Rgwiz

Rgwiz

UA
898
2W - 4L
Gameplay Summary

Opens Archer Rush (33%) or booms to Castle (33%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Heavy Cavalry compositions. Plays open and aggressive with minimal walling. Franks specialist (100% pick rate).

Opens Archer Rush (33%) or booms to Castle (33%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Heavy Cavalry compositions. Plays open and aggressive with minimal walling. Franks specialist (100% pick rate).

Elo
898
Top 80%
Rank
N/A
1v1 RM
Games
6
2W / 4L
Steam
14 years
Unverified
No risk factors detected

Player Analysis

6 games
Early Game
Quick Facts
Favorite Openings
Archer Rush
33%
No Rush
33%
Militia Rush
17%
Knight Rush
17%
Overall Behavior
Skirmisher rush (50%) Archer rush (33%) Knight rush (33%) Militia rush (17%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (17% of games)
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses

Not enough data to identify weaknesses

How to Beat This Player
Early Game
If they open Archer Rush (33%), often loses to:
BEST Eagle Rush 63.3% WR
Militia Rush 56.2% WR
Mid & Late Game
If they go Cavalry (50%), often loses to:
BEST Heavy Cavalry (3L)
No significant weaknesses detected
No dominant strengths detected
Quick tips: Plays open - pressure early
Mid & Late Game
50%
Cavalry
PRIMARY STYLE
Heavy Cavalry 67% 25% WR
Infantry (Spear) 50% 0% WR
Skirmishers 33%
Infantry (Sword) 33%
Dominates vs
Unique Unit +2
Struggles vs
Heavy Cavalry −3
Tendencies & Patterns
Civ. Stats
Franks 33%
Win Rates by Civ Type
Their Best Cavalry Civ: Franks
33% WR
Civ Playstyle Analysis
Top Opening: Archer Rush
Playstyle Analysis
Feudal: 12:21 Castle: 24:38
skirmisher rush
50%
archer rush
33%
knight rush
33%
Map Tendencies
Map Games Win Rate Likely Opening Loses To
Arabia 6 33% Archer Rush 33% Scout Rush (2)
Performance
Win Rate by Game Length
Avg. Win
49 min
Avg. Loss
44 min
Games
6
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+01:09)
12:21
/ 11:12 target
III
Castle Age
(+03:40)
24:38
/ 20:58 target
IV
Imperial Age
(+08:25)
45:03
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:26
Improve
Reaches Imperial
50%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Worst Matchups
Infantry (50%)
Cavalry (0%)
Archer (0%)
Camel (100%)
Most Faced Civs
1
Teutons 0%
1 games 0W - 1L
2
Ethiopians 0%
1 games 0W - 1L
3
Franks 0%
1 games 0W - 1L
Vikings 100%
1 games 1W - 0L
Magyars 0%
1 games 0W - 1L
Saracens 100%
1 games 1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
898
Peak
898
Low
898
Record (W:L)
0 - 0
Effective APM (Last 6 games)
Overall
34.4
actions per minute
Faster than average for 898 Elo
0 Avg (24)
Dark Age
26.5
Feudal
38.9
Castle
31.0
Imperial
18.5
Peak: 83.7 eAPM
Recent Match History (6 games analyzed)
Result Map Civ Opponent Duration Date / Actions
VICTORY
898 (+39)
Arabia
#450304763
Franks
Knight Rush
gb London Saracens (849) 01:03:19
Jan 22, 2026
2 months ago
DEFEAT
859 (-38)
Arabia
#450287457
Franks
Archer Rush
pl Tirex3 Magyars (933) 00:48:30
Jan 22, 2026
2 months ago
VICTORY
897 (+45)
Arabia
#450282573
Franks
No Rush
za Will.E.Mammoth Vikings (868) 00:35:07
Jan 22, 2026
2 months ago
DEFEAT
852 (-50)
Arabia
#450131455
Franks
Militia Rush
gb Swinz Franks (866) 00:48:30
Jan 21, 2026
2 months ago
DEFEAT
902 (-46)
Arabia
#450127050
Franks
No Rush
us Sir Monty Ethiopians (954) 00:28:57
Jan 21, 2026
2 months ago
DEFEAT
948 (-52)
Arabia
#450081851
Franks
Archer Rush
mx RotceH Teutons (975) 00:48:38
Jan 21, 2026
2 months ago
No matches found with the selected filters.