44%
scout rush
25%
Japanese
13
69%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:21
Castle: 22:12
militia rush
62%
Ethiopians
13
46%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:50
Castle: 20:19
archer rush
38%
Jurchens
13
85%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:11
Castle: 22:08
militia rush
62%
skirmisher rush
38%
Celts
12
58%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:38
Castle: 21:42
militia rush
33%
scout rush
25%
Vikings
12
75%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:18
Castle: 24:02
militia rush
75%
skirmisher rush
50%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 184 | 68% | Militia Rush 34% | No Rush (21) |
| Lowland | 29 | 34% | No Rush 72% | No Rush (15) |
| Haboob | 20 | 45% | No Rush 30% | No Rush (5) |
| Glade | 19 | 53% | No Rush 63% | No Rush (9) |
| Scandinavia | 3 | 67% | No Rush 100% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
49.3%
136 games
Morning
06:00 - 12:00
50%
196 games
Afternoon
12:00 - 18:00
44.9%
176 games
Evening
18:00 - 00:00
46.5%
43 games
Consistent performance across all time periods.
Based on 551 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
20x
Chases losses
25x
Stops after losses
12x
After 1st Win
8.2
games
After 1st defeat
6.2
games
End on Win
67%
Win Rate by Game Length
Avg. Win
28 min
Avg. Loss
20
min
Games
265
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(-00:01)
9:52
/ 09:53 target
Fast Feudal - 48%
III
Castle Age
(+00:39)
21:21
/ 20:42 target
IV
Imperial Age
(+02:22)
38:51
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:18
Excellent
Reaches Imperial
19%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Malians
Infantry
3-0
Ethiopians
Archer
4-0
Italians
Archer
2-0
Worst Matchups
Sicilians
Infantry
0-2
Wu
Infantry
0-2
Goths
Infantry
1-4
Infantry (58%)
Cavalry (63%)
Archer (55%)
Cavalry Archer (58%)
Defensive (74%)
Most Faced Civs
1
Mongols
32%
50 games
16W - 34L
2
Khmer
46%
26 games
12W - 14L
3
Vietnamese
45%
22 games
10W - 12L
Khitans
47%
19 games
9W - 10L
Chinese
50%
18 games
9W - 9L
Japanese
39%
18 games
7W - 11L
Top 6 of 153 tracked opponent picks
Rating History (Last 60 days)
-195 Elo
225 games
Current
1305
Peak
1592
Low
1275
Record (W:L)
106
-
119
Effective APM (Last 20 games)
Overall
87.9
actions per minute
Faster than average
for 1305 Elo
0
Avg (39)
Dark Age
93.1
Feudal
78.0
Castle
46.2
Imperial
18.4
Peak:
158.1
eAPM
Recent Match History (265 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1305
(-17)
|
Arabia
#465583400
|
Huns
|
|
00:32:30 |
Mar 25, 2026
|
|
DEFEAT
1322
(-18)
|
Marketplace
#465583181
|
Huns
|
|
00:00:52 |
Mar 25, 2026
|
|
DEFEAT
1340
(-16)
|
Ring Fortress
#465582829
|
Huns
|
|
00:00:59 |
Mar 25, 2026
|
|
VICTORY
1356
(+18)
|
Marketplace
#465578645
|
Huns
|
|
00:38:33 |
Mar 25, 2026
|
|
DEFEAT
1338
(-16)
|
Arabia
#465578425
|
Huns
|
|
00:00:13 |
Mar 25, 2026
|
|
VICTORY
1354
(+17)
|
Glade
#465577278
|
Huns
|
|
00:11:09 |
Mar 25, 2026
|
|
VICTORY
1337
(+15)
|
Arabia
#465503932
|
Huns
|
|
00:29:40 |
Mar 25, 2026
|
|
VICTORY
1322
(+15)
|
Ring Fortress
#465502626
|
Huns
|
|
00:08:18 |
Mar 25, 2026
|
|
VICTORY
1307
(+16)
|
Marketplace
#465502323
|
Huns
|
|
00:00:18 |
Mar 25, 2026
|
|
DEFEAT
1291
(-16)
|
Arabia
#465501911
|
Huns
|
|
00:00:16 |
Mar 25, 2026
|
|
DEFEAT
1307
(-17)
|
Arabia
#465499776
|
Huns
|
|
00:17:16 |
Mar 25, 2026
|
|
VICTORY
1324
(+15)
|
Arabia
#465496189
|
Huns
|
|
00:33:56 |
Mar 25, 2026
|
|
DEFEAT
1309
(-19)
|
Ring Fortress
#465495923
|
Huns
|
|
00:00:18 |
Mar 25, 2026
|
|
VICTORY
1328
(+16)
|
Marketplace
#464820893
|
Khmer
|
|
00:43:53 |
Mar 22, 2026
|
|
VICTORY
1312
(+19)
|
Arabia
#464810817
|
Khmer
|
|
00:52:01 |
Mar 22, 2026
|
|
VICTORY
1293
(+17)
|
Ring Fortress
#464806244
|
Khmer
|
|
00:31:49 |
Mar 22, 2026
|
|
DEFEAT
1276
(-17)
|
Glade
#464772604
|
Khmer
|
|
00:00:11 |
Mar 22, 2026
|
|
VICTORY
1293
(+17)
|
Glade
#464770564
|
Khmer
|
|
00:21:55 |
Mar 22, 2026
|
|
DEFEAT
1276
(-15)
|
Arabia
#464770491
|
Khmer
|
|
00:00:11 |
Mar 22, 2026
|
|
DEFEAT
1291
(-16)
|
Ring Fortress
#464770381
|
Khmer
|
|
00:00:13 |
Mar 22, 2026
|
|
DEFEAT
1307
(-18)
|
Ring Fortress
#464770243
|
Persians
|
|
00:00:11 |
Mar 22, 2026
|
|
VICTORY
1325
(+18)
|
Arabia
#464766469
|
Turks
|
|
00:39:44 |
Mar 22, 2026
|
|
DEFEAT
1307
(-18)
|
Arabia
#464766184
|
Mongols
|
|
00:00:14 |
Mar 22, 2026
|
|
VICTORY
1325
(+16)
|
Arabia
#464762834
|
Mongols
|
|
00:38:10 |
Mar 22, 2026
|
|
VICTORY
1309
(+16)
|
Arabia
#464760393
|
Mongols
|
|
00:27:44 |
Mar 22, 2026
|
|
DEFEAT
1293
(-14)
|
Arabia
#464759975
|
Mongols
|
|
00:04:02 |
Mar 22, 2026
|
|
VICTORY
1307
(+17)
|
Glade
#464755497
|
Mongols
|
|
00:54:51 |
Mar 22, 2026
|
|
VICTORY
1290
(+15)
|
Glade
#464752723
|
Koreans
|
|
00:31:04 |
Mar 22, 2026
|
|
DEFEAT
1275
(-17)
|
Arabia
#464752626
|
Koreans
|
|
00:00:14 |
Mar 22, 2026
|
|
DEFEAT
1292
(-17)
|
Ring Fortress
#464752009
|
Koreans
|
|
00:05:10 |
Mar 22, 2026
|
|
DEFEAT
1309
(-15)
|
Glade
#464751927
|
Koreans
|
|
00:00:11 |
Mar 22, 2026
|
|
DEFEAT
1324
(-15)
|
Ring Fortress
#464751734
|
Japanese
|
|
00:00:19 |
Mar 22, 2026
|
|
VICTORY
1339
(+11)
|
Ring Fortress
#464750425
|
Japanese
|
|
00:15:45 |
Mar 22, 2026
|
|
VICTORY
1343
(+15)
|
Marketplace
#464745584
|
Persians
|
|
00:04:43 |
Mar 22, 2026
|
|
DEFEAT
1328
(-11)
|
Ring Fortress
#464745458
|
Persians
|
|
00:00:14 |
Mar 22, 2026
|
|
DEFEAT
1339
(-16)
|
Arabia
#464737077
|
Huns
|
|
00:14:31 |
Mar 22, 2026
|
|
DEFEAT
1355
(-15)
|
Marketplace
#464736883
|
Huns
|
|
00:01:39 |
Mar 22, 2026
|
|
VICTORY
1370
(+18)
|
Arabia
#464731381
|
Huns
|
|
01:01:27 |
Mar 22, 2026
|
|
DEFEAT
1352
(-19)
|
Arabia
#464729374
|
Huns
|
|
00:21:33 |
Mar 22, 2026
|
|
DEFEAT
1371
(-15)
|
Ring Fortress
#464571666
|
Huns
|
|
00:00:13 |
Mar 21, 2026
|
|
DEFEAT
1386
(-16)
|
Arabia
#464571446
|
Huns
|
|
00:00:13 |
Mar 21, 2026
|
|
DEFEAT
1402
(-14)
|
Ring Fortress
#464571299
|
Huns
|
|
00:00:09 |
Mar 21, 2026
|
|
DEFEAT
1416
(-13)
|
Arabia
#464570978
|
Huns
|
|
00:00:14 |
Mar 21, 2026
|
|
DEFEAT
1429
(-14)
|
Marketplace
#464570851
|
Huns
|
|
00:00:11 |
Mar 21, 2026
|
|
DEFEAT
1443
(-15)
|
Marketplace
#464570575
|
Huns
|
|
00:00:29 |
Mar 21, 2026
|
|
DEFEAT
1458
(-20)
|
Ring Fortress
#464567446
|
Huns
|
|
00:21:53 |
Mar 21, 2026
|
|
DEFEAT
1478
(-20)
|
Ring Fortress
#464567272
|
Huns
|
|
00:00:16 |
Mar 21, 2026
|
|
DEFEAT
1498
(-19)
|
Ring Fortress
#464566907
|
Huns
|
|
00:00:13 |
Mar 21, 2026
|
|
DEFEAT
1517
(-14)
|
Ring Fortress
#464566410
|
Huns
|
|
00:00:19 |
Mar 21, 2026
|
|
DEFEAT
1531
(-18)
|
Arena
#464566056
|
Huns
|
|
00:00:24 |
Mar 21, 2026
|
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