Replay analysis temporarily unavailable — The Last Chieftains DLC changed the replay format, will be working again soon.
Onrpashn_
Gameplay Summary
Passive early game, rarely rushes in Feudal (74%). Plays a cavalry-heavy style in mid/late game. Most successful with Militia Rush (60% win rate). Struggles against Unique Unit compositions. Late-game specialist who improves past 45 minutes.
Passive early game, rarely rushes in Feudal (74%). Plays a cavalry-heavy style in mid/late game. Most successful with Militia Rush (60% win rate). Struggles against Unique Unit compositions. Late-game specialist who improves past 45 minutes.
Elo
987
Top 65%
Rank
#24,499
1v1 RM
Games
108
14W /
17L
Steam
10 years
Verified
No risk factors detected
Player Analysis
31 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
74%
Militia Rush
16%
Scout Rush
6%
Archer Rush
3%
Overall Behavior
Militia rush (16%)
Early castle build (16%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (48% of games)
Opening Success Rates
No Rush
23 games
43%
Militia Rush
5 games
60%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(20 games)
60%
win rate
Early-Game Weaknesses
They struggle against these:
Archer Rush
(3 games)
0%
win rate
Militia Rush
(6 games)
33%
win rate
How to Beat This Player
Early Game
If they open No Rush (74%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Cavalry (67%), often loses to:
BEST
Unique Unit
(6L)
Heavy Cavalry
(4L)
Infantry (Sword)
(3L)
Archer Rush
3 games
100%
win rate
Militia Rush
6 games
67%
win rate
No Rush
20 games
60%
win rate
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
67%
Cavalry
PRIMARY STYLE
Unique Unit
57%
58% WR
Light Cavalry
38%
75% WR
Infantry (Sword)
29%
67% WR
Cav Archers
14%
67% WR
Dominates vs
Unique Unit
+7
Infantry (Spear)
+6
Skirmishers
+4
Struggles vs
Unique Unit
−6
Heavy Cavalry
−4
Infantry (Sword)
−3
Common Transitions
No Rush
Unique Unit
50% WR
Militia Rush
Infantry (Sword)
75% WR
Tendencies & Patterns
Civ. Stats
Variable
Turks
71%
Huns
33%
Win Rates by Civ Type
Infantry Civs
38%
Their Best Infantry Civ:
Sicilians
40% WR
Cavalry Civs
33%
Their Best Cavalry Civ:
Huns
33% WR
Gunpowder Civs
75%
Their Best Gunpowder Civ:
Turks
71% WR
Civ Playstyle Analysis
Huns
9
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:11
Castle: 22:52
early castle build
22%
scout rush
22%
cav archer rush
22%
Bulgarians
8
38%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:42
Castle: 23:21
militia rush
50%
early castle build
25%
Turks
7
71%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:43
Castle: 18:55
No specific behavior patterns detected for this civ.
Sicilians
5
40%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:19
Castle: 26:00
early castle build
20%
tower rush
20%
Ethiopians
1
0%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Spanish
1
100%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 15 | 33% | No Rush 53% | No Rush (4) |
| Arena | 8 | 63% | No Rush 100% | No Rush (3) |
| Socotra | 3 | 67% | No Rush 100% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
60%
5 games
Afternoon
12:00 - 18:00
16.7%
6 games
Evening
18:00 - 00:00
50%
20 games
Performs best in the Morning (60% WR), plays most in Evening but wins more in Morning.
Based on 31 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
2x
Chases losses
4x
Stops after losses
0x
After 1st Win
2
games
After 1st defeat
4.5
games
End on Win
88%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
51 min
Avg. Loss
37
min
Games
31
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:20)
10:52
/ 11:12 target
III
Castle Age
(+01:50)
22:48
/ 20:58 target
IV
Imperial Age
(+02:02)
38:40
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:26
Average
Reaches Imperial
19%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Romans
Infantry
2-0
Ethiopians
Archer
2-1
Franks
Cavalry
2-1
Worst Matchups
Lithuanians
Cavalry
0-3
Japanese
Infantry
1-2
Byzantines
Defensive
1-2
Cavalry (43%)
Infantry (43%)
Archer (60%)
Camel (0%)
Defensive (33%)
Most Faced Civs
1
Byzantines
33%
3 games
1W - 2L
2
Spanish
67%
3 games
2W - 1L
3
Franks
67%
3 games
2W - 1L
Lithuanians
0%
3 games
0W - 3L
Ethiopians
67%
3 games
2W - 1L
Japanese
33%
3 games
1W - 2L
Top 6 of 18 tracked opponent picks
Rating History (Last 60 days)
-16 Elo
8 games
Current
987
Peak
1003
Low
987
Record (W:L)
0
-
0
Effective APM (Last 20 games)
Overall
32.3
actions per minute
Faster than average
for 987 Elo
0
Avg (24)
Dark Age
38.8
Feudal
13.5
Castle
12.3
Imperial
5.9
Peak:
121.1
eAPM
Recent Match History (31 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
987
(-16)
|
Arabia
#455247927
|
Sicilians
No Rush
|
|
00:51:13 |
Feb 10, 2026
|
|
VICTORY
1003
(+17)
|
Arena
#453887260
|
Turks
No Rush
|
|
00:46:38 |
Feb 05, 2026
|
|
DEFEAT
986
(-16)
|
Arabia
#453884237
|
Huns
No Rush
|
|
00:45:34 |
Feb 05, 2026
|
|
VICTORY
1002
(+17)
|
Arabia
#453775721
|
Spanish
Militia Rush
|
|
01:20:59 |
Feb 04, 2026
|
|
VICTORY
985
(+17)
|
Steppe
#453766848
|
Huns
Scout Rush
|
|
00:56:12 |
Feb 04, 2026
|
|
VICTORY
968
(+16)
|
Arabia
#453756216
|
Bulgarians
Militia Rush
|
|
00:54:03 |
Feb 04, 2026
|
|
DEFEAT
952
(-17)
|
Arabia
#453750315
|
Huns
No Rush
|
|
00:38:36 |
Feb 04, 2026
|
|
DEFEAT
969
(-15)
|
Arabia
#453744656
|
Bulgarians
Militia Rush
|
|
00:36:32 |
Feb 04, 2026
|
|
DEFEAT
984
(-16)
|
Arabia
#453740144
|
Huns
Scout Rush
|
|
00:30:59 |
Feb 04, 2026
|
|
DEFEAT
1000
(-15)
|
Arena
#453736749
|
Turks
No Rush
|
|
00:22:41 |
Feb 04, 2026
|
|
VICTORY
1015
(+15)
|
Arena
#453422143
|
Sicilians
Tower Rush
|
|
00:55:11 |
Feb 03, 2026
|
|
DEFEAT
1000
(-19)
|
Arabia
#453419453
|
Bulgarians
Militia Rush
|
|
00:39:54 |
Feb 03, 2026
|
|
VICTORY
1019
(+17)
|
Arena
#453416146
|
Turks
No Rush
|
|
00:42:50 |
Feb 03, 2026
|
|
VICTORY
1002
(+14)
|
Arabia
#453297081
|
Turks
No Rush
|
|
00:55:23 |
Feb 02, 2026
|
|
VICTORY
988
(+16)
|
Arabia
#453288615
|
Huns
No Rush
|
|
00:50:47 |
Feb 02, 2026
|
|
DEFEAT
972
(-15)
|
Arabia
#453263320
|
Huns
No Rush
|
|
00:27:38 |
Feb 02, 2026
|
|
DEFEAT
987
(-13)
|
Passage
#453255786
|
Sicilians
No Rush
|
|
00:54:53 |
Feb 02, 2026
|
|
DEFEAT
1000
(-15)
|
Arena
#453251953
|
Turks
No Rush
|
|
00:28:57 |
Feb 02, 2026
|
|
VICTORY
1015
(+16)
|
Arena
#452748896
|
Turks
Fast Castle
|
|
00:40:56 |
Jan 31, 2026
|
|
DEFEAT
999
(-15)
|
Arabia
#452742037
|
Bulgarians
No Rush
|
|
00:37:00 |
Jan 31, 2026
|
|
VICTORY
1014
(+16)
|
Arena
#452705888
|
Turks
No Rush
|
|
00:36:57 |
Jan 31, 2026
|
|
VICTORY
998
(+16)
|
Socotra
#452697660
|
Bulgarians
No Rush
|
|
00:44:18 |
Jan 31, 2026
|
|
DEFEAT
982
(-16)
|
Shrubland
#452692914
|
Huns
No Rush
|
|
00:27:00 |
Jan 31, 2026
|
|
VICTORY
998
(+15)
|
Socotra
#452689842
|
Sicilians
No Rush
|
|
00:14:36 |
Jan 31, 2026
|
|
DEFEAT
983
(-16)
|
Socotra
#452681094
|
Sicilians
No Rush
|
|
00:50:04 |
Jan 31, 2026
|
|
DEFEAT
999
(-17)
|
Arena
#452667762
|
Bulgarians
No Rush
|
|
00:37:40 |
Jan 31, 2026
|
|
DEFEAT
1016
(-17)
|
Arabia
#452659042
|
Huns
No Rush
|
|
00:54:25 |
Jan 31, 2026
|
|
DEFEAT
1033
(-15)
|
Arabia
#452654883
|
Ethiopians
Archer Rush
|
|
00:24:30 |
Jan 31, 2026
|
|
VICTORY
1048
(+16)
|
Arabia
#452145579
|
Bulgarians
Militia Rush
|
|
01:23:03 |
Jan 29, 2026
|
|
VICTORY
1032
(+16)
|
Glade
#441731475
|
Huns
No Rush
|
|
00:47:39 |
Dec 21, 2025
|
|
DEFEAT
1016
(-15)
|
Glade
#441727187
|
Bulgarians
No Rush
|
|
00:26:05 |
Dec 21, 2025
|
No matches found with the selected filters.