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cathanthetradcalvinist
Gameplay Summary
Passive early game, rarely rushes in Feudal (60%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Frequently employs Tower Rushes. Often picks Franks (60%).
Passive early game, rarely rushes in Feudal (60%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Frequently employs Tower Rushes. Often picks Franks (60%).
Elo
942
Top 65%
Rank
N/A
1v1 RM
Games
7
3W /
4L
Steam
7 years
Unverified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
60%
Knight Rush
20%
Archer Rush
20%
Overall Behavior
Tower rush (40%)
Knight rush (20%)
Archer rush (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (40% of games)
Opening Success Rates
No Rush
3 games
33%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(3 games)
67%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (60%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Cavalry (60%), often loses to:
BEST
Unique Unit
(2L)
No significant weaknesses detected
No Rush
3 games
67%
win rate
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
60%
Cavalry
PRIMARY STYLE
Heavy Cavalry
60%
67% WR
Unique Unit
60%
67% WR
Skirmishers
40%
Infantry (Sword)
20%
Dominates vs
Unique Unit
+2
Struggles vs
Unique Unit
−2
Common Transitions
No Rush
Skirmishers
33% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Franks
3
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 13:05
Castle: 23:30
tower rush
67%
knight rush
33%
Goths
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Vietnamese
1
0%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Performance
Win Rate by Game Length
Avg. Win
50 min
Avg. Loss
50
min
Games
5
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+01:48)
13:00
/ 11:12 target
III
Castle Age
(+04:15)
25:13
/ 20:58 target
IV
Imperial Age
(+06:21)
42:59
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:03
Improve
Reaches Imperial
100%
Late-game player
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Infantry (67%)
Cavalry (0%)
Most Faced Civs
1
Lithuanians
0%
1 games
0W - 1L
2
Japanese
0%
1 games
0W - 1L
3
Persians
0%
1 games
0W - 1L
Sicilians
100%
1 games
1W - 0L
Burgundians
0%
1 games
0W - 1L
Gurjaras
100%
1 games
1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
-10 Elo
7 games
Current
942
Peak
952
Low
865
Record (W:L)
3
-
4
Effective APM (Last 5 games)
Overall
13.4
actions per minute
Slower than average
for 942 Elo
0
Avg (24)
Dark Age
11.6
Feudal
12.7
Castle
14.6
Imperial
13.5
Peak:
27.8
eAPM
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
942
(+35)
|
Arena
#456544813
|
Franks
Tower Rush
|
|
00:50:16 |
Feb 16, 2026
|
|
VICTORY
907
(+41)
|
Steppe2
#456544451
|
Franks
|
|
00:00:31 |
Feb 16, 2026
|
|
DEFEAT
866
(-39)
|
Arabia
#456239233
|
Vietnamese
Archer Rush
|
|
00:50:59 |
Feb 14, 2026
|
|
VICTORY
905
(+40)
|
MegaRandom
#454456455
|
Franks
Knight Rush
|
|
00:50:37 |
Feb 07, 2026
|
|
DEFEAT
865
(-42)
|
Border Dispute
#454251122
|
Vietnamese
|
|
00:45:42 |
Feb 06, 2026
|
|
DEFEAT
907
(-45)
|
Arabia
#454243322
|
Goths
No Rush
|
|
00:57:16 |
Feb 06, 2026
|
|
DEFEAT
952
(-48)
|
Fortified Clearing
#454237124
|
Franks
Tower Rush
|
|
00:41:26 |
Feb 06, 2026
|
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