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Luis Mario Vittete
Gameplay Summary
Favors Scout Rush as primary opening (67%). Plays a cavalry-heavy style in mid/late game. Prefers a defensive, fully-walled playstyle. Often picks Mongols (50%).
Favors Scout Rush as primary opening (67%). Plays a cavalry-heavy style in mid/late game. Prefers a defensive, fully-walled playstyle. Often picks Mongols (50%).
Elo
1021
Top 50%
Rank
#22,149
1v1 RM
Games
1,226
4W /
2L
Steam
Private
Hidden
No risk factors detected
Player Analysis
6 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
67%
No Rush
17%
Militia Rush
17%
Overall Behavior
Scout rush (67%)
Skirmisher rush (33%)
Camel rush (17%)
Castle drop (17%)
Militia rush (17%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (50% of games)
Opening Success Rates
Scout Rush
4 games
100%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Scout Rush (67%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (40%), often loses to:
No clear weakness
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
40%
Cavalry
PRIMARY STYLE
Skirmishers
40%
Infantry (Spear)
40%
Camels
20%
Unique Unit
20%
Dominates vs
Infantry (Spear)
+2
Struggles vs
No data
Common Transitions
Scout Rush
Camels
100% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Mongols
3
100%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:59
Castle: 20:07
scout rush
100%
camel rush
33%
castle drop
33%
skirmisher rush
33%
Turks
1
100%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Incas
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Bulgarians
1
0%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Performance
Win Rate by Game Length
Avg. Win
37 min
Avg. Loss
41
min
Games
6
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:46)
11:07
/ 10:21 target
Fast Feudal - 33%
III
Castle Age
(+01:15)
21:31
/ 20:16 target
IV
Imperial Age
(+01:56)
37:59
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:35
Average
Reaches Imperial
50%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Ethiopians
Archer
1-1
Worst Matchups
Ethiopians
Archer
1-1
Archer (67%)
Cavalry (67%)
Most Faced Civs
1
Ethiopians
50%
2 games
1W - 1L
2
Chinese
100%
1 games
1W - 0L
3
Poles
100%
1 games
1W - 0L
Huns
0%
1 games
0W - 1L
Persians
100%
1 games
1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1021
Peak
1021
Low
1021
Record (W:L)
0
-
0
Effective APM (Last 5 games)
Overall
32.7
actions per minute
Slower than average
for 1021 Elo
0
Avg (39)
Dark Age
30.3
Feudal
29.8
Castle
35.2
Imperial
12.8
Peak:
80.2
eAPM
Recent Match History (6 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1021
(-15)
|
Socotra
#451460290
|
Bulgarians
Militia Rush
|
|
00:39:27 |
Jan 26, 2026
|
|
VICTORY
1036
(+15)
|
MegaRandom
#449105242
|
Mongols
Scout Rush
|
|
00:50:45 |
Jan 17, 2026
|
|
DEFEAT
1021
(-16)
|
Mired
#449086628
|
Incas
No Rush
|
|
00:41:43 |
Jan 17, 2026
|
|
VICTORY
1037
(+17)
|
Valley
#449078852
|
Mongols
Scout Rush
|
|
00:31:44 |
Jan 17, 2026
|
|
VICTORY
1020
(+16)
|
Valley
#449039968
|
Mongols
Scout Rush
|
|
00:27:25 |
Jan 17, 2026
|
|
VICTORY
1004
(+17)
|
Lowland
#445349039
|
Turks
Scout Rush
|
|
00:38:18 |
Jan 03, 2026
|
No matches found with the selected filters.