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Munzz_26
Gameplay Summary
Passive early game, rarely rushes in Feudal (63%). Often masses Unique Unit as their main army. Most successful with Scout Rush (83% win rate). Struggles against Unique Unit compositions. Frequently employs FC into Unique Units. Plays variable civs.
Passive early game, rarely rushes in Feudal (63%). Often masses Unique Unit as their main army. Most successful with Scout Rush (83% win rate). Struggles against Unique Unit compositions. Frequently employs FC into Unique Units. Plays variable civs.
Elo
974
Top 65%
Rank
#24,637
1v1 RM
Games
920
292W /
264L
Steam
N/A
Unverified
No risk factors detected
Player Analysis
154 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
63%
Archer Rush
9%
Skirmisher Rush
6%
Scout Rush
4%
Overall Behavior
Phosphoru (25%)
Castle drop (15%)
Early castle build (15%)
Archer rush (11%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (49% of games)
Opening Success Rates
No Rush
97 games
39%
Archer Rush
14 games
50%
Skirmisher Rush
9 games
11%
Scout Rush
6 games
83%
Militia Rush
5 games
40%
Cavalry Archer Rush
4 games
75%
Knight Rush
4 games
50%
Monk Rush
3 games
67%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
Monk Rush
(7 games)
71%
win rate
Early-Game Weaknesses
They struggle against these:
Knight Rush
(5 games)
0%
win rate
Militia Rush
(16 games)
31%
win rate
Cavalry Archer Rush
(3 games)
33%
win rate
How to Beat This Player
Early Game
If they open No Rush (63%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
BEST
Unique Unit
(17L)
Heavy Cavalry
(14L)
Light Cavalry
(9L)
Knight Rush
5 games
100%
win rate
Militia Rush
16 games
69%
win rate
Cavalry Archer Rush
3 games
67%
win rate
Monk Rush
7 games
71%
win rate
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
35%
Cavalry
PRIMARY STYLE
Unique Unit
61%
45% WR
Skirmishers
37%
45% WR
Infantry (Spear)
37%
10% WR
Heavy Cavalry
20%
45% WR
Dominates vs
Infantry (Spear)
+9
Unique Unit
+8
Skirmishers
+8
Struggles vs
Unique Unit
−17
Heavy Cavalry
−14
Light Cavalry
−9
Common Transitions
No Rush
Unique Unit
38% WR
Archer Rush
Unique Unit
38% WR
Skirmisher Rush
Skirmishers
20% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Ethiopians
58%
Wei
17%
Win Rates by Civ Type
Infantry Civs
46%
Their Best Infantry Civ:
Khitans
75% WR
Cavalry Civs
35%
Their Best Cavalry Civ:
Persians
67% WR
Archer Civs
35%
Their Best Archer Civ:
Ethiopians
58% WR
Gunpowder Civs
46%
Their Best Gunpowder Civ:
Portuguese
50% WR
Camel Civs
33%
Their Best Camel Civ:
Gurjaras
67% WR
Elephant Civs
40%
Their Best Elephant Civ:
Khmer
67% WR
Civ Playstyle Analysis
Ethiopians
12
58%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:22
Castle: 20:11
archer rush
33%
early castle build
25%
castle drop
25%
Armenians
7
57%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:09
Castle: 20:19
phosphoru
29%
Lithuanians
7
43%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:18
Castle: 20:11
No specific behavior patterns detected for this civ.
Wei
6
17%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Playstyle Analysis
Feudal: 11:21
Castle: 19:55
fast imp
33%
castle drop
33%
phosphoru
33%
skirmisher rush
33%
Teutons
6
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:12
Castle: 19:22
phosphoru
67%
skirmisher rush
33%
Japanese
6
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:40
Castle: 22:40
early castle build
33%
phosphoru
33%
Portuguese
6
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:31
Castle: 20:00
knight rush
33%
Britons
6
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:33
Castle: 21:01
phosphoru
50%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| MegaRandom | 48 | 44% | No Rush 67% | No Rush (11) |
| Arabia | 41 | 39% | No Rush 54% | Scout Rush (8) |
| Glade | 14 | 29% | No Rush 86% | No Rush (3) |
| Haboob | 10 | 50% | No Rush 80% | No Rush (4) |
| Graveyards | 10 | 50% | No Rush 90% | No Rush (4) |
| Lowland | 6 | 50% | No Rush 100% | - |
| Shrubland | 5 | 40% | Scout Rush 40% | No Rush (2) |
| Fortified Clearing | 3 | 67% | No Rush 100% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
50.9%
214 games
Morning
06:00 - 12:00
57.6%
33 games
Afternoon
12:00 - 18:00
53.8%
186 games
Evening
18:00 - 00:00
52%
123 games
Consistent performance across all time periods.
Based on 556 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
34x
Chases losses
23x
Stops after losses
34x
After 1st Win
3
games
After 1st defeat
2.8
games
End on Win
39%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
43 min
Avg. Loss
40
min
Games
154
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:04)
11:08
/ 11:12 target
III
Castle Age
(-01:08)
19:50
/ 20:58 target
IV
Imperial Age
(-02:00)
34:38
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:16
Improve
Reaches Imperial
45%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Burgundians
Cavalry
2-0
Lithuanians
Cavalry
4-1
Aztecs
Infantry
3-1
Worst Matchups
Ethiopians
Archer
0-2
Armenians
Infantry
0-2
Chinese
Archer
0-2
Infantry (36%)
Cavalry (47%)
Gunpowder (44%)
Archer (44%)
Cavalry Archer (20%)
Most Faced Civs
1
Mongols
38%
37 games
14W - 23L
2
Franks
60%
25 games
15W - 10L
3
Persians
46%
24 games
11W - 13L
Spanish
52%
21 games
11W - 10L
Vietnamese
40%
20 games
8W - 12L
Japanese
21%
19 games
4W - 15L
Top 6 of 146 tracked opponent picks
Rating History (Last 60 days)
+2 Elo
341 games
Current
1004
Peak
1056
Low
818
Record (W:L)
175
-
166
Effective APM (Last 20 games)
Overall
24.1
actions per minute
Slower than average
for 1004 Elo
0
Avg (39)
Dark Age
20.9
Feudal
18.3
Castle
21.7
Imperial
21.0
Peak:
61.1
eAPM
Recent Match History (154 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1004
(-18)
|
Enclosed
#468417272
|
Bulgarians
|
|
01:07:35 |
Apr 06, 2026
|
|
DEFEAT
1024
(-15)
|
Enclosed
#468319412
|
Dravidians
|
|
00:27:01 |
Apr 06, 2026
|
|
VICTORY
1039
(+15)
|
Black Forest
#468316320
|
Poles
|
|
00:23:17 |
Apr 06, 2026
|
|
DEFEAT
1024
(-17)
|
MegaRandom
#468310551
|
Bulgarians
|
|
00:39:42 |
Apr 06, 2026
|
|
DEFEAT
1041
(-15)
|
MegaRandom
#468305634
|
Georgians
|
|
00:39:06 |
Apr 06, 2026
|
|
VICTORY
1056
(+15)
|
MegaRandom
#468294385
|
Italians
|
|
00:43:46 |
Apr 05, 2026
|
|
VICTORY
1023
(+16)
|
Black Forest
#468289431
|
Vietnamese
|
|
00:15:53 |
Apr 05, 2026
|
|
VICTORY
1023
(+16)
|
MegaRandom
#468275079
|
Georgians
|
|
00:51:28 |
Apr 05, 2026
|
|
VICTORY
991
(+17)
|
Arabia
#468251803
|
Shu
|
|
00:43:46 |
Apr 05, 2026
|
|
VICTORY
974
(+17)
|
MegaRandom
#468172096
|
Wei
|
|
00:50:37 |
Apr 05, 2026
|
|
DEFEAT
957
(-15)
|
MegaRandom
#468165642
|
Franks
|
|
00:45:07 |
Apr 05, 2026
|
|
VICTORY
972
(+17)
|
MegaRandom
#468142748
|
Japanese
|
|
00:48:14 |
Apr 05, 2026
|
|
DEFEAT
955
(-18)
|
Arabia
#468138244
|
Gurjaras
|
|
00:34:34 |
Apr 05, 2026
|
|
VICTORY
973
(+17)
|
Black Forest
#468127062
|
Romans
|
|
01:02:02 |
Apr 05, 2026
|
|
VICTORY
956
(+14)
|
MegaRandom
#468125083
|
Franks
|
|
00:18:42 |
Apr 05, 2026
|
|
VICTORY
942
(+18)
|
Arabia
#468047498
|
Slavs
|
|
00:47:06 |
Apr 05, 2026
|
|
DEFEAT
924
(-15)
|
Arabia
#468046097
|
Georgians
|
|
00:10:56 |
Apr 05, 2026
|
|
DEFEAT
939
(-16)
|
Arabia
#468040657
|
Wei
|
|
00:39:42 |
Apr 05, 2026
|
|
VICTORY
955
(+15)
|
Arabia
#468032980
|
Italians
|
|
00:50:26 |
Apr 05, 2026
|
|
VICTORY
940
(+18)
|
MegaRandom
#468026376
|
Italians
|
|
00:52:33 |
Apr 05, 2026
|
|
DEFEAT
922
(-15)
|
Arabia
#467955514
|
Italians
|
|
00:40:46 |
Apr 04, 2026
|
|
DEFEAT
937
(-17)
|
Nomad
#467945502
|
Magyars
|
|
00:32:22 |
Apr 04, 2026
|
|
VICTORY
954
(+17)
|
Arabia
#467936796
|
Mayans
|
|
00:49:08 |
Apr 04, 2026
|
|
VICTORY
937
(+16)
|
Black Forest
#467929302
|
Burmese
|
|
00:51:04 |
Apr 04, 2026
|
|
DEFEAT
921
(-17)
|
Black Forest
#467923458
|
Wei
|
|
00:43:36 |
Apr 04, 2026
|
|
VICTORY
938
(+18)
|
Black Forest
#467917481
|
Slavs
|
|
00:32:31 |
Apr 04, 2026
|
|
DEFEAT
920
(-15)
|
Nomad
#467908573
|
Franks
|
|
00:29:12 |
Apr 04, 2026
|
|
DEFEAT
935
(-15)
|
Enclosed
#467901241
|
Poles
|
|
00:48:14 |
Apr 04, 2026
|
|
DEFEAT
950
(-17)
|
Arabia
#467893019
|
Poles
|
|
00:53:21 |
Apr 04, 2026
|
|
VICTORY
967
(+16)
|
Migration
#467885825
|
Portuguese
|
|
00:37:07 |
Apr 04, 2026
|
|
VICTORY
951
(+10)
|
Enclosed
#467879836
|
Wu
|
|
00:36:03 |
Apr 04, 2026
|
|
VICTORY
941
(+11)
|
Nomad
#467874987
|
Wu
|
|
00:32:40 |
Apr 04, 2026
|
|
DEFEAT
930
(-16)
|
Arabia
#467870885
|
Byzantines
|
|
00:33:51 |
Apr 04, 2026
|
|
VICTORY
946
(+17)
|
Black Forest
#467868036
|
Celts
|
|
00:16:20 |
Apr 04, 2026
|
|
DEFEAT
929
(-14)
|
MegaRandom
#467849622
|
Incas
|
|
00:42:54 |
Apr 04, 2026
|
|
VICTORY
943
(+16)
|
MegaRandom
#467772884
|
Vikings
|
|
00:55:51 |
Apr 04, 2026
|
|
VICTORY
927
(+18)
|
Black Forest
#467763598
|
Britons
|
|
00:59:10 |
Apr 04, 2026
|
|
VICTORY
909
(+15)
|
Arabia
#467757432
|
Chinese
|
|
00:48:10 |
Apr 04, 2026
|
|
VICTORY
894
(+15)
|
MegaRandom
#467751852
|
Franks
|
|
00:44:24 |
Apr 04, 2026
|
|
DEFEAT
896
(-16)
|
Migration
#467726201
|
Lithuanians
|
|
00:39:39 |
Apr 03, 2026
|
|
DEFEAT
912
(-15)
|
Arabia
#467687391
|
Huns
|
|
00:16:03 |
Apr 03, 2026
|
|
VICTORY
927
(+16)
|
Black Forest
#467682429
|
Tupi
|
|
00:27:16 |
Apr 03, 2026
|
|
VICTORY
911
(+15)
|
Arabia
#467668272
|
Sicilians
|
|
00:22:47 |
Apr 03, 2026
|
|
DEFEAT
896
(-15)
|
Enclosed
#467660006
|
Berbers
|
|
00:49:39 |
Apr 03, 2026
|
|
DEFEAT
911
(-17)
|
Enclosed
#467653415
|
Jurchens
|
|
00:39:40 |
Apr 03, 2026
|
|
VICTORY
928
(+16)
|
Arabia
#467652603
|
Britons
|
|
00:03:24 |
Apr 03, 2026
|
|
DEFEAT
912
(-14)
|
Enclosed
#467648582
|
Goths
|
|
00:28:47 |
Apr 03, 2026
|
|
DEFEAT
926
(-15)
|
Nomad
#467643775
|
Turks
|
|
00:34:12 |
Apr 03, 2026
|
|
DEFEAT
941
(-16)
|
Arabia
#467636285
|
Mapuche
|
|
00:52:33 |
Apr 03, 2026
|
|
VICTORY
957
(+18)
|
MegaRandom
#467246975
|
Dravidians
|
|
01:08:26 |
Apr 01, 2026
|
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