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mk-14
Gameplay Summary
Favors Ram Push as primary opening (60%). Transitions into unique unit specialist compositions, especially Unique Unit. Frequently employs FC into Unique Units and Fast Castle. Japanese specialist (80% pick rate).
Favors Ram Push as primary opening (60%). Transitions into unique unit specialist compositions, especially Unique Unit. Frequently employs FC into Unique Units and Fast Castle. Japanese specialist (80% pick rate).
Elo
873
Top 80%
Rank
#31,158
1v1 RM
Games
24
4W /
2L
Steam
2 years
Unverified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
Ram Push
60%
No Rush
40%
Overall Behavior
Phosphoru (80%)
Ram push (60%)
Early castle build (60%)
Fast castle (20%)
Castle drop (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (40% of games)
Opening Success Rates
Ram Push
3 games
100%
Loses to
None found
Beats
No Rush
58.2%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Ram Push (60%), often loses to:
No counter data available
Mid & Late Game
If they go Unique (100%), often loses to:
No clear weakness
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
100%
Unique
PRIMARY STYLE
Unique Unit
100%
75% WR
Battle Elephants
25%
Dominates vs
No data
Struggles vs
No data
Common Transitions
Ram Push
Unique Unit
100% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Japanese
4
75%
Ram Push
Top Opening:
Ram Push
Playstyle Analysis
Feudal: 10:32
Castle: 16:55
ram push
75%
phosphoru
75%
early castle build
75%
fast castle
25%
castle drop
25%
Vietnamese
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arena | 3 | 100% | Ram Push 100% | - |
Performance
Win Rate by Game Length
Avg. Win
27 min
Avg. Loss
28
min
Games
5
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:23)
10:49
/ 11:12 target
III
Castle Age
(-03:19)
17:39
/ 20:58 target
Fast Castle - 20%
IV
Imperial Age
(-00:30)
36:08
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:09
Improve
Reaches Imperial
20%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Infantry (0%)
Gunpowder (100%)
Defensive (100%)
Most Faced Civs
1
Portuguese
100%
2 games
2W - 0L
2
Khitans
0%
1 games
0W - 1L
3
Bulgarians
0%
1 games
0W - 1L
Bohemians
100%
1 games
1W - 0L
Koreans
100%
1 games
1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
+18 Elo
8 games
Current
873
Peak
873
Low
855
Record (W:L)
0
-
0
Effective APM (Last 5 games)
Overall
10.5
actions per minute
Slower than average
for 873 Elo
0
Avg (24)
Dark Age
10.3
Feudal
7.9
Castle
10.3
Imperial
3.6
Peak:
25.6
eAPM
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
873
(+16)
|
Arena
#455822272
|
Japanese
Ram Push
|
|
00:26:22 |
Feb 13, 2026
|
|
VICTORY
857
(+17)
|
Arena
#455820008
|
Japanese
Ram Push
|
|
00:30:48 |
Feb 13, 2026
|
|
DEFEAT
840
(-15)
|
Arabia
#455818726
|
Japanese
No Rush
|
|
00:16:00 |
Feb 13, 2026
|
|
VICTORY
855
(+18)
|
Arena
#453884951
|
Japanese
Ram Push
|
|
00:23:48 |
Feb 05, 2026
|
|
DEFEAT
837
(-17)
|
Arabia
#452048509
|
Vietnamese
No Rush
|
|
00:40:20 |
Jan 29, 2026
|
|
VICTORY
854
(+18)
|
Arabia
#439499933
|
Turks
|
|
00:19:26 |
Dec 12, 2025
|
No matches found with the selected filters.