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55%
Win Probability
45%
bischlar
Gameplay Summary
Often booms to Castle Age (39%), occasionally opens Militia Rush (23%). Transitions into archer-focused compositions, especially Archer line. Most successful with Scout Rush (68% win rate). Struggles against Unique Unit compositions. Plays variable civs.
Often booms to Castle Age (39%), occasionally opens Militia Rush (23%). Transitions into archer-focused compositions, especially Archer line. Most successful with Scout Rush (68% win rate). Struggles against Unique Unit compositions. Plays variable civs.
Elo
1014
Top 50%
Rank
#22,159
1v1 RM
Games
386
160W /
145L
Steam
11 years
Unverified
No risk factors detected
Player Analysis
150 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
39%
Militia Rush
23%
Scout Rush
13%
Archer Rush
11%
Overall Behavior
Militia rush (27%)
Archer rush (16%)
Phosphoru (14%)
Scout rush (13%)
Early castle build (11%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (38% of games)
Opening Success Rates
No Rush
58 games
50%
Militia Rush
35 games
49%
Scout Rush
19 games
68%
Archer Rush
17 games
47%
Monk Rush
6 games
33%
Skirmisher Rush
4 games
50%
Knight Rush
4 games
25%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
Knight Rush
(4 games)
75%
win rate
Archer Rush
(13 games)
62%
win rate
Early-Game Weaknesses
They struggle against these:
Monk Rush
(5 games)
0%
win rate
How to Beat This Player
Early Game
If they open No Rush (39%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Archer (44%), often loses to:
BEST
Unique Unit
(18L)
Skirmishers
(12L)
Infantry (Sword)
(10L)
Monk Rush
5 games
100%
win rate
Knight Rush
4 games
75%
win rate
Archer Rush
13 games
62%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
44%
Archer
PRIMARY STYLE
Archers
45%
51% WR
Infantry (Spear)
32%
40% WR
Unique Unit
32%
60% WR
Skirmishers
30%
43% WR
Dominates vs
Skirmishers
+17
Infantry (Spear)
+12
Unique Unit
+12
Struggles vs
Unique Unit
−18
Skirmishers
−12
Infantry (Sword)
−10
Common Transitions
Militia Rush
Archers
46% WR
No Rush
Infantry (Spear)
50% WR
Scout Rush
Light Cavalry
60% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Koreans
83%
Dravidians
38%
Win Rates by Civ Type
Infantry Civs
49%
Their Best Infantry Civ:
Armenians
80% WR
Cavalry Civs
46%
Their Best Cavalry Civ:
Berbers
60% WR
Archer Civs
50%
Their Best Archer Civ:
Vietnamese
60% WR
Gunpowder Civs
38%
Their Best Gunpowder Civ:
Turks
67% WR
Defensive Civs
50%
Their Best Defensive Civ:
Koreans
83% WR
Civ Playstyle Analysis
Dravidians
8
38%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:23
Castle: 22:16
militia rush
38%
phosphoru
25%
Koreans
6
83%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 11:07
Castle: 22:09
archer rush
50%
early castle build
33%
fire lancer rush
33%
Teutons
5
60%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:14
Castle: 20:43
militia rush
60%
archer rush
40%
phosphoru
40%
fast castle
20%
castle drop
20%
knight rush
20%
Armenians
5
80%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:25
Castle: 23:27
militia rush
40%
early castle build
20%
Vietnamese
5
60%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 11:01
Castle: 20:47
archer rush
40%
phosphoru
20%
monk rush
20%
scout rush
20%
skirmisher rush
20%
Berbers
5
60%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:33
Castle: 22:23
scout rush
20%
archer rush
20%
Chinese
5
60%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:40
Castle: 21:32
monk rush
20%
skirmisher rush
20%
militia rush
20%
Persians
5
60%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:45
Castle: 20:08
monk rush
20%
scout rush
20%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 54 | 50% | Militia Rush 43% | No Rush (10) |
| Arena | 21 | 33% | No Rush 62% | No Rush (7) |
| Graveyards | 12 | 75% | No Rush 67% | No Rush (2) |
| Socotra | 9 | 56% | Militia Rush 33% | No Rush (2) |
| Passage | 9 | 67% | No Rush 78% | No Rush (2) |
| Glade | 7 | 57% | No Rush 71% | No Rush (2) |
| Steppe | 7 | 43% | Archer Rush 43% | Militia Rush (3) |
| Fortified Clearing | 6 | 33% | Militia Rush 33% | No Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
53.6%
112 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
37.5%
8 games
Evening
18:00 - 00:00
52.4%
185 games
Based on 305 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
23x
Chases losses
13x
Stops after losses
20x
After 1st Win
3.2
games
After 1st defeat
2.6
games
End on Win
43%
Win Rate by Game Length
Avg. Win
41 min
Avg. Loss
47
min
Games
150
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:45)
11:06
/ 10:21 target
III
Castle Age
(+00:54)
21:10
/ 20:16 target
IV
Imperial Age
(+04:28)
40:31
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
01:06
Improve
Reaches Imperial
51%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Britons
Archer
6-0
Japanese
Infantry
2-0
Tatars
Cavalry Archer
2-0
Worst Matchups
Italians
Archer
0-2
Gurjaras
Camel
0-3
Romans
Infantry
0-2
Infantry (51%)
Cavalry (44%)
Archer (60%)
Gunpowder (36%)
Camel (38%)
Most Faced Civs
1
Mongols
36%
14 games
5W - 9L
2
Teutons
67%
12 games
8W - 4L
3
Vietnamese
67%
12 games
8W - 4L
Huns
36%
11 games
4W - 7L
Vikings
45%
11 games
5W - 6L
Persians
64%
11 games
7W - 4L
Top 6 of 71 tracked opponent picks
Rating History (Last 60 days)
+29 Elo
123 games
Current
1014
Peak
1052
Low
885
Record (W:L)
62
-
61
Effective APM (Last 20 games)
Overall
42.7
actions per minute
Average speed
for 1014 Elo
0
Avg (39)
Dark Age
45.9
Feudal
39.9
Castle
34.1
Imperial
19.0
Peak:
95.1
eAPM
Recent Match History (150 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1014
(+16)
|
Nomad
#467697382
|
Armenians
|
|
00:50:31 |
Apr 03, 2026
|
|
DEFEAT
998
(-16)
|
Migration
#467684143
|
Huns
|
|
01:03:46 |
Apr 03, 2026
|
|
VICTORY
1014
(+14)
|
Enclosed
#467672251
|
Franks
|
|
00:54:20 |
Apr 03, 2026
|
|
VICTORY
1000
(+15)
|
Nomad
#467475108
|
Wei
|
|
00:52:31 |
Apr 02, 2026
|
|
VICTORY
985
(+18)
|
Migration
#467468787
|
Lithuanians
|
|
00:49:34 |
Apr 02, 2026
|
|
DEFEAT
967
(-15)
|
Enclosed
#467263346
|
Burmese
|
|
00:42:58 |
Apr 02, 2026
|
|
VICTORY
982
(+15)
|
Nomad
#467259343
|
Britons
|
|
00:29:58 |
Apr 02, 2026
|
|
VICTORY
967
(+17)
|
Enclosed
#467253207
|
Vikings
|
|
00:56:50 |
Apr 01, 2026
|
|
VICTORY
950
(+16)
|
MegaRandom
#467246236
|
Sicilians
|
|
00:55:06 |
Apr 01, 2026
|
|
VICTORY
934
(+16)
|
Nomad
#467239494
|
Burmese
|
|
00:39:49 |
Apr 01, 2026
|
|
DEFEAT
918
(-16)
|
Ring Fortress
#467042418
|
Armenians
|
|
00:47:51 |
Mar 31, 2026
|
|
DEFEAT
934
(-14)
|
Glade
#467036051
|
Persians
|
|
00:47:49 |
Mar 31, 2026
|
|
VICTORY
948
(+15)
|
Ring Fortress
#466825191
|
Teutons
|
|
01:06:19 |
Mar 30, 2026
|
|
VICTORY
933
(+16)
|
Ring Fortress
#466603221
|
Italians
|
|
00:39:16 |
Mar 29, 2026
|
|
DEFEAT
917
(-17)
|
Ring Fortress
#466596756
|
Spanish
|
|
00:44:21 |
Mar 29, 2026
|
|
VICTORY
934
(+17)
|
Glade
#466579627
|
Vikings
|
|
01:25:13 |
Mar 29, 2026
|
|
DEFEAT
917
(-15)
|
Ring Fortress
#466576644
|
Shu
|
|
00:17:11 |
Mar 29, 2026
|
|
VICTORY
932
(+15)
|
Nomad
#466548876
|
Celts
|
|
00:57:12 |
Mar 29, 2026
|
|
VICTORY
917
(+15)
|
Nomad
#466541726
|
Tupi
|
|
00:25:11 |
Mar 29, 2026
|
|
VICTORY
902
(+17)
|
Mongolia
#466529758
|
Mongols
|
|
01:02:40 |
Mar 29, 2026
|
|
DEFEAT
885
(-16)
|
Glade
#466297644
|
Armenians
|
|
00:43:05 |
Mar 28, 2026
|
|
VICTORY
901
(+14)
|
Ring Fortress
#466286851
|
Poles
|
|
00:50:09 |
Mar 28, 2026
|
|
DEFEAT
887
(-15)
|
Arabia
#466281629
|
Sicilians
|
|
00:31:49 |
Mar 28, 2026
|
|
DEFEAT
902
(-17)
|
Glade
#466277919
|
Aztecs
|
|
00:18:10 |
Mar 28, 2026
|
|
DEFEAT
919
(-17)
|
Ring Fortress
#466267908
|
Malians
|
|
00:56:58 |
Mar 28, 2026
|
|
DEFEAT
936
(-17)
|
Arabia
#466023638
|
Persians
|
|
00:00:28 |
Mar 27, 2026
|
|
DEFEAT
953
(-17)
|
Mongolia
#465779242
|
Tatars
|
|
00:39:34 |
Mar 26, 2026
|
|
VICTORY
970
(+15)
|
Ring Fortress
#465594501
|
Shu
|
|
01:02:33 |
Mar 26, 2026
|
|
VICTORY
955
(+17)
|
Glade
#465589426
|
Bengalis
|
Koreans (951) | 00:45:20 |
Mar 26, 2026
|
|
DEFEAT
938
(-17)
|
Ring Fortress
#465584005
|
Turks
|
|
00:27:38 |
Mar 25, 2026
|
|
VICTORY
955
(+17)
|
Glade
#465583475
|
Romans
|
|
00:00:21 |
Mar 25, 2026
|
|
VICTORY
938
(+18)
|
Glade
#465574584
|
Wei
|
|
00:46:53 |
Mar 25, 2026
|
|
DEFEAT
920
(-15)
|
Glade
#465393550
|
Mayans
|
|
00:35:28 |
Mar 24, 2026
|
|
VICTORY
935
(+15)
|
Glade
#465390067
|
Romans
|
|
00:22:24 |
Mar 24, 2026
|
|
VICTORY
920
(+17)
|
Glade
#465385895
|
Armenians
|
|
00:22:56 |
Mar 24, 2026
|
|
DEFEAT
903
(-15)
|
Nomad
#465183747
|
Vietnamese
|
|
00:47:24 |
Mar 24, 2026
|
|
VICTORY
918
(+17)
|
Glade
#465177446
|
Malay
|
|
00:54:33 |
Mar 24, 2026
|
|
DEFEAT
901
(-17)
|
Arabia
#465174571
|
Lithuanians
|
|
00:23:52 |
Mar 23, 2026
|
|
DEFEAT
918
(-15)
|
Arabia
#465168746
|
Saracens
|
|
00:49:38 |
Mar 23, 2026
|
|
VICTORY
933
(+17)
|
Arabia
#465161013
|
Goths
|
|
00:55:18 |
Mar 23, 2026
|
|
DEFEAT
916
(-15)
|
Arena
#464957852
|
Bengalis
|
|
00:53:09 |
Mar 23, 2026
|
|
DEFEAT
931
(-16)
|
Glade
#464954363
|
Jurchens
|
|
00:28:47 |
Mar 23, 2026
|
|
VICTORY
947
(+18)
|
Ring Fortress
#464951730
|
Georgians
|
|
00:19:23 |
Mar 22, 2026
|
|
DEFEAT
929
(-17)
|
Arabia
#464940188
|
Mayans
|
|
00:33:13 |
Mar 22, 2026
|
|
DEFEAT
946
(-18)
|
Mongolia
#464932477
|
Aztecs
|
|
00:48:22 |
Mar 22, 2026
|
|
DEFEAT
964
(-17)
|
Glade
#464926518
|
Japanese
|
|
00:41:52 |
Mar 22, 2026
|
|
DEFEAT
981
(-17)
|
Ring Fortress
#464916821
|
Bohemians
|
|
00:53:52 |
Mar 22, 2026
|
|
DEFEAT
998
(-17)
|
Marketplace
#464376375
|
Hindustanis
|
|
00:49:30 |
Mar 20, 2026
|
|
DEFEAT
1015
(-16)
|
Marketplace
#464157685
|
Malay
|
|
00:29:40 |
Mar 19, 2026
|
|
DEFEAT
1031
(-17)
|
Ring Fortress
#464149991
|
Armenians
|
|
00:49:20 |
Mar 19, 2026
|
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