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森亚露露卡
Gameplay Summary
Favors Scout Rush as primary opening (55%). Transitions into cavalry-heavy compositions, especially Light Cavalry. Most successful with Scout Rush (86% win rate). Late-game specialist who improves past 45 minutes.
Favors Scout Rush as primary opening (55%). Transitions into cavalry-heavy compositions, especially Light Cavalry. Most successful with Scout Rush (86% win rate). Late-game specialist who improves past 45 minutes.
Elo
1593
Top 8%
Rank
#2,991
1v1 RM
Games
471
76W /
72L
Steam
9 months
Unverified
Risk Factors Detected
📉 Elo Tanking Detected: 5% win rate (3 wins / 56 losses) in games < 5 mins, losses spread across 17 different maps
Player Analysis
53 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
55%
No Rush
25%
Archer Rush
9%
Militia Rush
8%
Overall Behavior
Scout rush (55%)
Skirmisher rush (19%)
Fast castle (13%)
Steppe lancer rush (13%)
Cav archer rush (13%)
Walling Style: Standard
Balances defense with map control. (51% of games)
Opening Success Rates
Scout Rush
29 games
86%
No Rush
13 games
62%
Archer Rush
5 games
60%
Militia Rush
4 games
100%
Loses to
Fire Lancer Rush
55%
Monk Rush
55%
Beats
Eagle Rush
64.3%
No Rush
59.9%
Skirmisher Rush
55.4%
Early-Game Strengths
They defend best against:
Scout Rush
(16 games)
81%
win rate
Militia Rush
(13 games)
77%
win rate
Archer Rush
(4 games)
75%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Scout Rush (55%), often loses to:
BEST
Fire Lancer Rush
55% WR
Mid & Late Game
If they go Cavalry (61%), often loses to:
BEST
Unique Unit
(2L)
Heavy Cavalry
(2L)
No significant weaknesses detected
Scout Rush
16 games
81%
win rate
Militia Rush
13 games
77%
win rate
Archer Rush
4 games
75%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
61%
Cavalry
PRIMARY STYLE
Light Cavalry
42%
93% WR
Steppe Lancers
24%
88% WR
Skirmishers
21%
100% WR
Archers
18%
83% WR
Dominates vs
Infantry (Spear)
+11
Light Cavalry
+10
Archers
+9
Struggles vs
Unique Unit
−2
Heavy Cavalry
−2
Common Transitions
Scout Rush
Light Cavalry
95% WR
Archer Rush
Archers
75% WR
Militia Rush
Archers
100% WR
Tendencies & Patterns
Civ. Stats
Variable
Khitans
100%
Jurchens
75%
Win Rates by Civ Type
Cavalry Civs
76%
Their Best Cavalry Civ:
Persians
100% WR
Infantry Civs
100%
Their Best Infantry Civ:
Khitans
100% WR
Gunpowder Civs
60%
Their Best Gunpowder Civ:
Turks
100% WR
Civ Playstyle Analysis
Jurchens
20
75%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:03
Castle: 20:43
scout rush
85%
cav archer rush
35%
steppe lancer rush
20%
Khitans
5
100%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:59
Castle: 21:42
scout rush
80%
steppe lancer rush
60%
fire lancer rush
20%
archer rush
20%
Mongols
4
75%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 8:59
Castle: 18:21
scout rush
50%
camel rush
25%
tower rush
25%
phosphoru
25%
fast castle
25%
early castle build
25%
skirmisher rush
25%
Wei
4
50%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:00
Castle: 19:56
scout rush
50%
skirmisher rush
50%
phosphoru
25%
knight rush
25%
archer rush
25%
Turks
3
100%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:54
Castle: 16:52
fast castle
67%
phosphoru
33%
early castle build
33%
monk rush
33%
castle drop
33%
Persians
3
100%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 13:09
Castle: 23:13
camel rush
33%
militia rush
33%
skirmisher rush
33%
tc deleted
33%
Portuguese
2
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Romans
2
100%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 42 | 76% | Scout Rush 64% | Scout Rush (3) |
| Socotra | 4 | 100% | No Rush 75% | - |
| Arena | 3 | 100% | No Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
72.2%
36 games
Morning
06:00 - 12:00
53.2%
62 games
Afternoon
12:00 - 18:00
34%
50 games
Evening
18:00 - 00:00
No games
-
Performs best in the Night (72.2% WR), struggles in the Afternoon (34% WR), plays most in Morning but wins more in Night.
Based on 148 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
11x
Chases losses
16x
Stops after losses
2x
After 1st Win
2.5
games
After 1st defeat
4.9
games
End on Win
87%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
34 min
Avg. Loss
24
min
Games
53
Age Stats vs 1400-1600 Elo Winners (Avg)
II
Feudal Age
(-00:01)
9:37
/ 09:38 target
Fast Feudal - 70%
III
Castle Age
(+00:11)
20:33
/ 20:22 target
IV
Imperial Age
(+04:35)
40:48
/ 36:13 target
Economy Profile
Dark Age Idle TC (Avg.)
00:12
Excellent
Reaches Imperial
26%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Portuguese
Gunpowder
2-0
Romans
Infantry
2-0
Celts
Infantry
3-0
Worst Matchups
Chinese
Archer
0-2
Franks
Cavalry
0-2
Japanese
Infantry
1-2
Infantry (82%)
Cavalry (81%)
Archer (63%)
Cavalry Archer (67%)
Gunpowder (75%)
Most Faced Civs
1
Mongols
43%
14 games
6W - 8L
2
Persians
63%
8 games
5W - 3L
3
Japanese
50%
8 games
4W - 4L
Jurchens
50%
6 games
3W - 3L
Wei
83%
6 games
5W - 1L
Vietnamese
50%
6 games
3W - 3L
Top 6 of 48 tracked opponent picks
Rating History (Last 60 days)
-93 Elo
42 games
Current
1593
Peak
1709
Low
1546
Record (W:L)
23
-
19
Effective APM (Last 20 games)
Overall
86.8
actions per minute
Faster than average
for 1593 Elo
0
Avg (52)
Dark Age
77.2
Feudal
81.8
Castle
75.0
Imperial
22.4
Peak:
147.1
eAPM
Recent Match History (53 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1593
(-18)
|
Arabia
#467626761
|
Khmer
|
|
00:01:37 |
Apr 03, 2026
|
|
DEFEAT
1627
(-16)
|
Black Forest
#467621844
|
Poles
|
|
00:00:14 |
Apr 03, 2026
|
|
DEFEAT
1643
(-18)
|
Migration
#467621465
|
Berbers
|
|
00:00:16 |
Apr 03, 2026
|
|
VICTORY
1661
(+15)
|
Marketplace
#466415077
|
Vietnamese
|
|
00:53:02 |
Mar 29, 2026
|
|
VICTORY
1646
(+14)
|
Mongolia
#466411375
|
Khmer
|
|
00:40:20 |
Mar 29, 2026
|
|
VICTORY
1632
(+19)
|
Mongolia
#466407564
|
Vietnamese
|
|
00:39:21 |
Mar 29, 2026
|
|
DEFEAT
1613
(-12)
|
Ring Fortress
#466407054
|
Vietnamese
|
|
00:03:44 |
Mar 29, 2026
|
|
VICTORY
1625
(+13)
|
Arabia
#466404665
|
Khitans
|
|
00:24:03 |
Mar 29, 2026
|
|
DEFEAT
1612
(-19)
|
Marketplace
#466403963
|
Vietnamese
|
|
00:00:59 |
Mar 29, 2026
|
|
VICTORY
1631
(+17)
|
Mongolia
#466361801
|
Mongols
|
|
00:17:52 |
Mar 29, 2026
|
|
VICTORY
1614
(+15)
|
Arabia
#466355372
|
Magyars
|
|
00:48:53 |
Mar 29, 2026
|
|
VICTORY
1599
(+14)
|
Arabia
#466352401
|
Magyars
|
|
00:22:33 |
Mar 29, 2026
|
|
VICTORY
1585
(+19)
|
Arabia
#466178197
|
Mongols
|
|
00:26:58 |
Mar 28, 2026
|
|
VICTORY
1566
(+17)
|
Arabia
#466174059
|
Khmer
|
|
00:26:12 |
Mar 28, 2026
|
|
VICTORY
1563
(+17)
|
Marketplace
#466168038
|
Khitans
|
|
00:23:17 |
Mar 28, 2026
|
|
DEFEAT
1546
(-18)
|
Mongolia
#466163376
|
Romans
|
|
00:33:14 |
Mar 28, 2026
|
|
DEFEAT
1582
(-20)
|
Arena
#466156896
|
Malay
|
|
00:00:19 |
Mar 28, 2026
|
|
VICTORY
1614
(+15)
|
Mongolia
#466130482
|
Mongols
|
|
00:05:54 |
Mar 28, 2026
|
|
DEFEAT
1617
(-18)
|
Marketplace
#466126009
|
Mongols
|
|
00:03:39 |
Mar 28, 2026
|
|
DEFEAT
1635
(-14)
|
Mongolia
#466125069
|
Mongols
|
|
00:08:59 |
Mar 28, 2026
|
|
VICTORY
1687
(+15)
|
Ring Fortress
#466123541
|
Spanish
|
|
00:12:50 |
Mar 28, 2026
|
|
VICTORY
1672
(+15)
|
Arabia
#466121383
|
Mongols
|
|
00:26:14 |
Mar 28, 2026
|
|
VICTORY
1657
(+17)
|
Arabia
#466120934
|
Mongols
|
|
00:04:50 |
Mar 28, 2026
|
|
DEFEAT
1640
(-16)
|
Arabia
#466120206
|
Mongols
|
|
00:05:58 |
Mar 28, 2026
|
|
DEFEAT
1674
(-19)
|
Arena
#466119556
|
Magyars
|
|
00:00:19 |
Mar 28, 2026
|
|
VICTORY
1693
(+13)
|
Arabia
#465926321
|
Mongols
|
|
00:58:55 |
Mar 27, 2026
|
|
VICTORY
1680
(+14)
|
Arabia
#465923364
|
Mongols
|
|
00:17:59 |
Mar 27, 2026
|
|
VICTORY
1666
(+14)
|
Arabia
#465922110
|
Mongols
|
|
00:07:18 |
Mar 27, 2026
|
|
VICTORY
1652
(+14)
|
Arena
#465919783
|
Mongols
|
|
00:16:18 |
Mar 27, 2026
|
|
VICTORY
1638
(+21)
GIANT SLAYER
|
Glade
#465915704
|
Spanish
|
|
00:27:33 |
Mar 27, 2026
|
|
DEFEAT
1617
(-16)
|
Mongolia
#465910252
|
Khitans
|
|
00:37:14 |
Mar 27, 2026
|
|
DEFEAT
1633
(-17)
|
Arabia
#465907828
|
Khitans
|
|
00:02:10 |
Mar 27, 2026
|
|
DEFEAT
1650
(-10)
|
Marketplace
#465907345
|
Hindustanis
|
|
00:00:29 |
Mar 27, 2026
|
|
VICTORY
1660
(+15)
|
Arena
#464767543
|
Khitans
|
|
00:40:18 |
Mar 22, 2026
|
|
DEFEAT
1645
(-9)
|
Glade
#464767187
|
Goths
|
|
00:00:28 |
Mar 22, 2026
|
|
DEFEAT
1654
(-16)
|
Mongolia
#464766776
|
Tatars
|
|
00:00:13 |
Mar 22, 2026
|
|
DEFEAT
1670
(-13)
|
Glade
#464766454
|
Wei
|
|
00:00:09 |
Mar 22, 2026
|
|
DEFEAT
1683
(-16)
|
Glade
#464766277
|
Vietnamese
|
|
00:00:19 |
Mar 22, 2026
|
|
VICTORY
1709
(+20)
|
Arabia
#458170233
|
Mongols
|
|
00:41:19 |
Feb 22, 2026
|
|
DEFEAT
1689
(-15)
|
Hideout
#458167726
|
Mongols
|
|
00:26:24 |
Feb 22, 2026
|
|
VICTORY
1704
(+18)
|
Golden Pit
#458167202
|
Mongols
|
|
00:02:40 |
Feb 22, 2026
|
|
VICTORY
1686
(+20)
|
Four Lakes
#458165738
|
Mongols
|
|
00:11:31 |
Feb 22, 2026
|
|
VICTORY
1674
(+20)
|
Arabia
#452875651
|
Shu
Archer Rush
|
|
00:36:46 |
Feb 01, 2026
|
|
DEFEAT
1654
(-12)
|
Arabia
#452871931
|
Shu
Archer Rush
|
|
00:37:22 |
Feb 01, 2026
|
|
VICTORY
1666
(+19)
|
Socotra
#452870934
|
Persians
No Rush
|
|
00:04:30 |
Feb 01, 2026
|
|
DEFEAT
1647
(-12)
|
Socotra
#452870034
|
Shu
|
|
00:01:45 |
Feb 01, 2026
|
|
DEFEAT
1659
(-13)
|
Lowland
#452869748
|
Shu
|
|
00:00:21 |
Feb 01, 2026
|
|
VICTORY
1672
(+23)
GIANT SLAYER
|
Arabia
#452864504
|
Mongols
Scout Rush
|
|
00:21:41 |
Feb 01, 2026
|
|
VICTORY
1649
(+18)
|
Arabia
#452827241
|
Mongols
Fast Castle
|
|
00:28:50 |
Feb 01, 2026
|
|
DEFEAT
1631
(-14)
|
Lowland
#452826506
|
Mongols
|
|
00:00:31 |
Feb 01, 2026
|
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