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AL
Gameplay Summary
Highly predictable with Militia Rush (78% of games). Plays a archer-focused style in mid/late game. Struggles against Heavy Cavalry compositions. Prefers a defensive, fully-walled playstyle. Plays variable civs.
Highly predictable with Militia Rush (78% of games). Plays a archer-focused style in mid/late game. Struggles against Heavy Cavalry compositions. Prefers a defensive, fully-walled playstyle. Plays variable civs.
Elo
1147
Top 35%
Rank
#14,429
1v1 RM
Games
2,363
193W /
196L
Steam
12 years
Unverified
No risk factors detected
Player Analysis
184 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
78%
No Rush
10%
Archer Rush
3%
Scout Rush
2%
Overall Behavior
Militia rush (78%)
Skirmisher rush (44%)
Archer rush (39%)
Early castle build (18%)
Castle drop (12%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (81% of games)
Opening Success Rates
Militia Rush
143 games
50%
No Rush
19 games
42%
Archer Rush
6 games
33%
Scout Rush
4 games
75%
Knight Rush
4 games
25%
Loses to
Steppe Lancer Rush
73.5%
Cavalry Archer Rush
55.2%
Beats
Skirmisher Rush
66.1%
No Rush
63%
Archer Rush
56.2%
Early-Game Strengths
They defend best against:
Skirmisher Rush
(10 games)
70%
win rate
No Rush
(27 games)
59%
win rate
Early-Game Weaknesses
They struggle against these:
Knight Rush
(6 games)
17%
win rate
Militia Rush
(42 games)
43%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (78%), often loses to:
No counter data available
Mid & Late Game
If they go Archer (47%), often loses to:
BEST
Heavy Cavalry
(25L)
Archers
(23L)
Unique Unit
(22L)
Knight Rush
6 games
83%
win rate
Militia Rush
42 games
57%
win rate
Skirmisher Rush
10 games
70%
win rate
No Rush
27 games
59%
win rate
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
47%
Archer
PRIMARY STYLE
Infantry (Spear)
42%
39% WR
Unique Unit
41%
38% WR
Archers
34%
51% WR
Skirmishers
27%
24% WR
Dominates vs
Skirmishers
+18
Heavy Cavalry
+14
Archers
+13
Struggles vs
Heavy Cavalry
−25
Archers
−23
Unique Unit
−22
Common Transitions
Militia Rush
Infantry (Spear)
46% WR
No Rush
Unique Unit
29% WR
Archer Rush
Archers
40% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Teutons
100%
Slavs
20%
Win Rates by Civ Type
Infantry Civs
48%
Their Best Infantry Civ:
Teutons
100% WR
Monk Civs
50%
Their Best Monk Civ:
Burmese
50% WR
Civ Playstyle Analysis
Malay
21
33%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:04
Castle: 22:22
militia rush
71%
skirmisher rush
38%
archer rush
29%
Bulgarians
18
50%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:44
Castle: 21:52
militia rush
67%
early castle build
67%
skirmisher rush
56%
castle drop
39%
fast castle
22%
Incas
17
47%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:09
Castle: 25:05
militia rush
88%
archer rush
76%
skirmisher rush
53%
Goths
16
44%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:07
Castle: 25:06
militia rush
81%
skirmisher rush
56%
early castle build
25%
Slavs
15
20%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:44
Castle: 22:53
militia rush
73%
archer rush
40%
skirmisher rush
33%
Romans
14
57%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:58
Castle: 22:60
militia rush
79%
skirmisher rush
29%
archer rush
21%
Vikings
14
57%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:11
Castle: 23:42
militia rush
100%
archer rush
64%
skirmisher rush
57%
knight rush
21%
Aztecs
13
54%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:27
Castle: 22:53
militia rush
85%
archer rush
54%
skirmisher rush
38%
early castle build
23%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 120 | 52% | Militia Rush 95% | Militia Rush (18) |
| MegaRandom | 20 | 35% | No Rush 40% | No Rush (5) |
| Lowland | 12 | 33% | Militia Rush 67% | Archer Rush (3) |
| Socotra | 8 | 50% | Militia Rush 88% | Militia Rush (2) |
| Steppe | 6 | 50% | Archer Rush 50% | Archer Rush (2) |
| Graveyards | 4 | 100% | Militia Rush 75% | - |
| Haboob | 3 | 0% | Militia Rush 100% | Archer Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
40.3%
67 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
52.2%
90 games
Evening
18:00 - 00:00
51.3%
232 games
Struggles in the Night (40.3% WR).
Based on 389 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
24x
Chases losses
20x
Stops after losses
21x
After 1st Win
2
games
After 1st defeat
1.8
games
End on Win
44%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
33 min
Avg. Loss
40
min
Games
184
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:01)
10:20
/ 10:21 target
Fast Feudal - 28%
III
Castle Age
(+02:42)
22:58
/ 20:16 target
IV
Imperial Age
(+06:02)
42:05
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:34
Average
Reaches Imperial
33%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Romans
Infantry
3-0
Georgians
Cavalry
2-0
Incas
Infantry
4-1
Worst Matchups
Berbers
Cavalry
0-3
Tatars
Cavalry Archer
0-2
Spanish
Gunpowder
0-3
Infantry (48%)
Cavalry (51%)
Archer (48%)
Cavalry Archer (53%)
Gunpowder (25%)
Most Faced Civs
1
Mongols
63%
38 games
24W - 14L
2
Magyars
50%
16 games
8W - 8L
3
Franks
56%
16 games
9W - 7L
Ethiopians
63%
16 games
10W - 6L
Vietnamese
69%
16 games
11W - 5L
Persians
46%
13 games
6W - 7L
Top 6 of 115 tracked opponent picks
Rating History (Last 60 days)
-54 Elo
215 games
Current
1147
Peak
1283
Low
1110
Record (W:L)
106
-
109
Effective APM (Last 20 games)
Overall
60.2
actions per minute
Faster than average
for 1147 Elo
0
Avg (39)
Dark Age
50.5
Feudal
63.8
Castle
52.9
Imperial
33.7
Peak:
107.7
eAPM
Recent Match History (184 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1147
(-17)
|
Arabia
#468019796
|
Malians
|
|
00:55:00 |
Apr 04, 2026
|
|
DEFEAT
1164
(-15)
|
Enclosed
#467976765
|
Portuguese
|
|
00:52:29 |
Apr 04, 2026
|
|
DEFEAT
1179
(-17)
|
Arena
#467931704
|
Lithuanians
|
|
00:24:59 |
Apr 04, 2026
|
|
DEFEAT
1196
(-17)
|
Enclosed
#467771682
|
Incas
|
|
01:12:50 |
Apr 04, 2026
|
|
DEFEAT
1213
(-15)
|
MegaRandom
#467766876
|
Slavs
|
|
00:38:06 |
Apr 04, 2026
|
|
VICTORY
1228
(+17)
|
Arena
#467456511
|
Goths
|
|
00:26:45 |
Apr 02, 2026
|
|
VICTORY
1211
(+17)
|
Enclosed
#467455090
|
Muisca
|
|
00:06:14 |
Apr 02, 2026
|
|
DEFEAT
1194
(-17)
|
Arabia
#467408870
|
Celts
|
|
00:52:24 |
Apr 02, 2026
|
|
VICTORY
1211
(+18)
|
Enclosed
#467253508
|
Byzantines
|
|
00:54:56 |
Apr 01, 2026
|
|
VICTORY
1193
(+16)
|
Enclosed
#467219222
|
Slavs
|
|
01:09:03 |
Apr 01, 2026
|
|
VICTORY
1177
(+14)
|
MegaRandom
#467216478
|
Goths
|
|
00:17:59 |
Apr 01, 2026
|
|
DEFEAT
1163
(-15)
|
Arena
#467025208
|
Muisca
|
|
00:22:28 |
Mar 31, 2026
|
|
DEFEAT
1178
(-16)
|
Arabia
#467018902
|
Cumans
|
|
00:53:04 |
Mar 31, 2026
|
|
VICTORY
1194
(+17)
|
Arabia
#467016070
|
Aztecs
|
|
00:20:16 |
Mar 31, 2026
|
|
DEFEAT
1177
(-15)
|
Glade
#466812763
|
Burmese
|
|
00:24:21 |
Mar 30, 2026
|
|
VICTORY
1192
(+16)
|
Glade
#466810343
|
Malians
|
|
00:18:30 |
Mar 30, 2026
|
|
DEFEAT
1176
(-17)
|
Glade
#466786928
|
Celts
|
|
00:07:00 |
Mar 30, 2026
|
|
DEFEAT
1193
(-13)
|
Arabia
#466561791
|
Cumans
|
|
00:29:12 |
Mar 29, 2026
|
|
VICTORY
1206
(+16)
|
Arabia
#466508436
|
Romans
|
|
00:31:35 |
Mar 29, 2026
|
|
DEFEAT
1190
(-16)
|
Arena
#466503159
|
Incas
|
|
00:30:23 |
Mar 29, 2026
|
|
DEFEAT
1206
(-14)
|
Arabia
#466498726
|
Koreans
|
|
00:26:45 |
Mar 29, 2026
|
|
DEFEAT
1220
(-14)
|
Ring Fortress
#466323159
|
Khmer
|
|
00:48:53 |
Mar 29, 2026
|
|
VICTORY
1234
(+19)
|
Arena
#466318281
|
Portuguese
|
|
00:40:12 |
Mar 29, 2026
|
|
DEFEAT
1215
(-17)
|
Marketplace
#466210681
|
Saracens
|
|
00:51:18 |
Mar 28, 2026
|
|
VICTORY
1232
(+15)
|
Arabia
#466210009
|
Goths
|
|
00:00:51 |
Mar 28, 2026
|
|
VICTORY
1217
(+18)
|
Arabia
#466203535
|
Khmer
|
|
00:34:35 |
Mar 28, 2026
|
|
VICTORY
1199
(+18)
|
Glade
#466024356
|
Aztecs
|
|
00:43:41 |
Mar 27, 2026
|
|
DEFEAT
1181
(-18)
|
Glade
#466020465
|
Incas
|
|
00:27:23 |
Mar 27, 2026
|
|
DEFEAT
1199
(-16)
|
Glade
#465808517
|
Tupi
|
|
00:48:02 |
Mar 27, 2026
|
|
DEFEAT
1215
(-17)
|
Arabia
#465718686
|
Goths
|
|
00:26:52 |
Mar 26, 2026
|
|
DEFEAT
1232
(-16)
|
Glade
#465597638
|
Slavs
|
|
00:31:09 |
Mar 26, 2026
|
|
VICTORY
1248
(+16)
|
Ring Fortress
#465399939
|
Malay
|
|
00:44:57 |
Mar 25, 2026
|
|
VICTORY
1232
(+17)
|
Ring Fortress
#465398808
|
Vikings
|
|
00:06:19 |
Mar 24, 2026
|
|
VICTORY
1215
(+16)
|
Ring Fortress
#465392994
|
Mapuche
|
|
00:19:44 |
Mar 24, 2026
|
|
VICTORY
1199
(+14)
|
Marketplace
#465368180
|
Teutons
|
|
00:33:56 |
Mar 24, 2026
|
|
VICTORY
1185
(+16)
|
Arabia
#465356197
|
Muisca
|
|
00:57:46 |
Mar 24, 2026
|
|
DEFEAT
1169
(-15)
|
Marketplace
#465169792
|
Dravidians
|
|
00:38:15 |
Mar 23, 2026
|
|
VICTORY
1184
(+17)
|
Marketplace
#465165953
|
Goths
|
|
00:26:58 |
Mar 23, 2026
|
|
DEFEAT
1184
(-18)
|
Arena
#465126942
|
Incas
|
|
00:44:29 |
Mar 23, 2026
|
|
DEFEAT
1185
(-17)
|
Marketplace
#465120507
|
Romans
|
|
00:45:06 |
Mar 23, 2026
|
|
VICTORY
1202
(+17)
|
Glade
#465119931
|
Aztecs
|
|
00:02:16 |
Mar 23, 2026
|
|
VICTORY
1185
(+17)
|
Arabia
#464939326
|
Slavs
|
|
00:38:43 |
Mar 22, 2026
|
|
DEFEAT
1168
(-16)
|
Arabia
#464935728
|
Burmese
|
|
00:25:16 |
Mar 22, 2026
|
|
DEFEAT
1184
(-16)
|
Arena
#464911720
|
Teutons
|
|
01:00:23 |
Mar 22, 2026
|
|
VICTORY
1200
(+14)
|
Marketplace
#464907753
|
Tatars
|
|
00:23:01 |
Mar 22, 2026
|
|
VICTORY
1186
(+15)
|
Ring Fortress
#464694799
|
Japanese
|
|
00:51:51 |
Mar 22, 2026
|
|
VICTORY
1171
(+16)
|
Arabia
#464674050
|
Britons
|
|
00:38:15 |
Mar 22, 2026
|
|
VICTORY
1155
(+14)
|
Arena
#464670493
|
Koreans
|
|
00:29:04 |
Mar 21, 2026
|
|
VICTORY
1141
(+15)
|
Marketplace
#464663483
|
Berbers
|
|
00:28:45 |
Mar 21, 2026
|
|
DEFEAT
1126
(-15)
|
Arabia
#464572297
|
Khmer
|
|
00:56:04 |
Mar 21, 2026
|
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