Replay analysis temporarily unavailable — The Last Chieftains DLC changed the replay format, will be working again soon.
LeoG12Lion
Gameplay Summary
Passive early game, rarely rushes in Feudal (83%). Most successful with No Rush (80% win rate). Plays open and aggressive with minimal walling. Frequently employs FC into Unique Units and Fast Castle.
Passive early game, rarely rushes in Feudal (83%). Most successful with No Rush (80% win rate). Plays open and aggressive with minimal walling. Frequently employs FC into Unique Units and Fast Castle.
Elo
1304
Top 18%
Rank
#8,598
1v1 RM
Games
93
5W /
1L
Steam
N/A
Unverified
No risk factors detected
Player Analysis
6 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
83%
Monk Rush
17%
Overall Behavior
Tc deleted (33%)
Phosphoru (33%)
Early castle build (33%)
Fast castle (33%)
Fast imp (17%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (33% of games)
Opening Success Rates
No Rush
5 games
80%
Loses to
Steppe Lancer Rush
65.4%
Militia Rush
64.4%
Ram Push
63.7%
Beats
Skirmisher Rush
63.2%
Camel Rush
58.1%
Early-Game Strengths
They defend best against:
No Rush
(5 games)
80%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (83%), often loses to:
BEST
Men at Arms
64.4% WR
Ram Push
63.7% WR
Mid & Late Game
No clear weakness
No significant weaknesses detected
No Rush
5 games
80%
win rate
Quick tips:
Predictable opener
Plays open - pressure early
Frequent FC - deny eco
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Malay
2
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Khmer
2
100%
Monk Rush
Top Opening:
Monk Rush
Insufficient data for detailed analysis.
Hindustanis
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Malians
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Glade | 3 | 100% | No Rush 100% | - |
Performance
Win Rate by Game Length
Avg. Win
23 min
Avg. Loss
0
min
Games
6
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+00:27)
10:20
/ 09:53 target
III
Castle Age
(-04:57)
15:45
/ 20:42 target
Fast Castle - 33%
IV
Imperial Age
(-06:59)
29:30
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:31
Average
Reaches Imperial
17%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Lithuanians
Cavalry
2-0
Worst Matchups
Lithuanians
Cavalry
2-0
Cavalry (100%)
Gunpowder (0%)
Infantry (100%)
Archer (100%)
Cavalry Archer (100%)
Most Faced Civs
1
Lithuanians
100%
2 games
2W - 0L
2
Spanish
0%
1 games
0W - 1L
3
Celts
100%
1 games
1W - 0L
Britons
100%
1 games
1W - 0L
Mongols
100%
1 games
1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1304
Peak
1304
Low
1304
Record (W:L)
0
-
0
Recent Match History (6 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1350
(+19)
|
Glade
#445240582
|
Malians
Fast Castle
|
|
00:28:06 |
Jan 03, 2026
|
|
VICTORY
1361
(+18)
|
Glade
#444528975
|
Malay
No Rush
|
|
00:00:19 |
Jan 01, 2026
|
|
VICTORY
1343
(+14)
|
Haboob
#444526529
|
Khmer
No Rush
|
|
00:00:14 |
Jan 01, 2026
|
|
VICTORY
1329
(+16)
|
Haboob
#444519288
|
Khmer
Monk Rush
|
|
00:56:25 |
Jan 01, 2026
|
|
VICTORY
1313
(+18)
|
Glade
#443763652
|
Malay
No Rush
|
|
00:27:56 |
Dec 29, 2025
|
|
DEFEAT
1295
(-19)
|
Lowland
#443763477
|
Hindustanis
No Rush
|
|
00:00:21 |
Dec 29, 2025
|
No matches found with the selected filters.