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Gameplay Summary
Prefers Fast Castle builds over Feudal aggression (63% boom/FC). Transitions into unique unit specialist compositions, especially Unique Unit. Most successful with No Rush (60% win rate). Frequently employs Fast Castle and FC into Unique Units. Often picks Koreans (50%).
Prefers Fast Castle builds over Feudal aggression (63% boom/FC). Transitions into unique unit specialist compositions, especially Unique Unit. Most successful with No Rush (60% win rate). Frequently employs Fast Castle and FC into Unique Units. Often picks Koreans (50%).
Elo
1080
Top 50%
Rank
#17,931
1v1 RM
Games
21
11W /
8L
Steam
12 years
Verified
No risk factors detected
Player Analysis
8 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
63%
Fire Lancer Rush
38%
Overall Behavior
Fast castle (75%)
Early castle build (50%)
Phosphoru (38%)
Fire lancer rush (38%)
Castle drop (25%)
Walling Style: Standard
Balances defense with map control. (63% of games)
Opening Success Rates
No Rush
5 games
60%
Fire Lancer Rush
3 games
67%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(6 games)
67%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (63%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Unique (43%), often loses to:
BEST
Unique Unit
(2L)
No significant weaknesses detected
No Rush
6 games
67%
win rate
Quick tips:
Predictable opener
Plays open - pressure early
Frequent FC - deny eco
Mid & Late Game
43%
Unique
PRIMARY STYLE
Unique Unit
43%
100% WR
Fire Lancers
43%
67% WR
Archers
14%
Dominates vs
Infantry (Spear)
+3
Unique Unit
+2
Struggles vs
Unique Unit
−2
Common Transitions
No Rush
Unique Unit
75% WR
Fire Lancer Rush
Fire Lancers
67% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Koreans
4
50%
Fire Lancer Rush
Top Opening:
Fire Lancer Rush
Playstyle Analysis
Feudal: 11:37
Castle: 15:37
fast castle
100%
fire lancer rush
75%
Slavs
4
75%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:25
Castle: 17:56
early castle build
100%
phosphoru
75%
fast castle
50%
castle drop
50%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Fortified Clearing | 3 | 67% | No Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
61.5%
13 games
Afternoon
12:00 - 18:00
50%
6 games
Evening
18:00 - 00:00
No games
-
Performs best in the Morning (61.5% WR).
Based on 19 matches • Times in UTC
Win Rate by Game Length
Avg. Win
39 min
Avg. Loss
33
min
Games
8
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+01:40)
12:01
/ 10:21 target
III
Castle Age
(-03:30)
16:46
/ 20:16 target
Fast Castle - 75%
IV
Imperial Age
(+04:07)
40:10
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
01:11
Improve
Reaches Imperial
25%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Franks
Cavalry
0-3
Worst Matchups
Franks
Cavalry
0-3
Cavalry (25%)
Defensive (100%)
Infantry (100%)
Camel (100%)
Most Faced Civs
1
Franks
0%
3 games
0W - 3L
2
Ethiopians
100%
2 games
2W - 0L
3
Burgundians
50%
2 games
1W - 1L
Saracens
100%
2 games
2W - 0L
Koreans
100%
1 games
1W - 0L
Italians
100%
1 games
1W - 0L
Top 6 of 11 tracked opponent picks
Rating History (Last 60 days)
+123 Elo
17 games
Current
1080
Peak
1097
Low
957
Record (W:L)
10
-
7
Effective APM (Last 8 games)
Overall
23.4
actions per minute
Slower than average
for 1080 Elo
0
Avg (39)
Dark Age
21.9
Feudal
17.0
Castle
25.6
Imperial
8.1
Peak:
57.1
eAPM
Recent Match History (8 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1080
(+15)
|
Mongolia
#464238048
|
Ethiopians
|
|
00:02:28 |
Mar 20, 2026
|
|
VICTORY
1065
(+17)
|
Ring Fortress
#464237356
|
Muisca
|
|
00:11:04 |
Mar 20, 2026
|
|
DEFEAT
1048
(-21)
|
Marketplace
#464234410
|
Ethiopians
|
|
00:54:17 |
Mar 20, 2026
|
|
VICTORY
1069
(+21)
|
Mongolia
#464230962
|
Ethiopians
|
|
00:22:57 |
Mar 20, 2026
|
|
DEFEAT
1048
(-22)
|
Glade
#464230433
|
Ethiopians
|
|
00:10:07 |
Mar 20, 2026
|
|
DEFEAT
1070
(-25)
|
Haboob
#461862592
|
Muisca
|
|
00:34:34 |
Mar 09, 2026
|
|
VICTORY
1095
(+24)
|
MegaRandom
#461859732
|
Muisca
|
|
00:24:13 |
Mar 09, 2026
|
|
DEFEAT
1071
(-26)
|
Arabia
#461854824
|
Wei
|
|
00:48:52 |
Mar 09, 2026
|
|
VICTORY
1097
(+24)
|
Arabia
#454638418
|
Koreans
Fire Lancer Rush
|
|
00:23:47 |
Feb 08, 2026
|
|
VICTORY
1073
(+30)
|
Border Dispute
#454621178
|
Koreans
|
|
00:24:59 |
Feb 08, 2026
|
|
DEFEAT
1043
(-37)
|
Fortified Clearing
#454349493
|
Koreans
Fire Lancer Rush
|
|
00:41:13 |
Feb 07, 2026
|
|
VICTORY
1080
(+33)
|
Border Dispute
#454337285
|
Koreans
|
|
00:23:30 |
Feb 07, 2026
|
|
VICTORY
1047
(+37)
|
Fortified Clearing
#454112919
|
Slavs
Castle Drop
|
|
00:46:15 |
Feb 06, 2026
|
|
DEFEAT
1010
(-34)
|
Border Dispute
#454109573
|
Bulgarians
|
|
00:27:06 |
Feb 06, 2026
|
|
VICTORY
1044
(+44)
|
MegaRandom
#454106200
|
Koreans
Fire Lancer Rush
|
|
00:28:49 |
Feb 06, 2026
|
|
VICTORY
1000
(+43)
|
MegaRandom
#454084631
|
Slavs
No Rush
|
|
00:59:00 |
Feb 06, 2026
|
|
DEFEAT
957
(-45)
|
Arabia
#454082717
|
Slavs
Castle Drop
|
|
00:30:54 |
Feb 06, 2026
|
|
VICTORY
1002
(+45)
|
Fortified Clearing
#454075742
|
Slavs
Fast Castle
|
|
00:36:24 |
Feb 06, 2026
|
|
DEFEAT
957
(-40)
|
Arena
#449268620
|
Koreans
Fast Castle
|
|
00:28:09 |
Jan 18, 2026
|
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