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Rgwiz
Gameplay Summary
Opens Archer Rush (33%) or booms to Castle (33%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Heavy Cavalry compositions. Plays open and aggressive with minimal walling. Franks specialist (100% pick rate).
Opens Archer Rush (33%) or booms to Castle (33%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Heavy Cavalry compositions. Plays open and aggressive with minimal walling. Franks specialist (100% pick rate).
Elo
898
Top 80%
Rank
N/A
1v1 RM
Games
6
2W /
4L
Steam
14 years
Unverified
No risk factors detected
Player Analysis
6 gamesEarly Game
Quick Facts
Favorite Openings
Archer Rush
33%
No Rush
33%
Militia Rush
17%
Knight Rush
17%
Overall Behavior
Skirmisher rush (50%)
Archer rush (33%)
Knight rush (33%)
Militia rush (17%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (17% of games)
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Archer Rush (33%), often loses to:
BEST
Eagle Rush
63.3% WR
Militia Rush
56.2% WR
Mid & Late Game
If they go Cavalry (50%), often loses to:
BEST
Heavy Cavalry
(3L)
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Plays open - pressure early
Mid & Late Game
50%
Cavalry
PRIMARY STYLE
Heavy Cavalry
67%
25% WR
Infantry (Spear)
50%
0% WR
Skirmishers
33%
Infantry (Sword)
33%
Dominates vs
Unique Unit
+2
Struggles vs
Heavy Cavalry
−3
Tendencies & Patterns
Civ. Stats
Franks
33%
Win Rates by Civ Type
Cavalry Civs
33%
Their Best Cavalry Civ:
Franks
33% WR
Civ Playstyle Analysis
Franks
6
33%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 12:21
Castle: 24:38
skirmisher rush
50%
archer rush
33%
knight rush
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 6 | 33% | Archer Rush 33% | Scout Rush (2) |
Performance
Win Rate by Game Length
Avg. Win
49 min
Avg. Loss
44
min
Games
6
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+01:09)
12:21
/ 11:12 target
III
Castle Age
(+03:40)
24:38
/ 20:58 target
IV
Imperial Age
(+08:25)
45:03
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:26
Improve
Reaches Imperial
50%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Infantry (50%)
Cavalry (0%)
Archer (0%)
Camel (100%)
Most Faced Civs
1
Teutons
0%
1 games
0W - 1L
2
Ethiopians
0%
1 games
0W - 1L
3
Franks
0%
1 games
0W - 1L
Vikings
100%
1 games
1W - 0L
Magyars
0%
1 games
0W - 1L
Saracens
100%
1 games
1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
898
Peak
898
Low
898
Record (W:L)
0
-
0
Effective APM (Last 6 games)
Overall
34.4
actions per minute
Faster than average
for 898 Elo
0
Avg (24)
Dark Age
26.5
Feudal
38.9
Castle
31.0
Imperial
18.5
Peak:
83.7
eAPM
Recent Match History (6 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
898
(+39)
|
Arabia
#450304763
|
Franks
Knight Rush
|
|
01:03:19 |
Jan 22, 2026
|
|
DEFEAT
859
(-38)
|
Arabia
#450287457
|
Franks
Archer Rush
|
|
00:48:30 |
Jan 22, 2026
|
|
VICTORY
897
(+45)
|
Arabia
#450282573
|
Franks
No Rush
|
|
00:35:07 |
Jan 22, 2026
|
|
DEFEAT
852
(-50)
|
Arabia
#450131455
|
Franks
Militia Rush
|
|
00:48:30 |
Jan 21, 2026
|
|
DEFEAT
902
(-46)
|
Arabia
#450127050
|
Franks
No Rush
|
|
00:28:57 |
Jan 21, 2026
|
|
DEFEAT
948
(-52)
|
Arabia
#450081851
|
Franks
Archer Rush
|
|
00:48:38 |
Jan 21, 2026
|
No matches found with the selected filters.