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D3SP3R4D0
Gameplay Summary
Passive early game, rarely rushes in Feudal (80%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Frequently employs FC into Unique Units and forward Castle drops. Often picks Burgundians (60%).
Passive early game, rarely rushes in Feudal (80%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Frequently employs FC into Unique Units and forward Castle drops. Often picks Burgundians (60%).
Elo
1147
Top 35%
Rank
#14,819
1v1 RM
Games
173
3W /
2L
Steam
2 years
Verified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
80%
Knight Rush
20%
Overall Behavior
Phosphoru (20%)
Castle drop (20%)
Early castle build (20%)
Knight rush (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (80% of games)
Opening Success Rates
No Rush
4 games
50%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(3 games)
67%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (80%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Cavalry (80%), often loses to:
No clear weakness
No significant weaknesses detected
No Rush
3 games
67%
win rate
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
80%
Cavalry
PRIMARY STYLE
Heavy Cavalry
80%
50% WR
Unique Unit
20%
Dominates vs
No data
Struggles vs
No data
Common Transitions
No Rush
Heavy Cavalry
50% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Burgundians
3
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 13:31
Castle: 18:58
knight rush
33%
Turks
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Slavs
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 4 | 50% | No Rush 75% | - |
Performance
Win Rate by Game Length
Avg. Win
33 min
Avg. Loss
35
min
Games
5
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+03:03)
13:24
/ 10:21 target
III
Castle Age
(-01:22)
18:54
/ 20:16 target
IV
Imperial Age
--:--
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:00
Perfect
Reaches Imperial
0%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Vietnamese
Archer
2-0
Worst Matchups
Vietnamese
Archer
2-0
Archer (100%)
Infantry (0%)
Camel (0%)
Most Faced Civs
1
Vietnamese
100%
2 games
2W - 0L
2
Italians
100%
1 games
1W - 0L
3
Khitans
0%
1 games
0W - 1L
Hindustanis
0%
1 games
0W - 1L
Top 6 of 5 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1147
Peak
1147
Low
1147
Record (W:L)
0
-
0
Effective APM (Last 5 games)
Overall
21.2
actions per minute
Slower than average
for 1147 Elo
0
Avg (39)
Dark Age
21.7
Feudal
3.5
Castle
9.3
Imperial
--
Peak:
63.2
eAPM
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1147
(-17)
|
Arabia
#449805905
|
Burgundians
No Rush
|
|
00:42:55 |
Jan 20, 2026
|
|
DEFEAT
1164
(-16)
|
Arabia
#449803115
|
Slavs
No Rush
|
|
00:26:07 |
Jan 20, 2026
|
|
VICTORY
1180
(+15)
|
Arabia
#449660622
|
Burgundians
No Rush
|
|
00:31:40 |
Jan 19, 2026
|
|
VICTORY
1165
(+16)
|
Arabia
#449654248
|
Burgundians
Knight Rush
|
|
00:32:25 |
Jan 19, 2026
|
|
VICTORY
1149
(+17)
|
Arena
#447752095
|
Turks
Castle Drop
|
|
00:34:25 |
Jan 12, 2026
|
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